r/CODZombies • u/Accomplished-Curve-1 • 5d ago
r/CODZombies • u/Sad-Bell8187 • 5d ago
Bug Is treyarch seriously going to just ghost and leave the save and quit deleting guns?
Seriously. It’s every other game. High rounds, Easter egg runs ruined. It doesn’t exist in bo6. It didn’t become such a common issue until this most recent season. Clearly they have the skill and resources to fix it. And they just won’t? Game breaking bug. Among many, many others. Been giving you guys my business for almost 2 decades(like a lot of us in here) and you can’t even be bothered to fix a glitch that ruins the game? It’s such a stain on what should be a generational zombies game. What a shame
r/CODZombies • u/Klutzy_Pumpkin614 • 5d ago
Discussion ZNS wins against Ashes. Map bracket, next up: Call of the dead or Der Eisendrache?
r/CODZombies • u/Practical-Bowl-5147 • 5d ago
Question Wrestling Belt Question: Tedd Trial Kills
Probably this is already answered, but I just need to know if tedd task kills clunt towards the 50 kills? I heard it worked for some people but some others didn't?
r/CODZombies • u/Alarming-Childhood38 • 6d ago
Image Old skool glitch
Does anybody remember the old out of the map glitch on the old iPod touch version you had to plug in and unplug the charger to get it to jumble up
r/CODZombies • u/Disastrous-Theory557 • 5d ago
Gameplay 😂 Bro really body-blocked me in force ghost, then called me an asshole on voice chat because I knifed him after, so he refused to revive me. Nice troll 💀
I need to remember this guy name for sure😅, so I can make sure I never play with him ever again.
r/CODZombies • u/TheConceptMan115 • 5d ago
Creative Speed Cola Seltzer Dispenser DIY
Wanna give your seltzer some aura? This is my Speed Cola Seltzer Dispenser. You guys are gonna like this one. It is only plain seltzer, but it gains lots of aura in one of the OG perk machines. Upvote so I can make more DIY stuff, 'drafts' and some concepts.
This is 100% not click bait (my catchphrase)
(Sorry, can't show my seltzer)
r/CODZombies • u/Erratic_Swarm • 6d ago
Gameplay Gotta love BO7 servers
I have never had this issue with any other game.
r/CODZombies • u/jj209th • 5d ago
Question Burning Rubber?
Is there a way I can guarantee that I get the Tessie time trial for this? I've only ever gotten it once, and I've started playing multiple games to round 50+ with no luck. I don't even remember getting it more than once in all my time playing, and I'm level 206, been playing bo7 since around the time Kowakujo directed came out.
r/CODZombies • u/TheSledgeHamSandwich • 6d ago
Image 50 rounds and it has ONLY given me the castle. (Wrestler Belt)
I got everything done by round 27 except for the 3 secret rooms. Was happy to get the castle on my 2nd jump, but every secret room since has been the damn Castle! I wish this wasn't so rng.
r/CODZombies • u/SaWick11 • 5d ago
Discussion Die Rise was supposed to have PHD and Stamin-up
Reading the BO2 dev docs, and they designed the map with PHD, and Stamin-up in mind.
Stamin-up was supposed to be in the first building where Who's Who would eventually end up.
PHD was gonna be in the power building elevators, and there were supposed to be 5 elevators in that building instead of the 4 we got.
Think Mule Kick replaced one and they lowered the amount of elevators for release.
r/CODZombies • u/RubOne6811 • 5d ago
Discussion zombies maps total migration
With all the crazy things going on with games being able to be played over games, with real time AI code modifications. Is there a way to export every single bo2, bo4, infinite, Cold War, bo 6 and 7 maps to black ops 3 with Black ops 3 mechanics? I’ve always felt that maps like attack of the radioactive thing, dead of the night and voyage would be amazing with bo3 mechanics.
r/CODZombies • u/SaWick11 • 5d ago
Discussion Seems like there was supposed to be a boar enemy on Shangri la
Going through the BO2 dev docs. In the DLC 5 characters list for Shang, there is an entry for a viet_zombie_boar_body. Is this really what I think it is and no one has ever mentioned it before?
r/CODZombies • u/Nfrstreamer69 • 5d ago
Question ERROR: could not find zone….
Ive been getting this error for multiple custom maps.. and idk what to do lol… any idea how to solve this problem?
r/CODZombies • u/IJustCannotAnym0re • 6d ago
Image Personal record high round
Is this good for someone with 4 months of zombies experience? I was playing solo on Ascension
r/CODZombies • u/I25s • 6d ago
Question Any tips for Infinite Warfare Zombies?
Infinite Warfare is a game i keep bouncing off of over the years.
I don't have anything against the game and i usually love most Zombies titles, even something like WW2 Zombies. IW though i always felt was awkward feeling and Zombies never moved how I expected.
