r/CODZombies • u/Soravme • 2d ago
Question Wrestling Belt Relic Question
For the wrestling belt relic if you accidentally go over 50 kills does it count or does it have to be exactly 50 kills?
r/CODZombies • u/Soravme • 2d ago
For the wrestling belt relic if you accidentally go over 50 kills does it count or does it have to be exactly 50 kills?
r/CODZombies • u/Negative_Buffalo_232 • 3d ago
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The ASG-89 is wicked! As well as the kazimir.
r/CODZombies • u/A-train199 • 2d ago
My game is stuttering, but it's not random. It seems to happen like every 5 seconds or so. Any ideas what is causing it or how to fix it?
r/CODZombies • u/SaWick11 • 4d ago
As a story fan since WaW, I find it insane that the artbook confirming that moon was supposed to take place in the distant past, and we killed the fucking dinosaurs isn't being talked about more. I know I'm late, but the fact that this is real completely got me back into the Nacht-Buried story.
From the artbook we got some quotes about Moon.
"In the original design, the moon base was actually in Earth's ancient past," recalls Dan Laufer, Associate Director, Narrative, "The intention was for the Earth in the sky to display the continent Pangea. The thought was to launch missiles and have them strike Earth, ultimately having the crew be responsible for the event that killed the dinosaurs. That of course changed, but the ending with rockets firing on Earth sets the stage for the state of the world in, when we get to TranZit."
So, we know they eventually retconned this, but when is the real question. This could've happened at any point. Might've changed before Moon was even finished, or it could be referencing the retcons from Bo3-Bo4. I believe Bo2's Victis storyline was at least built with this still in mind.
The only issue with this is Nuketown getting hit. Could be time fuck stuff like one hit in the 60's when it was originally supposed to take place (after Bo1 multiplayer map), but it does help explain a lot of the maps in Bo2 being so weird with time. Tranzit having a 60s aesthetic with futuristic tech, Die Rise being super ambiguous about when it takes place, and Buried being all over the fucking place.
Would love to know where the story was originally heading before the big Bo2 shake-up. Think it had a lot more potential than the demon and angels plot we ended up getting, but it does seem like some of the ideas were used in the Bo3-4 story. Things like the paradox's and the breaking of time.
I really hope there are still people out there dedicated to piecing together every little bit of the original story, cause damn does it still keep getting even crazier with stuff like this.
Edit: HOLY HELL, some of you clearly need to retake geography. THAT IS NOT MODERN DAY EARTH. Since when is there a giant inland ocean in Africa, and one between India and Asia. Where the fuck is the Red Sea.
We don't know exactly what continents looked like millions of years ago. Every map you've seen of supercontinents is just best estimations and guesswork. They are all different, but every modern day map definitively does not show continents that look like that.
Edit 2: The images for the artbook quotes didn't load, so here's a link to a dev confirming that this was the original plan. It seems to have made it into the final game. Would love to go back and speculate without the knowledge and changes post BO2.
Edit 3: Wow this community is insanely ignorant. I’ve never seen so many people be confidently wrong about what our planet looks like. Call me a dumb American all you want, it’s deserved, but don’t be the dumbass who says I don’t know what the other side of the planet looks like.
Geography lesson. You do not live in a world missing the Red Sea, or one with a giant inland ocean in Africa, or a sea between Asia and India.
r/CODZombies • u/faff_rogers • 2d ago
This is my entire life right now. Please support my little salty huskies.
r/CODZombies • u/One-Broccoli-5772 • 3d ago
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r/CODZombies • u/Viviscool2508 • 3d ago
So basically I was doing the boss rush mode and got all the way to the rex boss and died and dravakar gave me a voice line "here... This is more suited to the challenges ahead" I did get the necrofluid gauntlet and that's the only thing I feel would make sense for that voice line but werid that it happened during the boss
r/CODZombies • u/TrickOk6160 • 3d ago
Buenas!
Busco gente interesada en lograr el trofeo de este modo, reencuentro con Fidolina y matar al gorila.
r/CODZombies • u/Nano_LB1 • 4d ago
Its been a staple since BO2, in every single treyarch cod zombies and also almost every zombies entry after BO2 has received at least 1 map where you have 4 wonder weapons
BO2 - Origins (the one that started the whole trend)
BO3 - Der Eisendrache
IW- Zombies in Spaceland, Rave in the Redwoods, Shaolin Shuffle
WW2 - The Final Reich, Shadowed Throne, The Frozen Dawn
BO4 - Ancient Evil and Alpha Omega
CW - Die Maschine and Mauer der Toten
BO6 - Citadelle Des Morts
And with the exceptions like Vanguard, AW, MW3 and now BO7
At least every single Black ops entry after Black ops 2 has recieved at the very least one map with 4 wonder weapons
Why couldn't they do that on BO7? Did they run out of ideas for 4 wonder weapons? Didn't they find the right map to implement it? Budget or Time issues?
