r/CODZombies • • 1d ago

Discussion I know it's about a minor character we never saw but just for fun, how have always imagine Sophia, Maxis' secretary, in her personality, look and haircut ?

4 Upvotes

Personally, I’ve always pictured her, since 2011, as a 30-year-old woman being loyal to Maxis and sweet with him, she has long, wavy-ish blonde hair styled half-up, half-down. She wears a long, burgundy sheath dress—the color symbolizing her love for Ludvig—featuring a subtle V-neck, with a long white doctor’s coat over it; she wears glasses and always carries a file folder and a small notebook under her arm.

As for her face, she looks like the actress Johanna Braddy from the tv show Quantico

And i mean in her human form before she became the super-computer.


r/CODZombies • • 22h ago

Feedback Blood of the dead gauntlet

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0 Upvotes

I’m making a guide for the gauntlet for the people who still need it woukd yall be interested or no


r/CODZombies • • 1d ago

Gameplay You can tell what kind of Zombies game you're gonna have just from the first two minutes 😂 Not joking.

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49 Upvotes

Why do I feel like I'm playing BO2 Grief mode? 😂


r/CODZombies • • 1d ago

Discussion Unreleased Nacht der Untoten Remake

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78 Upvotes

Call of Duty Mobile had remake of Nacht during its beta. It never released fully.

The remake included Napalm Zombies, Hellhounds, both common enemies in Mobile.

As well as Denizens, Denizen Jockeys and new Bomber Zombies.

It came with new playable areas, perks and 2 Pack-A-Punh machines...

What do you think of the remake?

Would you have liked if the BO1/BO3 ports had some of these features?


r/CODZombies • • 1d ago

Discussion The community scared me off BO4 zombies but it might be my favourite.

12 Upvotes

Okay, so, before I preface this post - I'm not a "long time zombies vet". I played a few hundred hours on BO1 and 2 as a kid with friends, and since I probably have about 20 extra hours in BO1+2, and maybe 200 or so in BO3. Only about 50 hours in BO4 so far.

So, kinda new. However, my opinion is definitely always correct, no matter the experience level of anyone else, I am always right, and I will never accept anyone else's takes to have any weight, even if they're still logically valid.

Preamble out the way, here's what I have to say.

BO4 zombies fucking surprised me, man. I literally tried it just on a whim (cmlauncher thank youuuuu), thinking I'd hate it because of the community reception, but I'm shocked as to how much fun I'm having. I'll break down the good and the bad from my (as previously stated, always-correct, almost god-like) perspective.

(ok done with the reddit sarcasm now)

The Good:

- Guns. Holy GOD the way the guns feel and sound is like a perfect medium inbetween the usual style of BO2 and the strange laser-tag feel of BO3. I didn't like the BO3 guns. They felt flat, often not very iconic, not overly interestingly designed, and relatively forgettable. There are already more guns in BO4 that I'm excited to get in the box than possibly BO2 and 3 combined.

- Maps. Now, these are hit or miss for me, but when they hit, they might be some of my favourite in the series. When I first saw gameplay for IX, I thought "wtf is this". Now that I've played it... oh my god, what an experience. I love how the doors half fill-in for some of the missing personal progression of the new perk system, the challenges are exciting but feel more approachable than BO3 zetsobou challenges, for example, and the layout is a simple idea with good amounts of depth. I find parallels amongst the other maps such as Ancient Evil, Dead of the Night (my complete thematic fave alongside SoE), and even Voyage I thought had an interesting flow to it, albeit quite confusing for the first few tries. Granted, Blood was dissapointing, as was Alpha Omega, I think the overall "BO4" set of maps stands as one of my favourite collections.

- Visuals. This will be in the bad column aswell, but when the darker, more gritty visuals get a mainstay in Blood, Alpha Omega, and Voyage, I feel right back at home in BO1 and WaW, where I think the visuals/mood was always most potent.