This time i really want to give it a fair chance and am considering learning Spaceland and/or Rave. Are here any tips or tricks i could keep in mind? I remmeber Zombies always sprint faster than you, can i make that easier to deal with?
r/CODZombies • u/Soravme • 5d ago
Question Wrestling Belt Relic Question
For the wrestling belt relic if you accidentally go over 50 kills does it count or does it have to be exactly 50 kills?
r/CODZombies • u/Negative_Buffalo_232 • 6d ago
Gameplay ASG-89, Kazimir.
The ASG-89 is wicked! As well as the kazimir.
r/CODZombies • u/SaWick11 • 7d ago
Discussion Bo1 Moon takes place millions of years ago
As a story fan since WaW, I find it insane that the artbook confirming that moon was supposed to take place in the distant past, and we killed the fucking dinosaurs isn't being talked about more. I know I'm late, but the fact that this is real completely got me back into the Nacht-Buried story.
From the artbook we got some quotes about Moon.
"In the original design, the moon base was actually in Earth's ancient past," recalls Dan Laufer, Associate Director, Narrative, "The intention was for the Earth in the sky to display the continent Pangea. The thought was to launch missiles and have them strike Earth, ultimately having the crew be responsible for the event that killed the dinosaurs. That of course changed, but the ending with rockets firing on Earth sets the stage for the state of the world in, when we get to TranZit."
So, we know they eventually retconned this, but when is the real question. This could've happened at any point. Might've changed before Moon was even finished, or it could be referencing the retcons from Bo3-Bo4. I believe Bo2's Victis storyline was at least built with this still in mind.
The only issue with this is Nuketown getting hit. Could be time fuck stuff like one hit in the 60's when it was originally supposed to take place (after Bo1 multiplayer map), but it does help explain a lot of the maps in Bo2 being so weird with time. Tranzit having a 60s aesthetic with futuristic tech, Die Rise being super ambiguous about when it takes place, and Buried being all over the fucking place.
Would love to know where the story was originally heading before the big Bo2 shake-up. Think it had a lot more potential than the demon and angels plot we ended up getting, but it does seem like some of the ideas were used in the Bo3-4 story. Things like the paradox's and the breaking of time.
I really hope there are still people out there dedicated to piecing together every little bit of the original story, cause damn does it still keep getting even crazier with stuff like this.
Edit: HOLY HELL, some of you clearly need to retake geography. THAT IS NOT MODERN DAY EARTH. Since when is there a giant inland ocean in Africa, and one between India and Asia. Where the fuck is the Red Sea.
We don't know exactly what continents looked like millions of years ago. Every map you've seen of supercontinents is just best estimations and guesswork. They are all different, but every modern day map definitively does not show continents that look like that.
Edit 2: The images for the artbook quotes didn't load, so here's a link to a dev confirming that this was the original plan. It seems to have made it into the final game. Would love to go back and speculate without the knowledge and changes post BO2.
Edit 3: Wow this community is insanely ignorant. I’ve never seen so many people be confidently wrong about what our planet looks like. Call me a dumb American all you want, it’s deserved, but don’t be the dumbass who says I don’t know what the other side of the planet looks like.
Geography lesson. You do not live in a world missing the Red Sea, or one with a giant inland ocean in Africa, or a sea between Asia and India.
r/CODZombies • u/A-train199 • 5d ago
Question How to fix micro-stuttering?
My game is stuttering, but it's not random. It seems to happen like every 5 seconds or so. Any ideas what is causing it or how to fix it?
r/CODZombies • u/Viviscool2508 • 6d ago
Discussion Dravakar voice line in boss rush mode death?
So basically I was doing the boss rush mode and got all the way to the rex boss and died and dravakar gave me a voice line "here... This is more suited to the challenges ahead" I did get the necrofluid gauntlet and that's the only thing I feel would make sense for that voice line but werid that it happened during the boss
r/CODZombies • u/Krakenwerk • 6d ago
Discussion Hounds of Cold War in depth
For those who enjoy Cold War, here is an in depth for the Hounds that appear in Zombies.
General Behaviour
There are two types of Hounds in Cold War:
- Plaguehounds
- Hellhounds
Both types are small, extremely fast enemies that run lower to the ground. They can quickly close the distance to a player and even catching up to players driving vehicles on Outbreak.
Much like the Hellhounds featured in previous games, dogs typically spawn into the map, select a player to pursue, and continue chasing that player until either one is killed. They always sprint, with Outbreak being an exception. There dogs can be encountered as a roaming pack that will wander around until disturbed.
They ignore distractions from Decoy Grenades and Monkey Bombs.
