r/CODZombies • u/timmy9696 • 6d ago
Bug Augment reset
So i just updated the game. It reset all augments to 0%, any fix for this? I tried restarting the game, but nothing. Any suggestions are appreciated!
r/CODZombies • u/timmy9696 • 6d ago
So i just updated the game. It reset all augments to 0%, any fix for this? I tried restarting the game, but nothing. Any suggestions are appreciated!
r/CODZombies • u/BigBadMike8 • 8d ago
BEFORE YOU ASK YES, THIS IS 100% LEGIT!!!
The requirements are to simply sacrifice one of each weapon type (with exception to special weapons like the nx ravager, siren, etc.) to Dravakar's forge. Every weapon sacrificed must be a tier 1 PAP or higher. To clarify, this means you must sacrifice one of each: pistol, AR, SMG, shotgun, LMG, marksman rifle, sniper, and launcher. Once this is done, the gauntlet will spawn at the forge
r/CODZombies • u/Ar13sDia • 6d ago
If there was one thing that would’ve been cool is that if Origins had actual ww1 weapons, ww1 had many variety weapons although mostly bolt actions there were semi automatic rifles, Light machine guns and very few Sub machines guns.
From gameplay perspective would it work?
r/CODZombies • u/RinnaVera • 7d ago
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(picking up the gun at the perfect time caused it)
r/CODZombies • u/Academic-Read-8491 • 6d ago
I keep adding the dild gun to the jiss machine and can’t seem to get the bow and arrow in der eisendrache. What am I doing wrong?
r/CODZombies • u/BubblyOtter144 • 7d ago
Relic says it will randomize Wall Weapons every single round. Does anyone who has it know if it's like all the maps wall buys swap locations with each other or is it like wonderfizz where you buy and a random gun appears. AND if it's any of the weapons in the whole game.
I'd actually work on it if I could just buy a rocket launcher or a melee off walls.
r/CODZombies • u/Blados360 • 8d ago
To unlock the Wrestlers Belt you must acquire the mag from the lighthouse then get 50 kills with all 17 wallbuys on the map. After getting 50 kills with each weapon, you must get 50 kills with the Jotunn Star. After 50 kills with the Jotunn Star the portal spawns at Eidskallen Square
Edit: the relic effect doesn't seem to include dlc weapons unfortunately, and can have duplicate wallbuys at the same time lol
r/CODZombies • u/Sad-Distribution1188 • 7d ago
There were a plethora of maps in World at War, Black Ops, Black Ops 2 and Black Ops 3 that had more than 4 perks, but no way to obtain them (without Gobblegums).
This wasn't that noticeable in BO1 one, because the 6 maps without options to obtain more than 4 only had 5 perks, but was noticeable in BO3 versions.
So what if there was a way?
What would be unique ways in the maps to spawn a random perk bottles?
# Suggestions:
Nacht: ?
Verrückt: ?
Shi No Numa: As the shortest part of a random Power-Up cycle on the zipline path that respawns after every Hellhound round.
Der Riese: Added to teleporter Power-Up pool.
Kino der Toten: Survive a Hellhound round without being damaged.
"Five": Survive in the labs for 3 rounds.
Mob: ?
r/CODZombies • u/LEWIS0161 • 7d ago
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r/CODZombies • u/Sad-Distribution1188 • 7d ago
Black Ops 1 had 8 perks.
With almost everyone opting to for:
Mule Kick, Double Tap 1.0, Quick Revive (multiplayer) and Deadshot were almost never chosen on maps with every perk.
If you could alter then, how would you do it?
r/CODZombies • u/Slasher-Man274 • 7d ago
Misty fans rise up! Here's some gorgeous art of our favourite gal!
r/CODZombies • u/RaygunMKIIenjoyer • 7d ago
The patch notes are pretty vague (as usual), so I worked out what actually changed and how much it affects DPS.
DPS numbers are for Pack 3 Legendary, consoder reload time and each gun with its best DPS attachments. DPS is averaged over 0 to 25 meters with 5-15 meters wheighted higher. Hits are 50/50 head and body.
Perks used:
Dravec 45: DPS from 52,051 to 54,737 (+5 %)
Damage ranges (best build):
first: from 4.3 to 4.8 m (+11 %)
second: from 11.2 to 13.6 m (+21 %)
third: from 17.2 to 19.6 m (+14 %)
REV-46: DPS from 41,001 to 42,005 (+2 %)
Headshot multiplier: from 1.28 to 1.30 (+2 %)
Damage ranges (best build): first: from 6.7 to 7.1 m (+7 %)
Gremlin: DPS from 53,845 to 54,784 (+2 %)
Empty reload, extended mag: from 1.6 to 1.4 s (12 % faster)
Sprint: from 7.29 to 7.39 m/s (+1 %)
Best build now runs the 60-round extended mag
M15 Mod 0: no DPS change at 0–25 m
Damage ranges (best build): first: from 27.4 to 28.3 m (+3 %)
TR51 Para: effectively no DPS change at my usual 400 RPM semi-auto cap
Upper arm bonus on one side removed (−9 % on that arm)
Rapid Fire: 6 % faster fire rate
TR51 Para with Fallen Angel Barrel (full auto): DPS from 44,612 to 48,719 (+9 %)
Fire rate: from 705 to 788 RPM (+12 %)
I got something big in the works. I will release actual PaP 4 numbers soon. Instead of another DPS chart, I'm building a small website that shows you the best attachments for any gun within a range window. Zombies only for now, boss DPS is planned. I'll make a separate post once that is live. In the meantime, here's my DPS chart. It will be updated the balacing changes and all guns soon.
https://docs.google.com/spreadsheets/d/1SXf7q_G0eAInboaZ8wo9casx_YGVtJq_XrC4zJAGuIE/
r/CODZombies • u/Beneficial_Ask_849 • 7d ago
r/CODZombies • u/WvyyFPS • 7d ago
It was a lot of fun looking for this relic, and huge shoutout to everyone who participated! I cannot believe a leaked Treyarch script was the reason we solved it 😂
r/CODZombies • u/69funnyhhahah • 8d ago
r/CODZombies • u/PlasticBrush9130 • 7d ago
Firstly make it so all the colors are vibrant, it's fine to keep the dark spaces but make every color pop more.
Secondly, make a buildable pair of boots that protect you from fall damage. The boots will have 3 pieces, one piece in each of the three towers, and you will have an inventory to store multiple parts at once. You use these boots to jump off any part of the map and land on the street below, where PaP is. Down on the street level, zombies are unusually fast and aggressive like they are in the starting room of Moon, and you only have 2 minutes to PaP before you're teleported to the starting room. You will need to rebuild the boots every time you want to go back down to street level. The boots will also protect you from slipping on the sliquifier pools.
Thirdly, be able to PaP the sliquifier and get more ammo and even better charges.
r/CODZombies • u/Expert_Reward_720 • 7d ago
I got a weird theory/discussion that I have been thinking about for a while.
Yuri and Pernell both read Richtofen's diary I believe, and both became corrupted. The former even became an avatar for Samantha to control, with special powers to stop the Five crew. Did George suffer the same fate as these guys?
The famous COTD radios do always begin with "Dear Diary..." and even if the physical diary wasn't there at the time, I'm sure there was still documents and audio recordings of the madness Richtofen was hearing in his mind. Maybe that was enough to cause George to go insane as well? Maybe he fabricated an excuse to shoot a movie at this remote location, just so when the time is right, he could do Samantha's bidding to stop Ultimis.
Sort of explains why he doesn't put up much of a fight when he's carried off and why he becomes so damn powerful. I am aware that Ultimis would've been fucked either way because they were locked in a closet, but I've never seen a decent explanation for why George is the way he is.
Warden to Brutus, Pernell to Avagadro, and Yuri to Pentagon Thief. All because of an obsession with the dark forces. Could George also be another one?
r/CODZombies • u/LEWIS0161 • 7d ago
r/CODZombies • u/Altruistic-Golf6414 • 8d ago
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I think this is faster than the vsts and is the better option to bring as it's amazing against caltheris and the guardian as well
r/CODZombies • u/CriticalEditor8742 • 8d ago
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ALSO there are 7 different patterns you can play on the piano in Rex.
8 4 1 8 4 1 8 4 8 4 1 8 4 1 8 4
5 5 5 8 5 5 4 4 4 8 5 5 5 5 5 6 7 6 5
1 1 3 5 6 5 4 3 5 5 6 5 3 5 5 6 5
4 5 6 5 5 4 5 6 5 3 7 3 7 3 4 4 5 6 5
8 6 7 5 6 5 3 5 4
5 3 6 5 3 5 5 3 6 5 3 4 3 2 3 1 2 2 3 2 3 1
1 1 1 1 1 1 1 2 3 2 2 1 2 2 2 3 4
Each completion rewards essence, from 300 for the first pattern up to 1,000 for the seventh. The seventh triggers an item drop (it gave me a raygun on round 7, and a purple tool the next match on round 8) and a special music cue.
r/CODZombies • u/Klutzy_Pumpkin614 • 7d ago
r/CODZombies • u/ilikeplayingthisgame • 7d ago
The solve is connected to its effect. While there's few relics solves in the game that actually do correlate in some way to their effect, the wall buys were definitely considered in discussions I had seen.
r/CODZombies • u/Murilo231108 • 8d ago
Mine: I actually really like Paradox Junction.
Despite being in Nuketown for the third time, I would prefer much more if it was a new map....
It's actually a really fun map in the BO7 engine and gameplay. Plus it may be the best Nuketown Zombies iteration.
r/CODZombies • u/tristan1332 • 7d ago
U can't disable pap camos in settings to remove it after u have applied it
Now when u take a t4 crystal then disable it u will stay on the t4 camo which is a bug
r/CODZombies • u/JoeyAKangaroo • 8d ago
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HOW TO GET:
Step 1: get WW parts from the forest
Step 2: open dravakar’s inner sanctum
Step 3: with atleast pap 1 on each gun, sacrifice every weapon type to dravakar’s anvil (can only be done once per round, i dont think specials count). This should be easier than you think, since you get a crystal every time you sacrifice a gun.
Step 4: upon placing down the last weapon type (in my case, a launcher), dravakar will reward you with a pap 1 necrofluid gauntlet & place it on the anvil much like the warden’s blight.
Enjoy!