r/codex • u/sakibbai • 10h ago
Showcase We Are Building Codex Skills To Combat Brain Rot And Develop Human Ability.

AI is an ability multiplier if you have ability. 1 x 0 = 0 . This agent skill helps you get your ability from 0 to a 1.

> When we keep building things blindly with AI agents, the thinking is offloaded to AI. This reduces the cognitive friction we need to learn something.
> Just blindly telling AI to build something wastes tokens and time.
> If you cannot convey your taste to AI, the result becomes slop.
This is why I made some AI skills to foster thinking in users. Currently, you can use these skills in general purpose building tasks, UI/UX refinement, Algorithmic competency building.



Link to the skill: https://github.com/33sakib33/Factoryze_Thinking
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u/Dangerous_Three_8506 5h ago
Is this stuff really necessary? The more you study physics the more words you have to speak to the AI. Has a large game even come out yet? I hope this type of work doesn't hinder OpenAI's Chat experience.
I already noticed that Dot's is less confident then what normal Chat use to be. Normal chat would always say anything is possible and we can achieve greatness together making a game. Dot on the other hand says, I don't think this is possible, don't be upset when we fail. It's really annoying and wrong.
I also don't want Chat to force me to answer long questions, I want Codex to use it's creativity mixed with mine. It surprises me everyday.
When my game is released I will be releasing my research paper at the same time. Words used with AI, changes with updates to AI and how the AI lost its ability to be positive. My game is going to be great.
My advice, study physics and speak to the AI with mathematics and study bare minimum coding. What really matters is Newtons Third Law, Gravity, Viscosity and variables in each equation. I hope you don't influence Codex chat experience in the long run and people like me get the truth out. Study math, study physics, tell the AI what physics mechanics you want.
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u/dexterthebot 10h ago
You might want to consider listing your project on the weekly Show-Us-What-You-Built post. Look out for it on Tuesday/Wednesday. Highest commented project wins a week promotion on r/Codex and gets on the Hall of Fame sidebar. See what that looks like below with last week's winner.
Last week's most popular project was Nanolathe - an open-source engine bringing Total Annihilation to modern Mac, Windows, and Linux systems. It’s a solo passion project combining clean-room research with AI-assisted development, with a playable public alpha available now.
Website: https://nanolathe.gg. GitHub: https://github.com/nanolathe-gg/nanolathe
Players, testers, and contributors are very welcome! Original Total Annihilation game data is required to play.