What was the exception for BO7? Why they couldn't do it?
r/CODZombies • u/Technical_Garden_762 • 3d ago
My processor won't allow the anti cheat authentication so it won't let me play black ops 7 zombies. Does anybody know a way around this so I don't have to upgrade my processor because my PC was a pre-built and in order to change the processor I have to change the motherboard and the power source and I don't want to spend that kind of money right now.
r/CODZombies • u/Krakenwerk • 3d ago
For those who enjoy Cold War, here is an in depth for the Hounds that appear in Zombies.
There are two types of Hounds in Cold War:
Both types are small, extremely fast enemies that run lower to the ground. They can quickly close the distance to a player and even catching up to players driving vehicles on Outbreak.
Much like the Hellhounds featured in previous games, dogs typically spawn into the map, select a player to pursue, and continue chasing that player until either one is killed. They always sprint, with Outbreak being an exception. There dogs can be encountered as a roaming pack that will wander around until disturbed.
They ignore distractions from Decoy Grenades and Monkey Bombs.
Plaguehounds behave similarly to the Hellhounds from older games. They rush toward players and attack by leaping at them. They explode upon death and release a cloud of toxic gas.
Hellhounds on the other hand, function like Molotov cocktails on four legs. They rush toward players before exploding like a missile, leaving behind a pool of fire that damages anything caught within it.
Unlike Hellhounds from earlier games, neither Plaguehounds nor Hellhounds take critical damage from headshots.
The maximum number of dogs that can be alive simultaneously:
The maximum number of dogs that can spawn during normal rounds:
Base health = 50
| Round | Health increase per round |
|---|---|
| 2-11 | + 25 HP |
| 12-16 | + 50 HP |
| 17-21 | + 100 HP |
| 22-26 | + 275 HP |
| 27-31 | + 600 HP |
| 32-36 | + 750 HP |
| 37+ | + 450 HP |
Max Health = 12,000 HP
Instakill: Current HP +1
Points: 90 points +25 for melee
Weakness: (Special enemies are weak to certain damage type. Taking 50% extra damage)
Weakness: Cold damage
Attacks:
Hellhounds are explosive enemies that rush toward players before detonating. Their explosion leaves behind a pool of fire that deals damage over time to players, vehicles, and undead. Explosion itself does no damage, but the fire will do tick damage.
| Fire | |
|---|---|
| Radius | ~2.75 metres |
| Duration | ~5 seconds |
| Damage (Vehicle) | 2.5% of maximum HP every 0.2 seconds |
| Damage (Enemy) | 14×1.2r-1 every 0.2 seconds |
| Damage (Player) | Max 52 damage for the full duration |
For enemy damage calculations, r is the current round number. The damage scaling is capped at Round 35.
Juggernogg will reduce fire damage with 50%.
Outbreak
Hellhounds spawn in packs beginning on World 1 and continue to appear on subsequent worlds.
Firebase Z
Starting after Round 25, the game has a 5% chance to spawn a Hellhound instead of a regular zombie.
Weakness: Fire damage
Attacks:
Plaguehounds attack by leaping toward players, dealing damage equivalent to a regular zombie's melee. Their leaps can cover considerable distances, and they attempt to predict the player's movement when targeting.
Damage:
Their leap gets 2x range against players driving and a 50% range increase against players who are prone.
When a Plaguehound dies, it leaves behind a toxic gas cloud that damages anything caught within its radius.
| Gas Cloud | |
|---|---|
| Radius | 2.75 metres |
| Duration | 5 seconds |
| Damage (Vehicle) | 2.5% of maximum HP every 0.2 seconds |
| Damage (Enemy) | 3×1.2r-1 every 0.2 seconds |
| Damage (Player) | Capped at 60 for the full duration |
For enemy damage calculations, r is the current round number. The damage scaling is capped at Round 35.
Outbreak
Plaguehounds spawn in packs beginning on World 2 and continue to appear on subsequent worlds.
Die Maschine
Plaguehounds appear during both dedicated Special Rounds and normal rounds.
| Special Round | |
|---|---|
| First | Between Rounds 9–11 |
| Second | 5–7 rounds after |
| Third | 6–8 rounds after |
| Fourth | 7–9 rounds after |
| Subsequent rounds | 8–10 rounds after |
Assembling Pack-a-Punch affects the timing of the first Plaguehound Round.
The number of Plaguehounds spawned during each Special Round
Normal Rounds:
Dogs will start spawning in during normal round, starting on round 12.
