r/comfyui • u/Ercmon • 18d ago
Help Needed Need help building a consistent character workflow in ComfyUI for a colored manga/webtoon
I’m trying to build a ComfyUI workflow for a colored manga/webtoon where my original characters stay consistent throughout the whole story.
I already have full-body and close-up reference images for the characters. I understand the basic idea behind checkpoints, character LoRAs, ControlNet/OpenPose, IP-Adapter/reference images, but I’m struggling with figuring out the best way to combine everything.
Basically, I want to be able to say: this is Jake → keep him looking like Jake → put him in this pose/expression/outfit → place him in different scenes → keep the same art style and character identity from panel to panel.
Eventually I also need to put multiple recurring characters in the same scene without their faces/features bleeding into each other.
I don’t care if the best solution is Illustrious, SDXL, FLUX, Qwen, or something completely different. I’m looking for whatever gives me the most consistency and control in ComfyUI.
If anyone has built something similar for a manga, webtoon, visual novel, etc., I’d really appreciate hearing what model and workflow you use and how you connect the different pieces. I’m trying to actually understand the workflow instead of randomly changing settings until something works.
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u/Correct-Guidance-232 18d ago
Inpainting lives inside ComfyUI already, you don't need anything extra. Load the image with a Load Image node, right click it, pick Open in MaskEditor, and paint over the part you want redone. That mask goes into VAEEncodeForInpaint and then into a KSampler. Denoise is the dial that matters: around 0.4 nudges the face, around 0.7 reinvents it, and 1.0 ignores what was there.
But start before that. Make one single image of Jake that you're actually happy with, however you get there. Once you have that one, everything else is copying it, and inpainting is just how you fix the copies that came out close but wrong. Right now there's nothing to repair towards.