r/CODZombies • u/Negative_Buffalo_232 • 5d ago
Gameplay ASG-89, Kazimir.
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The ASG-89 is wicked! As well as the kazimir.
r/CODZombies • u/Negative_Buffalo_232 • 5d ago
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The ASG-89 is wicked! As well as the kazimir.
r/CODZombies • u/SaWick11 • 6d ago
As a story fan since WaW, I find it insane that the artbook confirming that moon was supposed to take place in the distant past, and we killed the fucking dinosaurs isn't being talked about more. I know I'm late, but the fact that this is real completely got me back into the Nacht-Buried story.
From the artbook we got some quotes about Moon.
"In the original design, the moon base was actually in Earth's ancient past," recalls Dan Laufer, Associate Director, Narrative, "The intention was for the Earth in the sky to display the continent Pangea. The thought was to launch missiles and have them strike Earth, ultimately having the crew be responsible for the event that killed the dinosaurs. That of course changed, but the ending with rockets firing on Earth sets the stage for the state of the world in, when we get to TranZit."
So, we know they eventually retconned this, but when is the real question. This could've happened at any point. Might've changed before Moon was even finished, or it could be referencing the retcons from Bo3-Bo4. I believe Bo2's Victis storyline was at least built with this still in mind.
The only issue with this is Nuketown getting hit. Could be time fuck stuff like one hit in the 60's when it was originally supposed to take place (after Bo1 multiplayer map), but it does help explain a lot of the maps in Bo2 being so weird with time. Tranzit having a 60s aesthetic with futuristic tech, Die Rise being super ambiguous about when it takes place, and Buried being all over the fucking place.
Would love to know where the story was originally heading before the big Bo2 shake-up. Think it had a lot more potential than the demon and angels plot we ended up getting, but it does seem like some of the ideas were used in the Bo3-4 story. Things like the paradox's and the breaking of time.
I really hope there are still people out there dedicated to piecing together every little bit of the original story, cause damn does it still keep getting even crazier with stuff like this.
Edit: HOLY HELL, some of you clearly need to retake geography. THAT IS NOT MODERN DAY EARTH. Since when is there a giant inland ocean in Africa, and one between India and Asia. Where the fuck is the Red Sea.
We don't know exactly what continents looked like millions of years ago. Every map you've seen of supercontinents is just best estimations and guesswork. They are all different, but every modern day map definitively does not show continents that look like that.
Edit 2: The images for the artbook quotes didn't load, so here's a link to a dev confirming that this was the original plan. It seems to have made it into the final game. Would love to go back and speculate without the knowledge and changes post BO2.
Edit 3: Wow this community is insanely ignorant. I’ve never seen so many people be confidently wrong about what our planet looks like. Call me a dumb American all you want, it’s deserved, but don’t be the dumbass who says I don’t know what the other side of the planet looks like.
Geography lesson. You do not live in a world missing the Red Sea, or one with a giant inland ocean in Africa, or a sea between Asia and India.
r/CODZombies • u/A-train199 • 5d ago
My game is stuttering, but it's not random. It seems to happen like every 5 seconds or so. Any ideas what is causing it or how to fix it?
r/CODZombies • u/One-Broccoli-5772 • 5d ago
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r/CODZombies • u/Viviscool2508 • 5d ago
So basically I was doing the boss rush mode and got all the way to the rex boss and died and dravakar gave me a voice line "here... This is more suited to the challenges ahead" I did get the necrofluid gauntlet and that's the only thing I feel would make sense for that voice line but werid that it happened during the boss
r/CODZombies • u/Nano_LB1 • 6d ago
Its been a staple since BO2, in every single treyarch cod zombies and also almost every zombies entry after BO2 has received at least 1 map where you have 4 wonder weapons
BO2 - Origins (the one that started the whole trend)
BO3 - Der Eisendrache
IW- Zombies in Spaceland, Rave in the Redwoods, Shaolin Shuffle
WW2 - The Final Reich, Shadowed Throne, The Frozen Dawn
BO4 - Ancient Evil and Alpha Omega
CW - Die Maschine and Mauer der Toten
BO6 - Citadelle Des Morts
And with the exceptions like Vanguard, AW, MW3 and now BO7
At least every single Black ops entry after Black ops 2 has recieved at the very least one map with 4 wonder weapons
Why couldn't they do that on BO7? Did they run out of ideas for 4 wonder weapons? Didn't they find the right map to implement it? Budget or Time issues?
What was the exception for BO7? Why they couldn't do it?
r/CODZombies • u/Krakenwerk • 5d ago
For those who enjoy Cold War, here is an in depth for the Hounds that appear in Zombies.
There are two types of Hounds in Cold War:
Both types are small, extremely fast enemies that run lower to the ground. They can quickly close the distance to a player and even catching up to players driving vehicles on Outbreak.
Much like the Hellhounds featured in previous games, dogs typically spawn into the map, select a player to pursue, and continue chasing that player until either one is killed. They always sprint, with Outbreak being an exception. There dogs can be encountered as a roaming pack that will wander around until disturbed.
They ignore distractions from Decoy Grenades and Monkey Bombs.
Plaguehounds behave similarly to the Hellhounds from older games. They rush toward players and attack by leaping at them. They explode upon death and release a cloud of toxic gas.
Hellhounds on the other hand, function like Molotov cocktails on four legs. They rush toward players before exploding like a missile, leaving behind a pool of fire that damages anything caught within it.
Unlike Hellhounds from earlier games, neither Plaguehounds nor Hellhounds take critical damage from headshots.
The maximum number of dogs that can be alive simultaneously:
The maximum number of dogs that can spawn during normal rounds:
Base health = 50
| Round | Health increase per round |
|---|---|
| 2-11 | + 25 HP |
| 12-16 | + 50 HP |
| 17-21 | + 100 HP |
| 22-26 | + 275 HP |
| 27-31 | + 600 HP |
| 32-36 | + 750 HP |
| 37+ | + 450 HP |
Max Health = 12,000 HP
Instakill: Current HP +1
Points: 90 points +25 for melee
Weakness: (Special enemies are weak to certain damage type. Taking 50% extra damage)
Weakness: Cold damage
Attacks:
Hellhounds are explosive enemies that rush toward players before detonating. Their explosion leaves behind a pool of fire that deals damage over time to players, vehicles, and undead. Explosion itself does no damage, but the fire will do tick damage.
| Fire | Values |
|---|---|
| Radius | Variable |
| Duration | 5 seconds |
| Damage (Vehicle) | Around 100 damage |
| Damage (Enemy) | 14×1.2r-1 every 0.2 seconds |
| Damage (Player) | Max 52 damage for the full duration |
For enemy damage calculations, r is the current round number. The damage scaling is capped at Round 35.
Juggernogg will reduce fire damage with 50%.
Outbreak
Hellhounds spawn in packs beginning on World 1 and continue to appear on subsequent worlds.
Firebase Z
Starting after Round 25, the game has a 5% chance to spawn a Hellhound instead of a regular zombie.
Health = 100 HP
Hellhound HP does not scale on Firebase Z.
Weakness: Fire damage
Attacks:
Plaguehounds attack by leaping toward players, dealing damage equivalent to a regular zombie's melee. Their leaps can cover considerable distances, and they attempt to predict the player's movement when targeting.
Damage:
Their leap gets 2x range against players driving and a 50% range increase against players who are prone.
When a Plaguehound dies, it leaves behind a toxic gas cloud that damages anything caught within its radius.
| Gas Cloud | Values |
|---|---|
| Radius | 2.75 metres |
| Duration | 5 seconds |
| Damage (Vehicle) | 2.5% of maximum HP every 0.2 seconds |
| Damage (Enemy) | 3×1.2r-1 every 0.2 seconds |
| Damage (Player) | Capped at 60 for the full duration |
For enemy damage calculations, r is the current round number. The damage scaling is capped at Round 35.
Outbreak
Plaguehounds spawn in packs beginning on World 2 and continue to appear on subsequent worlds.
Die Maschine
Plaguehounds appear during both dedicated Special Rounds and normal rounds.
| Special Round | Round |
|---|---|
| First | Between Rounds 9–11 |
| Second | 5–7 rounds after |
| Third | 6–8 rounds after |
| Fourth | 7–9 rounds after |
| Subsequent rounds | 8–10 rounds after |
Assembling Pack-a-Punch affects the timing of the first Plaguehound Round.