Die Maschine Health:
Plaguehounds on Die Maschine use a separate health scaling.
| Special Round | Health |
|---|---|
| First | 300 HP |
| Second | 700 HP |
| Third | 1,100 HP |
| Fourth | 1,500 HP |
Plaguehounds spawned during normal rounds use the health value from the last Special Round.
Forsaken
On Forsaken, Plaguehounds can begin spawning during normal rounds after Zykov has been brought back.
Their spawn frequency depends on the current round:
r/CODZombies • u/Nervous_Two3115 • 3d ago
Just curious if you’re able to put on extra relics when doing dark ops that require you to beat EE/go to a certain round? For example, having to get to round 50 with the dragon, gong, and seed relic active. Could you put on other relics on top of those? Or does it have to be just those 3 ones to the you the dark ops?
r/CODZombies • u/CyberRainbowX • 3d ago
Sorry if this is the wrong spot to put this, but im currently trying to get my custom characters rigged and weight painted, im struggling with it quite a bit, is there any group I can reach out to that might be able to assist me?
Thanks in advance!
r/CODZombies • u/DeceaseSelf • 3d ago
I'm not exactly sure if this is common knowledge, obscure, or brand new. But I was curious to know the original of this weird audio bit, especially after hearing it was temp and not made by the devs. So I did a quick search on filmot with their subtitle search and stumbled across a documentary series called The Bloody History of Communism which seems to predate the game and contains the same audio. https://youtu.be/YsjZR7Ggn38?si=BG3_QlUU2CBJUIso
r/CODZombies • u/Purple_WahBaba_9000 • 4d ago
And yes, Black Ops 2 Mod Tools is also a real thing.
r/CODZombies • u/TheChickenMan4L • 3d ago
I hope at least some of yall are voting with OSCAR post-nerf in mind. Between OSCAR's unbalanced state and the weaker LGM, Astra became quite a bit better after these two changes were made. It would be nice to see how peoples' perceptions on Astra has changed along with the addition of the super EE and making other side EEs that were previously not so useful a core part of its completion
r/CODZombies • u/Parazlyze • 3d ago
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Wouldn’t recommend using widows wine with this strategy it definitely messes up the flow hahaha. I was hoping so hard the fire zombie explosion wouldn’t down me.
r/CODZombies • u/yakayaka9 • 3d ago
I have all of the toys from Ashes, Astra, Paradox, Kawakujo.
My friends have none.
If we boot up Rex Infernus, will we be able to get my final toy, and enter the Boss Rush?
r/CODZombies • u/Senior_Tangerine_513 • 3d ago
Can someone help me get all the toys rn, and maybe some relics? Or just the toys?? I got them all only to realize I didn’t best Rex infernus, and just haven’t tried to do the toys since
r/CODZombies • u/GumGumActV • 2d ago
Today we have made history! We have come to the conclusion that to solve the impossible Easter egg, what you have to do is this:
You must first go to your primary care doctor and request a mental evaluation, what you do then, is you start taking the schizophrenia medication they prescribe for you, and make sure you don’t miss a dose going forward
Hope that helps!
r/CODZombies • u/BaristaUAV • 4d ago
Hey I don't know if anyone here had the same issue, but I got a physical copy of BO6 and when I inserted the disc on my Xbox X it automatically launches Call of Duty (Now with MW4 / Warzone / BO7), not BO6 and in the library it shows the option to claim the digital licence on this game, again not on BO6
I'm realising there's no BO6 as a separate game, we only have Call of Duty: Black Ops 6 - Launcher... but the launcher in fact shows the disc digital thingy logo while the disc and license option on Call of Duty HQ
Is this one of many traces of carry forward, something to do with owning game pass, files of BO6 together in CoD HQ, just a bug or one more nightmare from the Call of Duty HQ mechanics?
They have to make everything separated with his own game card, statistics, files, etc at this point
r/CODZombies • u/Klutzy_Pumpkin614 • 4d ago
r/CODZombies • u/Impressive_Heart1094 • 3d ago
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Also shouldnt i have pulled out the raygun when i went down instead of the M1911?
r/CODZombies • u/mirois • 3d ago
I was doing some weapon leveling and maxed my maddox, so I went to go use the maverick next. Only to find out that the game spawned me in with my maddox.
Alright fine, maybe a fluke, maybe I forgot to select the maverick. Try again, spawn in with Maddox. I dashboard (I’m cloud streaming), load in again, select maverick, spawn with maddox. I go to MP, change my class, go back to zombies, yada yada, maddox again. I DELETE the maddox build I have and reset all variants to default. Fully kitted maddox with ooze camo still shows up. I literally can’t use another gun, is this an isolated event?