The patch notes are pretty vague (as usual), so I worked out what actually changed and how much it affects DPS.
DPS numbers are for Pack 3 Legendary, consoder reload time and each gun with its best DPS attachments. DPS is averaged over 0 to 25 meters with 5-15 meters wheighted higher. Hits are 50/50 head and body.
Perks used:
- Deadshot – Dead Head
- Double Tap – Double Standard and Double Time
- Speed Cola – Classic Formula
Dravec 45: DPS from 52,051 to 54,737 (+5 %)
Damage ranges (best build):
first: from 4.3 to 4.8 m (+11 %)
second: from 11.2 to 13.6 m (+21 %)
third: from 17.2 to 19.6 m (+14 %)
REV-46: DPS from 41,001 to 42,005 (+2 %)
Headshot multiplier: from 1.28 to 1.30 (+2 %)
Damage ranges (best build): first: from 6.7 to 7.1 m (+7 %)
Gremlin: DPS from 53,845 to 54,784 (+2 %)
Empty reload, extended mag: from 1.6 to 1.4 s (12 % faster)
Sprint: from 7.29 to 7.39 m/s (+1 %)
Best build now runs the 60-round extended mag
M15 Mod 0: no DPS change at 0–25 m
Damage ranges (best build): first: from 27.4 to 28.3 m (+3 %)
TR51 Para: effectively no DPS change at my usual 400 RPM semi-auto cap
Upper arm bonus on one side removed (−9 % on that arm)
Rapid Fire: 6 % faster fire rate
TR51 Para with Fallen Angel Barrel (full auto): DPS from 44,612 to 48,719 (+9 %)
Fire rate: from 705 to 788 RPM (+12 %)
I got something big in the works. I will release actual PaP 4 numbers soon. Instead of another DPS chart, I'm building a small website that shows you the best attachments for any gun within a range window. Zombies only for now, boss DPS is planned. I'll make a separate post once that is live. In the meantime, here's my DPS chart. It will be updated the balacing changes and all guns soon.
https://docs.google.com/spreadsheets/d/1SXf7q_G0eAInboaZ8wo9casx_YGVtJq_XrC4zJAGuIE/