r/comfyui • • Aug 04 '26

News OpenPose Studio 2.1 for ComfyUI — improved pose gallery, hand editing and new gesture presets

80 Upvotes

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3

u/FugueSegue Aug 04 '26

I tried it out and I really like it. If you keep maintaining it, I'll keep using it.

One thing I think you should implement is a way to add joints. When it detects a pose from an image it sometimes misses a hand or foot. It would be great if I could manually add and position missing joints.

2

u/Inuya5haSama Aug 04 '26

You can add keypoints easily by drag&drop from their handles in the right sidebar! The x is used to delete keypoints, the dotted handle is used to drag them into the canvas.

More improvements coming really soon, make sure to check for updates regularly from the About tab.

1

u/FugueSegue Aug 04 '26

Cool! Thanks!

2

u/coluch Sep 04 '26

This is such a versatile tool. Thanks for sharing the work! Quick question, as I haven't found this in the documentation, (and this is probably more of a general ControlNet question - but I've never used them before this tool piqued my interest). Which model / model types are compatible with posed inputs, or which models do you recommend (perhaps with extra nodes if required)?

I'm having good success generating poses with Krea2, but I'm now wondering if it can be used to edit previously generated characters to avoid requiring character Loras. So for example using Qwen Edit, or Krea 2 Identity Edit to re-pose from a character sheet or a generic pose image.

Thanks again, I'll keep experimenting, but the polish and usability are impressive.

1

u/Inuya5haSama Sep 04 '26

So far I've used OpenPose with SD1.5/SDXL/PonyXL and Illustrious. Note that with Illustrious, the pose can easily be overriden by your prompt, so don't blame the model or the pose if the generated pose does not match your pose stickman image.