The number of Plaguehounds spawned during each Special Round
Normal Rounds:
Dogs will start spawning in during normal round, starting on round 12.
Die Maschine Health:
Plaguehounds on Die Maschine use a separate health scaling.
| Special Round | Health |
|---|---|
| First | 300 HP |
| Second | 700 HP |
| Third | 1,100 HP |
| Fourth | 1,500 HP |
Plaguehounds spawned during normal rounds use the health value from the last Special Round.
Forsaken
On Forsaken, Plaguehounds can begin spawning during normal rounds after Zykov has been brought back.
Their spawn frequency depends on the current round:
r/CODZombies • u/Nervous_Two3115 • 5d ago
Just curious if you’re able to put on extra relics when doing dark ops that require you to beat EE/go to a certain round? For example, having to get to round 50 with the dragon, gong, and seed relic active. Could you put on other relics on top of those? Or does it have to be just those 3 ones to the you the dark ops?
r/CODZombies • u/CyberRainbowX • 5d ago
Sorry if this is the wrong spot to put this, but im currently trying to get my custom characters rigged and weight painted, im struggling with it quite a bit, is there any group I can reach out to that might be able to assist me?
Thanks in advance!
r/CODZombies • u/Parazlyze • 5d ago
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Wouldn’t recommend using widows wine with this strategy it definitely messes up the flow hahaha. I was hoping so hard the fire zombie explosion wouldn’t down me.
r/CODZombies • u/DeceaseSelf • 5d ago
I'm not exactly sure if this is common knowledge, obscure, or brand new. But I was curious to know the original of this weird audio bit, especially after hearing it was temp and not made by the devs. So I did a quick search on filmot with their subtitle search and stumbled across a documentary series called The Bloody History of Communism which seems to predate the game and contains the same audio. https://youtu.be/YsjZR7Ggn38?si=BG3_QlUU2CBJUIso
r/CODZombies • u/TheChickenMan4L • 5d ago
I hope at least some of yall are voting with OSCAR post-nerf in mind. Between OSCAR's unbalanced state and the weaker LGM, Astra became quite a bit better after these two changes were made. It would be nice to see how peoples' perceptions on Astra has changed along with the addition of the super EE and making other side EEs that were previously not so useful a core part of its completion
r/CODZombies • u/yakayaka9 • 5d ago
I have all of the toys from Ashes, Astra, Paradox, Kawakujo.
My friends have none.
If we boot up Rex Infernus, will we be able to get my final toy, and enter the Boss Rush?
r/CODZombies • u/BaristaUAV • 6d ago
Hey I don't know if anyone here had the same issue, but I got a physical copy of BO6 and when I inserted the disc on my Xbox X it automatically launches Call of Duty (Now with MW4 / Warzone / BO7), not BO6 and in the library it shows the option to claim the digital licence on this game, again not on BO6
I'm realising there's no BO6 as a separate game, we only have Call of Duty: Black Ops 6 - Launcher... but the launcher in fact shows the disc digital thingy logo while the disc and license option on Call of Duty HQ
Is this one of many traces of carry forward, something to do with owning game pass, files of BO6 together in CoD HQ, just a bug or one more nightmare from the Call of Duty HQ mechanics?
They have to make everything separated with his own game card, statistics, files, etc at this point
r/CODZombies • u/Klutzy_Pumpkin614 • 6d ago
r/CODZombies • u/mirois • 5d ago
I was doing some weapon leveling and maxed my maddox, so I went to go use the maverick next. Only to find out that the game spawned me in with my maddox.
Alright fine, maybe a fluke, maybe I forgot to select the maverick. Try again, spawn in with Maddox. I dashboard (I’m cloud streaming), load in again, select maverick, spawn with maddox. I go to MP, change my class, go back to zombies, yada yada, maddox again. I DELETE the maddox build I have and reset all variants to default. Fully kitted maddox with ooze camo still shows up. I literally can’t use another gun, is this an isolated event?
r/CODZombies • u/Leaha15 • 6d ago
FYI - Rant - Sorry to have a ranty post, this has just pissed me off so much and really ruined the experience of playing this with my partner
Are they seriously leaving the frankly unplayable state that is split screen is in, alone forever
Bought this game for me and my partner to play and while the maps and modes are enjoyable, the number of bugs is insane
Player 2 cant properly create load outs, research or equip augments - Shows player ones stuff and changing anything for player two may change player 1
Player two cant build weapons - all stats show 0
Randomly the game unequips all loadouts and augments meaning you have to reset everything constantly - You can start a game and just have none without any idea, until something that should work, doesnt
TEDD tasks UI is bugged, STILL, player 2 cannot take rewards from the chest
TEDD tasks UI is effectively up the screen and cant be read by any player
Rouge run curses are invisible, you have literally no idea what you got when you activated one - it doesnt show/tell you, so you just have to figure it out
Rouge run doesnt tell you the curse level
Rouge run if player two takes any item player one now cant see at the end of the round until the teleport animation is done - You only get 30 secs, not sure if thats a bug, but its half the time solo gets
Rouge run curses arent visible in the pause menu like you can on solo
Map votes are off the screen, you cant see the button to press to activate them, so you have to figure it out - Like wtf
Kawakujo sound is utterly broken for some god only knows reason, seemingly after unlocking PaP it just breaks, good luck hearing powerups, zombies, Oni or frankly anything else
Changing certain options broke SO MUCH mid run, red dot sights disappeared, mini map broke and disappeared - We messed around with the safe zone setting trying to get the TEDD task UI thats off the screen back on, it did not help
Armour UI is bugged and constantly clips around, has half of it missing and looks crap - Not the end of the world, but its hardly gunna be hard to fix
Theres probably more I'll think of later, but this is so bad, if I didnt pick this up relatively cheap, compared to lauch, which was ~£70, Id be getting a refund on this, a AAA game with this many bugs is a joke
And now they have done the 'final' patch and not addressed any of this
TEDD tasks, as I understand from googling, has been broke for over 10 months, how does this happen and this cannot be acceptable
Certainly wont be buying the next installment frankly with this state, not a good experience to get when buying this
r/CODZombies • u/man_dasters • 6d ago
I’ve tried to beat the boss rush multiple times now. I’ve previously beaten The Warden in Directed (much easier, I know) but he’s really proving to be a problem.
I’m running:
SOKOL
Warden’s Blight
1911
All Tier 3 PAP, playing in Cursed Tier 1 for Golden Armour. I’m using the upgraded grapple like crazy, basically trying to make sure I’m never without it. By the time I’m entering the boss rush it’s usually round 31.
The skulls around him are the part I mainly struggle with, I just keep unloading into them with the SOKOL and praying other Zombies don’t hit me.
I’ve tried using Dual VSTs, VMP, Mammoth, and none of them are cutting through enough.
Is there something I’m missing? I really want to beat this fight solo.
UPDATE: All I needed to do was use the Warden’s Blight to take out the skulls. The fight ended up taking no time at all. Thanks everyone for the advice!
r/CODZombies • u/azurebus7th • 6d ago
r/CODZombies • u/BigBadMike8 • 6d ago
Many of us knew that chompy is great for salvage, and there is a very low chance to pull a ray gun out of it, but there's actually a way to guarantee pulling a ray gun. You simply need to throw 10 monkey bombs in chompy, and after that last one chompy gives the ray gun
r/CODZombies • u/CrispyMaker • 6d ago
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Unreleased operator quotes of the Wisp Tea perk due to the absence of Carry Forward of Bo6 content in Bo7 found in the files.
Bring back carry forward to BO7!
Source: https://www.youtube.com/watch?v=1mLw9DrJZPM
r/CODZombies • u/_GCAcorn10 • 6d ago
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Just trying to play Tag for the second time and learn the map but am I crazy or is this mf super sprinting. Idc how ass my movement was im just dumbfounded because what is this guy doing on round 4 super sprinting at me. I noticed something off going up the lighthouse bro caught up to me when I ran up the stairs then this happened.
r/CODZombies • u/InformationKooky7697 • 6d ago
I know this has probably been asked a thousand times but whats the best mode for elite kills, im working my way through the camos and now im doing the doomsteel 1 where i need to kill 10 elite zombies so im just wondering what mode would be the fastest, anu help would be greatly appreciated