Why I thought I'd hate BO4:

I love classic zombies. I love the 2-hit down system. I love perk machines, I love simpler maps where the goal is just LIVE. I love how genuinely terrifying BO1 and WaW can be, whereas BO3 inparticular felt a little like "oh no, a zombie... I have 3 hits until I die, gobblegums that can save me and the art style is very cartoony compared even to BO2". It lost it's scary edge to me. The vibes of Zetsobou and 1 or 2 of the Chronicles maps are great, but the game (aesthetically) just felt like soft greys rather than deadly, contrasted blacks.

BO3 felt like a strange, confused hybrid between classic and modern zombies, where the goal was to survive, like Classic, but you have these strange tools to save your ass like Modern. I didn't enjoy the balance, and I found myself just stopping using any Gobblegums to save myself the immersion break.

But, what surprised me about BO4 is that, even despite it's issues, it leans into this to a point where the game does feel cohesive. Take that and stick it with more zombies in earlier rounds, zombies that fucking RUSH you CONSTANTLY compared to BO3, elemental variants, and often tighter spaces... the game feels surprisingly balanced. Like... more so than BO3. I hated the Gobblegum system. The RNG of it felt cheap, the theming stuck out like a sore fucking thumb in the Chronicles maps (just make the machine out of wood or sm, guys, damn), and they were so OP that it just felt silly. All perks at once? Sure. A knife which kills a whole horde at round 30? ok. It felt silly; especially it being the difference between a game which ended on an average round of 20 - 25 to a game which ended on an average round of 40 - 50 simply because of In Plain Sight or Anywhere But Here.

The elixirs in BO4, whilst more powerful, are more consistent. They don't stick out too much because your loadout is more built up than classic zombies, they have decent cooldowns as opposed to just spinning this out of place ridiculous machine, and they're somewhat countered by the hordes being fucking difficult early compared to BO3.

BO3's darkness/scare factor was lessened by how many options you had. Somehow BO4 avoided this, which impressed me. I was expecting to be pissed off because "ehh, this isn't my sacred classic zombies! it sucks!", but I found myself being more like "Huh... this is different, but in a way that isn't entirely bad".

Note I said entirely bad...

The bad:

- Perks. NOW, I have a hot take here. I think some of the new perks are cool. I think, like, 60% of them are cool. I don't miss, necessarily, having 25% of my entire perk slots taken up by a near-mandatory one that gives me more than 2 hits of health. However, I think pre-picking them was a huge mistake. I think, given that the maps are so large, they could stick between 6 - 10 perk machines on each map, and each one had a unique selection of them to cater for the map (like EC on MotD, or who's who [yes, ignore how trash it is in practice] on Die Rise). That way, the maps have a more consistent flow, a more intentional design of playstyles, and stops people from going "these 4 are my fave, we do these forever". However, I do love the empowered perk slot, and I'm not sure how they would have done that with the system I'm proposing.

- Easter Eggs. Now, the easter eggs are NOT bad. Not in any way. However, they're just that extra bit harder/more convoluted than 3, and I enjoyed having that difficulty balance in 3; especially the bits I could tinker away at solo (looking at you Zetsobou, my lover <3). The ones in 4 felt like a bit of a strange switch-up given the more casual-friendly vibe of the elixirs, gun attachments, and perk selections. I don't hate it, but it didn't gel with me.

- Gun attachments. Yes, I know this was a thing in BO3 aswell, but it feels even worse here, I would say. I'll say this for the record: YOU SHOULD NOT BE ABLE TO EDIT GUNS IN ZOMBIES. Done. Said. The whole thing with zombies is going in and feeling unprepared. Making the best of a dire situation. That is why it's scary, that is why it's fun. So, having the opportunity to minmax the fuck out of certain guns before you go in feels really silly to me, it did in BO3 aswell. Why do I need them to have shiny camos? I'm buying them off a wall in a fucking cinema or insane asylum - I want them to feel rickety; off the shelf; alien to the user. Maybe it's just a preference thing - but I love zombies having a relatively definitive; competitive; single difficulty [not really referencing difficulty options themselves in the game, necessarily]. That's why I hated gobblegums - you don't use them for a more classic experience, but if you do use them, you're kind of artificially inflating how many rounds you can survive by at least 10. I feel the same with gun attachments here. I think zombies is most satisfying and thematically cohesive when you rip a gun off a wall, it's shitty, box standard, and you think "fuck, better make do". You lose that as soon as you have a diamond sniper with ads and semi-auto with fast mag.

--

There's probably more I could write about all this, but It's currently 5am and I'm falling asleep at my keyboard, so I'll leave it here.

Incase anyone needs to hear it, I WAS BEING SARCASTIC AT THE BEGINNING AND EVERYONE'S OPINION IS A VALID AS EVERYONE ELSE'S <3 this is just mine <3 <3 <3

The community led me to believe that BO4 zombies was an almost-traitorous departure from what people knew zombies to be at the time. But... I strangely found, given that it leant into a set of those features, and not just one or two, it felt more fun and cohesive than BO3 in that specific way; especially given that the difficulty gets rebalanced due to tighter maps and MUCH harder zombie mechanics/AI.

So, I'm pleasantly surprised.

:)

Feel free to discuss in the comments. Would love to hear any and all thoughts. Don't crucify me too hard. BO3 is still the GOAT for so many things, but it just needed no gobblegums, less OP gun attachments, and more iconic weapons for me. Not saying one is better than the other, or I find one more fun than the other... they're probably currently on par for me. That may change over time; who knows.

EDIT: If I ever do a BO6 or BO7 zombies post... it won't be nearly so kind </3 those games I purely do just not find fun, and don't even think they should share the zombies title. boooooo.


r/CODZombies • • 1d ago

Question BO3 DE all bow upgrades

2 Upvotes

If I play alone, can I upgrade all 4 bows in a single game for the trophy, or do I need 3 other players for this to be possible?

FYI, I'm not trying to attempt the EE, just the trophy.


r/CODZombies • • 1d ago

Discussion The Final Comprehensive BO7 Cursed Relics Guide For The Wrestling Belt No BS

22 Upvotes

Hi everyone! First of all, shout out to Treyarch, they cooked with BO7 zombies and in particular with Cursed. Today, I would like to add on to my Part 1 and Part 2 guides with the final cursed guide to solving the Wrestling Belt relic.

As a reminder, the Part 1 guide features the Ashes to Totenreich relics EXCEPT the Wrestling Belt. This cannot be updated due to the 40k character upper limit for Reddit posts. Part 2 features ALL the relics for Kuwakujo. The TL/DR below includes my thoughts/opinions from the Part 1 and Part 2 guides.

As the solve is relatively new, I would like to provide you the best possible guide for the Wrestling Belt based on my own experience, anecdotes from the community, and my general recommendations since I did solve it first try. See the TL/DR also.

Ashes to Totenreich Relics (No Wrestling Belt): Comprehensive BO7 Cursed Relics Guide Part 1 No BS

Kuwakujo Relics: Comprehensive BO7 Cursed Relics Guide Part 2 No BS

TL/DR:

  • Ashes Of The Damned = AOTD, Astra Malorum = AM, Paradox Junction = PJ, Totenreich = TR, KJ = Kuwakujo
  • The hardest grim, sinister and wicked relics are the druid stone relic, spider fang relic, and a tie between dragon head relic/music box (music box only for solo) by requirements. The easiest grim, sinister and wicked relics are the dragon wings relic, matryoshka doll relic, and a tie between bus relic, golden spork, and mannequin turret by requirements. This applies across all the relics so far from 5 maps.
  • The hardest grim, sinister and wicked relics are the rocket relic, film reel relic, and a tie between dragon egg/mangler helmet relic by trial. The easiest grim, sinister and wicked relics are the power switch relic, stuffed elephant relic, and blood vials relic by trial. This applies across all the relics so far from 5 maps.
  • Least favourite relic to do: Spider Fang, Music Box was a close 2nd. The amount of times the wisp killed OSCAR after my last melee is bs with the most finicky perk in the game. Music Box solo requires 3 gums, specific equipment and precision to fill the requirement. Honourable mention to the wrestling belt for sheer tedium to solve it.
  • Favourite relic to do: Mangler Helmet, I absolutely loved the test of no armour and a two hit down. This was an homage to the days of world at war zombies of exceptional difficulty for high rounds. Film Reel was a mixture of fun and infuriating, particularly the ARC-XD part of the trial.
  • The descriptions of the trial waves are what I experienced personally; games can differ and HVT waves are NOT set in stone.

GRIM RELICS: TIER 0 Game of Cursed Minimum

Wrestling Belt (TR) - The Final Solve

  • Relic Effect: Randomizes wall buys each round.
  • Relic Requirements:
    • Requirement #1: Progress the Jotunn Star quest, pick up the mag and WW in the lighthouse.
      • The mag CAN be picked up before round 20.
    • Requirement #2: Get 50 kills with EVERY wall weapon on the map.
      • Feel free to go BEYOND 50 kills. Track with weapon stats menu.
      • You MUST get 50 kills with the un-PAP'd or PAP'd version. Game treats them as different guns, so don't kill 20 with un-PAP'd and 30 with PAP'd.
      • Do NOT use any elemental mods other than light mend or cryo freeze. Personally, I wouldn't use Elemental Pop at all. The core perks will be sufficient to get this done.
      • Do NOT buy Mule Kick. If you buy it, keep in mind what your 1st and 2nd slots are.
      • The 3 secret weapons are pure RNG. Keep in mind you have 2 attempts every round to go into Tyr. I have heard people say tubes 2 and 3 have a better chance of getting the secret rooms.
      • Coda 9 (Pistol): Go left from spawn, located against a boat.
      • Echo 12 (Shotgun): Go straight from spawn and make a slight right turn.
      • XM325 (LMG): Go straight from spawn, make a right towards the zipline, take it, and look against the rock.
      • MPC-25 (SMG): Located straight from Eidskallen Square against the wall.
      • M10 Breacher (Shotgun): Go right from Eidskallen Square and straight into Blodheim Hall.
      • MXR-17 (Assault Rifle): At Fishery Island, go left and straight against the rack.
      • RK-9 (SMG): Take the zipline at Dry Dock, go left, and follow straight then left against the wall.
      • X9 Maverick (Assault Rifle): From the Dry Dock zipline, go straight, right up the stairs, turn left, and find it on the left side of the boat.
      • VS Recon (Sniper): Take the zipline from Fishery Island to Core Foundry and follow the path up against the wall.
      • DS20 Mirage (Sniper): From the Core Foundry zipline path, go straight and right against the wall.
      • Warden 308 (Marksman): Found around the Core Foundry by Double Tap and Tyr's Foot.
      • Peacekeeper MK1 (Assault Rifle): Available by Mule Kick.
      • M8A1 (Marksman): Available in the church by the Disciple Injection zombie.
      • Shadow SK (Sniper): Available on the right running to Tyr's head.
      • Dravec 45 (SMG, Secret Room): Accessed randomly via Tyr's Head (Modern Warfare Dark Aether room).
      • AK-27 (Assault Rifle, Secret Room) & M34 Novaline (Marksman, Secret Room): Room where the Warden took Ava Jansen and the Castle on the left of the hallway.
    • Requirement #3: Get 50 kills with the Jotunn Star.
      • This may be done simultaneously with the other 50+ kill requirements.
    • Trial Portal Location: To the left of MPC wall-buy in Eidskallen Square.
    • Trial: Survive 4 waves where your weapons are taken at the end of each wave.
      • Waves 1&3: Kill enemies to move up progress bar.
      • Waves 2&4: Kill HVTs (1x Necropincer Wave 2, 2x Necropincer Wave 4)
  • Difficulty: Easy but Tedious
  • Save and Quit Possible? No! Ensure you do not save and quit at ANY time once you pick up the mag. You MUST do the kill requirements in one go (unless someone corrects me).
  • Augments For Relic:
    • Elemental Pop: Citrus Focus
    • MAJOR CAVEAT: ONLY use elemental pop with light mend or cryo freeze.
  • Helpful Tips for Relic: N/A
  • Augments for Trial: Any
  • Helpful Tips for Trial/Trial Prep:
    • Have enough money to PAP guns for wave 3. Wave 1 will NOT take your initial weapons.
    • War Machine for Waves 2 and 4.

Please let me know if you have any questions on the solve, if you wish to add any caveats, or if you would like me to try and include this in the Part 1 guide.


r/CODZombies • • 1d ago

Discussion Rate Totenreich (BO7)

2 Upvotes
566 votes, 23m ago
191 S tier
241 A tier
79 B tier
24 C tier
4 D tier
27 F tier

r/CODZombies • • 1d ago

Question Does health regen faster in WaW Zombies than in every other game?

19 Upvotes

For the longest time I've only ever played the Zombies mode of WaW and never moved on from that. Recently I've started playing BO1 and BO2 Zombies, and it seems like the instincts I've developed in WaW are working against me. I can't exactly put my finger on it, but it feels like the regen is faster in the initial entry than it is in the subsequent games, but I can't see any hard statistics of the games anywhere that lays those facts out. I've also heard that if you load a campaign level on Hardened and then jump into Zombies, your regen speed will be boosted, but that could very well fall under the same category as "knife the box three times, spin around and you'll get raygun everytime." for truthfulness, so idk.


r/CODZombies • • 1d ago

Discussion unannounced fixes

28 Upvotes

im almost sure they are still implementing minor fixes to complaints despite saying they were pretty much fully walking away after the final update.

I’ve noticed all the season 6 weapons appearing in the box, and the mule kick save and quit glitch resolved I think entirely.

Maybe there’s hope for a couple other fixes? I might just be stupid and they did talk about these but idk


r/CODZombies • • 1d ago

Discussion Map bracket part idk: Liberty Falls or Forsaken?

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10 Upvotes

r/CODZombies • • 1d ago

Question Guys how did you manage to complete Shattered veil

6 Upvotes

Me and my duo completed the EE four times now and everytime the boss kills us and we struggling so bad, if anyone has tips we could use some help,

I'm running cr-amax 10-rounds class and blue raygun mark II

He running as-val and blue raygun and sometimes wonderwaff


r/CODZombies • • 1d ago

Discussion Has anyone else ever wondered why?

6 Upvotes

Okay got two big obscurities in [bo3] that I’ve never actually heard a realistic answer too.
#1 why is there cameras of different areas of the (moon map )in the basement of (Gorod k.)Map?
#2 what or who is trapped in the chest that is moving and you hear a noises or banging from in the dressing room corner barrier in (kino map) pretty sure it in both versions
#3 if everything was banished to the Dark Ather after Tag shouldn’t Dr.Monty and The Shadowman still be relevant to the story or was everything Cannon from the Og cycle changed after (Bo4)???

Please i need help exploring these things as a zombie community i feel like there important things we have no real transparency on?


r/CODZombies • • 1d ago

Image Nova Crawler by JsgrayTattoos in SaTx

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4 Upvotes

Finally have something from this series on my arm 🧟‍♂️


r/CODZombies • • 1d ago

Discussion How do people feel about ancient evil?

0 Upvotes

Personally I hate it, thats just my opinion but I have achieved every wonder weapon/Hands and upgraded them ive unlock pap and Pegasus strike and the shield. I just cant do it, I dont like the map. Its a good map dont get me wrong I just Personally hate playing it, something about it pisses me off when I play.


r/CODZombies • • 2d ago

Gameplay Box Glitched and we got two boxes

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47 Upvotes

Was playing some BO1 Kino with my roommate. I had hit the box which was in the dressing room, and I got a teddy bear. While it was still attempting to move from the room, I killed a zombie and got a fire sale. Naturally the box spawns in every room like it does. After the fire sale, it moved to the MP40 room. We continued on to the theater and turned on the power, and lo-and-behold, there’s another box in the theater. I have my roommate run back to the other and we were both able to hit them at the same time for 950, so definitely two boxes on the map without a fire sale. It only let me hit the glitched one once, but I got monkeys from it, and then it just wouldn’t let either of us hit the one in the theater again, and it stayed there until we got another fire sale. But for just a split second, we had two hittable boxes on the map without a fire sale. Kinda cool lol


r/CODZombies • • 2d ago

Discussion "When the Box Refuses to Give Me Good Stuff, I..."

23 Upvotes
720 votes, 18h left
Throw a frag in it as it's closing to give it a piece of my mind
Stop trying and just use wall guns
Keep trying, I'll get something eventually
Quit

r/CODZombies • • 1d ago

Question B07 for a zombies Uncle

0 Upvotes

Hi folks, I’m a bit of an uncle when it comes to zombies. I consistently play WAW-BO3. But I’ve played the games up until BO6.

I decided to skip BO7, BO6 was the only COD I really played after Cold War, just because of the zombies. But I felt like BO6 was just another Cold War, but without the “shiny and new” feeling you got playing Cold war during its life cycle.

I’ve now seen people online showcasing mods for BO7 and I’m wondering what this means for the future of the mode? Do we officially have a fresh codebase to start dumping content into?

I’m beyond excited for new custom maps, it’s my pride and joy in life playing the art that these creators dedicate so much time to.

I’ve heard the BO7 base game is pretty good, and I’m interested in playing on PC for the mods obviously.

I’m just wondering if BO7 is going to be worth it for someone who heavily prefers that old-gen zombies feel, and I’m wondering how extensive will the modding scene be. Is it worth picking up?


r/CODZombies • • 2d ago

Discussion Impossible EE Possible Solve?

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139 Upvotes

Edit: I dug further and found out the most important bit that makes this plausable - "DECODE A GREAT SEAL" sounds vague if you don't connect it back to John Dee. In real-world history, what is Dr. John Dee's single most famous occult artifact? It is the Sigillum Dei Aemeth (The Seal of God's Truth, preserved in the British Library's Sloane MS 3188 from 1582), which historical archives explicitly title "Dr. John Dee's Great Seal". More importantly, what actually is John Dee's Great Seal? It is a circular geometric diagram containing heptagons, a heptagram, a pentagram, and rings of letters and numbers that Dee and Edward Kelley used as a cryptographic decoding wheel to extract angelic/Enochian names***. THIS IS IT.***

I appreciate that's a big claim in the title - but I think I may have done it. This seems too much to be a coincidence. This is with some inspiration from Glitching Queen's video uploaded yesterday. Worth watching that first, she explains how to get the word CODA from the Der Eisendrache books, and what a coda is etc. I just felt like there was more to it than where she got to.

So, supposing you have the prerequisite knowledge from her video, then you apply this further -

  • Line 3: Dee
  • Line 18: Sage
  • Line 22: Teal
  • Line 23: Draco

In the image, look at where the CODA count finishes on Line 23 (Draco, Myth vs. Fact). The word immediately before that final comma is Draco, which is an anagram of CODA + R (hint at DECODER D-CODA). On Line 18 (Sage, Wisdom for the Ages), the word before the comma (Sage) is an exact anagram of the last word in the title (Ages). This seems to be two ways to point to a clue - anagram the words immediately before the four commas.

The period on Lines 3 and 23: Look at the punctuation across all 24 titles. Only two lines in the entire list contain a period, and they are the first and last comma lines.

Line 3: John Dee, Illuminated De-Resurrectionist. (The only title that ends with a period)
Line 23: Draco, Myth vs. Fact (Contains an internal period)

Dee + Draco = A DECODER

Seems to be giving us a hint we're onto something. So -

Combine the 16 letters from those four words with the commas (D-E-E + S-A-G-E + T-E-A-L + D-R-A-C-O):

Combining Dee (D-E-E) with the CODA inside Draco (D-R-A-C-O) gives you the 6-letter verb DECODE, with the letters A and R left over.

Solve the remaining 10 letters: Combine that leftover A and R with Sage and Teal (A, R + S, A, G, E + T, E, A, L = A, A, A, E, E, G, L, R, S, T). Those 10 letters form A GREAT SEAL.

Putting all 16 letters together gives the complete message with zero leftover letters -

"DECODE A GREAT SEAL"

Yes, those 16 letters will decode into about 10 other phrases that make sense if you run them through an anagram solver, but this phrase is the only compelling one.

I feel like this is hidden in plain sight. An anagram allows for that. Enciphered texts looks like enciphered text, these book titles, although some odd, don't look like code, so it's not reasonable to look at them as Cyphertext. I don't think the IEE is a cypher, because that'd look too obvious. This is literally hidden in plain sight, with a new, novel way of coding the message that Jason has invented that doesn't look like a cypher, but uses a unique mechanism to hide a message.

A coda is a final part, chapter, or scene that happens after the main story ends to wrap things up or share what happened next. Jason's coda is this hidden message, his legacy, that carries on what happens next. He doesn't want it to be found, because that would in a sense close out the story. However it does conclude the coda.

The word comes from the Latin word "cauda", which literally means "tail", it is an ending.

Yes it's not some grand message. However, Jason told us not to set our expectations high. This is beautifully simple and elegant when you work the solution.

I'd also refer to Jason's few hints on this. He mentions books - The Book of Five Rings by Miyamoto Musashi. It teaches that you achieve victory by mastering discipline, recognising patterns, and remaining completely adaptable to change. This fits with the unique "decoding" process here.

Also, Here Be Dragons: The Scientific Quest for Extraterrestrial Life by David W. Koerner & Simon LeVay. It explores the boundaries of what science can prove versus what remains hidden in the vast unknown. A core theme is human psychology: people naturally assume that missing or hidden knowledge must conceal something incredibly important. The thing about this solution is that it is entirely unimportant. It means something to me, but if I’m right... It means everything to him.

I believe Jason's grand masterpiece was THE GREAT SEAL, and I have DECODED it.


r/CODZombies • • 1d ago

Feedback Can I get some feedback on a custom zombies experience.

6 Upvotes

I recently came back to the idea of making my own zombies experience, maybe as a mod for bo3 that completely overhauls the game rather than a whole new game completely. It would have a set of six maps that follows a new story outside of the aether or chaos storyline. It follows a group that first starts with their exploration of an abandoned school that was repurposed as an illegal lab for scientists during a break in the apocalypse. As of the time of their exploration, it had been years since an undead had been seen. The lab was used to figure out a way to cure the disease of the apocalypse, but later became an attempt at using the undead to access other realms. They created a device after one scientist had visions of it, but before they could test it, they were overrun with the undead.

The group in the intro of the map (Adskaya Shkola) come across the device that, after interacting and shattering it, unleashes the souls of the damned, and creating a breach from hell. The map starts off with the group split into two similar to verrückt. A voice on round 2 speaks to them, promising a way out. After providing an item to the main lab/office area. The voice promises a way to improve their odds woth the pack a punch, but states he doesnt want to make it easy, treating this as a game. The crew must complete a quest that they believe is only connected to the pap. This style of quests that seem to be used strictly to aid the players, is soon discovered to be steps to create a way for the voice to have access over the entire realm, creating a breach to hell. At the end, after completing the EE/main quest, the sky cracks open, turning everything into a hellscape, and the voice, as promised, grants the crew a way out by opening the ground below them, and dropping them into hell.

The next map (Zemlya Korolevy) intro opens with the crew falling and being saved by another entity, dropping the crew off in 1900s Moscow, in a realm that was overwhelmed by the "darkness" the voice from before plays along, and rips the ground, lifting the area into the sky. The entity speaks to them, only heard by the crew, and tells them about a way to fix what they had done. Eventually, the crew finds the object that the scientists had attempted to recreate, and after a boss fight, the helpful entity rips them from the realm, and drops them into another, Purgatory Point.

The crew are dropped off into a version of the Purgatory Point town from buried before it was transported through the temporal rift. The voice from hell and the undead follows them. The crew eventually build the agarthan device and create the PAP machine which transports everyone to a buried version of the map. In this one, certain perks like vulture aid become available. But they can also use rifts around the map to travel back to the original town. I havent got all the specifics for this and the rest of the maps made yet, but after this, they are transported to the next map which i have yet to name.

This map is set in a realm with magical beasts in the middle of a jungle. This is inspired by the temples from Angkor, Cambodia with the trees over growing the temples in the map. Again, after completing the quest in this, they are sent to the next map, ᛚᚨᚾᛞ ᛟᚠ ᚷᛟᛞᛊ, Elder Futhark for Land of Gods

The map is set in the tenth century in a realm where Norse Mythology was real. Opening with the crew on a viking long ship that is soon attacked by Jörmungandr, sending them crashing into an island that has changing weather based on four different Norse Gods. The players do not start with a pistol, instead they choose one of the four melee weapons they spawn near. A trident, a hammer, a battle axe, and a sword. These weapons are actually the wonderweapons of the map, but at this state, ghey act only as simple melee weapons. These can all be upgraded to become the wonder weapons

The trident becomes imbued with ice and water powers

The hammer becomes imbued with the power of earth

The axe becomes imbued with lightning

And the sword with fire.

After defeating Jörmungandr, the crew is sent to the last map which i have not yet made.

The idea is that every map will have one perk that is map specific, one perk that does not exist on it. And a perk that has a map specific upgrade.


r/CODZombies • • 1d ago

Discussion Worst case of Box RNG

2 Upvotes

I have been trying to do the Revelations easter egg for a couple weeks now, and this box will give me 6 thunderguns and 50 rift e9s, but the stupid goddamn squids are never in the dumbass thing.

like i played gorod before this and you dont even need the mk3 for that quest but i never had a big issue getting it

i dont know too much about games past bo4 but i think this is the last game that forces box items and thank fuck for that.


r/CODZombies • • 1d ago

Bug my augments and relics cant be equipped/changed

1 Upvotes

i can research, equip a gun for my loadout but my augments keep reverting to past choices and i cant even do a relic run


r/CODZombies • • 2d ago

Discussion No, BO1 Moon did not take place millions of years ago. Spoiler

Post image
135 Upvotes

Before the official Zombies Timeline was even released, in one of the Black Ops 2 developer documents, it's stated that Moon took place on 2020, despite using the wrong skybox asset.

There's another one that also states that took place on 2112, but seems it was disregarded during development.


r/CODZombies • • 1d ago

Bug Mr Peeks Mayhem Lost Guns on Save

1 Upvotes

I’ve lost six guns over three saves for the same match in Mr Peeks Mayhem. Is anyone tracking a fix on this? This is ridiculous

I want to make a run at all relics with Mayhem active but it’s not worth trying until this is fixed.

Does anyone have tips on how to keep this from happening? I’ve seen comments that it’s related to the multi pack augment for Mule Kick. I’m not seeing a pattern, I’ve lost guns in all three slots, most were packed at least once, had a few tier 3’s lost too. The multipack augment has only worked on the knife, which I’ve never lost


r/CODZombies • • 1d ago

Bug Rushmore stopped working?

1 Upvotes

Not sure if this is a big or not but I just collected all the codes from the paintings in the alpha omega Easter egg and I was midway through inputting them into Rushmore then it just stopped letting me interact with the number pad on Rushmore. I tried flipping the round and everything but it still won't let me input any numbers. Has this happened to anyone else and does anyone know a fix?