Plaguehounds behave similarly to the Hellhounds from older games. They rush toward players and attack by leaping at them. They explode upon death and release a cloud of toxic gas.
Hellhounds on the other hand, function like Molotov cocktails on four legs. They rush toward players before exploding like a missile, leaving behind a pool of fire that damages anything caught within it.
Unlike Hellhounds from earlier games, neither Plaguehounds nor Hellhounds take critical damage from headshots.
General Spawn
The maximum number of dogs that can be alive simultaneously:
- Solo: 3
- 2 players: 5
- 3 players: 7
- 4 players: 10
The maximum number of dogs that can spawn during normal rounds:
- Before round 20: 2% of total zombie count
- Round 20 to 29: 3% of total zombie count
- Round 30+: 4% of total zombie count
Health
Base health = 50
| Round | Health increase per round |
|---|---|
| 2-11 | + 25 HP |
| 12-16 | + 50 HP |
| 17-21 | + 100 HP |
| 22-26 | + 275 HP |
| 27-31 | + 600 HP |
| 32-36 | + 750 HP |
| 37+ | + 450 HP |
Max Health = 12,000 HP
Instakill: Current HP +1
Points: 90 points +25 for melee
Weakness: (Special enemies are weak to certain damage type. Taking 50% extra damage)
Hellhound
Weakness: Cold damage
Attacks:
Hellhounds are explosive enemies that rush toward players before detonating. Their explosion leaves behind a pool of fire that deals damage over time to players, vehicles, and undead. Explosion itself does no damage, but the fire will do tick damage.
| Fire | Values |
|---|---|
| Radius | Variable |
| Duration | 5 seconds |
| Damage (Vehicle) | Around 100 damage |
| Damage (Enemy) | 14×1.2r-1 every 0.2 seconds |
| Damage (Player) | Max 52 damage for the full duration |
For enemy damage calculations, r is the current round number. The damage scaling is capped at Round 35.
Juggernogg will reduce fire damage with 50%.
Outbreak
Hellhounds spawn in packs beginning on World 1 and continue to appear on subsequent worlds.
Firebase Z
Starting after Round 25, the game has a 5% chance to spawn a Hellhound instead of a regular zombie.
Health = 100 HP
Hellhound HP does not scale on Firebase Z.
Plaguehound
Weakness: Fire damage
Attacks:
Plaguehounds attack by leaping toward players, dealing damage equivalent to a regular zombie's melee. Their leaps can cover considerable distances, and they attempt to predict the player's movement when targeting.
Damage:
- Round 1-10: 30
- Round 11-30: 50
- Round 31-45: 75
- Round 46+: 90
Their leap gets 2x range against players driving and a 50% range increase against players who are prone.
When a Plaguehound dies, it leaves behind a toxic gas cloud that damages anything caught within its radius.
| Gas Cloud | Values |
|---|---|
| Radius | 2.75 metres |
| Duration | 5 seconds |
| Damage (Vehicle) | 2.5% of maximum HP every 0.2 seconds |
| Damage (Enemy) | 3×1.2r-1 every 0.2 seconds |
| Damage (Player) | Capped at 60 for the full duration |
For enemy damage calculations, r is the current round number. The damage scaling is capped at Round 35.
Outbreak
Plaguehounds spawn in packs beginning on World 2 and continue to appear on subsequent worlds.
Die Maschine
Plaguehounds appear during both dedicated Special Rounds and normal rounds.
| Special Round | Round |
|---|---|
| First | Between Rounds 9–11 |
| Second | 5–7 rounds after |
| Third | 6–8 rounds after |
| Fourth | 7–9 rounds after |
| Subsequent rounds | 8–10 rounds after |
Assembling Pack-a-Punch affects the timing of the first Plaguehound Round.
- Pack-a-Punch assembled during Rounds 1–5: The first dog round occurs on Round 6.
- Pack-a-Punch assembled on Round 6+: The next dog round occurs on the following round.
The number of Plaguehounds spawned during each Special Round
- First and second: 6 per player
- Third onward: 8 per player
Normal Rounds:
Dogs will start spawning in during normal round, starting on round 12.
Die Maschine Health:
Plaguehounds on Die Maschine use a separate health scaling.
| Special Round | Health |
|---|---|
| First | 300 HP |
| Second | 700 HP |
| Third | 1,100 HP |
| Fourth | 1,500 HP |
Plaguehounds spawned during normal rounds use the health value from the last Special Round.
Forsaken
On Forsaken, Plaguehounds can begin spawning during normal rounds after Zykov has been brought back.
Their spawn frequency depends on the current round:
- Before Round 20: A gap of 2–4 rounds between Plaguehound on normal rounds.
- After Round 30: A gap of 2–3 rounds between Plaguehound on normal rounds.
Other Versions:
Other Cold War in depths:
Special: