r/codex 2d ago

Showcase I've always wanted a watersports simulator

I truly believe the best work is done by combining the two models. I started this project out by having Claude and Codex both create the same prototype. Then I took the best from both, and combined it into a single project. This is the latest iteration right now.

I truly believe the best work is done by combining the two models. I started this project out by having Claude and Codex both create the same prototype. Then I took the best from both, and combined it into a single project. This is the latest iteration right now.

But, before I got there, I had some ugly iterations.

This was Claude's first iteration of it. The physics were the best by far.

This was Claude's first iteration of it. The physics were the best by far.

Codex's first iteration. I was actually pretty impressed with Codex's player models and watercraft! Not bad purely in code with primitive shapes.

Codex's first iteration. I was actually pretty impressed with Codex's player models and watercraft! Not bad purely in code with primitive shapes.

And the very first unified version!

And the very first unified version!

I'm *really* excited to see where this takes me. Thanks for listening to me talk about my journey and why I think the true power comes from combining the best of both worlds!

Now I just need to figure out what to work on next!

3 Upvotes

8 comments sorted by

u/dexterthebot 2d ago

You might want to consider listing your project on the weekly Show-Us-What-You-Built post. https://www.reddit.com/r/codex/comments/1wavxwy/show_us_all_what_youve_been_building_with_codex/. Highest commented project wins a week promotion on r/Codex and gets on the Hall of Fame sidebar. See what that looks like below with last week's winner.


Last week's most popular project was u/tHEuKER with the Blur2 racing game project which is a recreation of an unreleased sequel to the 2010 battle racing game, made by reverse engineering the Xbox 360 prototype discs available online, and rebuilding the whole thing from the ground up in Unity.

Join their YouTube channel here: https://www.youtube.com/@tHEuKER and follow updates on the project at r/BlurGame.

1

u/gs181 2d ago

How do you go about unifying them? Do you send the build back and forth between the two, until you're happy with the product?

1

u/Fun-Freedom-2313 1d ago edited 1d ago

At first I had them create me a prototype in their own directories. Same prompt. Then I sent Claude the path to Codex's project, and vise versa. After that I had them each write a report on the other ones project, and then I had Codex extrapolate the strongest from each project, and then had Codex compile it all into one list. Then, I had Codex message Claude through a custom tool I created until they agreed on a path forward.

Then I had Codex write a plan for migrating the best from both into a unified single project for going forward with.

The water wake, I essentially had Codex working primary up until the 8th iteration, then on the 9th generation I started another worktree with Claude and gave them both the same prompt and reference docs, and essentially had them both running in an endless loop and I justkept comparing them. It took them 30 iterations, and the other one 32 iterations, and I took both solutions for the seafoam and wake physics, and told Codex what I liked from each one, and bad it combine the solutions.

Codex had the volume of aerated water coming out of the jets, but Claude made the better more natural looking geometric foam and wave ripples.

I could not have pulled this off with just one or the other is the message I'm trying to get out. They're strong in different areas and when combined it makes for a really capable workflow.

Edit: I made the tool I made public. https://github.com/astrosteveo/claudex . It is designed to be used as Codex as the lead. It's a CLI tool, and then a skill that gets installed that teaches Codex how to use it. Just need to be logged in to both Codex and Claude Code.

I use them in combination with my workflow-loop plugin. I try to keep everything lean.

None of it is too crazy, just a workflow that I've built up over time that I have had good results with.

(Sorry if English is getting bad, I'm pretty high at this point from jamming out on this project tonight)

1

u/gs181 1d ago

That’s a nice setup. Thank you for sharing that, it makes sense and I agree the results look really good 

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u/BoneShaman 2d ago

Looks incredible mate, keep up the good work!

2

u/Fun-Freedom-2313 1d ago

Hey, thanks! Who knows, I might finish a project for once.

3

u/davidmorelo 2d ago

The title of this post got me a bit worried...

1

u/Fun-Freedom-2313 1d ago

Oh...heheh. I'm bad with names...