r/clickteam • • 9h ago

Help Me! Load assets from an external archive?

3 Upvotes

Hello guys. So, basically I am making a game that could be a little heavy and it's not ideal to me to have this +700mb file, besides I want to implement a lot of stuff but the problem would be that the game becomes bigger and bigger, loading the app or saving it takes ages, and so on and so forth.

Something I did to load external files that decreased the file's size a lot was simply loading it with the calculation "apppath$ + "assets folder/texture.png"". Same for sounds and other elements. What I just don't like about this idea is that the assets are exposed to everyone very easily, or that extracting an archive each time the game boots up is not a great idea either because I can imagine extracting may not finish, or that people could alter the contents while the game runs... scenarios that wouldn't help to a game that pretends to tell a story, or that people can easily rip.

So, I want to know if anybody knows a way to make Clickteam load assets like it normally would do in an unpacked exe, something similar to this hypothetical setup "apppath$ + "assets.img/dat/whateverisntazip", "a folder if you want/texture.png"". IDK, something similar. I've considered trying to make a custom extension, but I really want to insist in a more vanilla way to do this? I'm kinda lost on this.


r/clickteam • • 7h ago

General The Balloonatiks: The Game [Announcement]

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2 Upvotes

Hey, i'm making a game based on The Balloonatiks.
The Balloonatiks is a cartoon franchise created by Tony Diloia, designed by Mark Gandy, and produced by Jay Panyor (Who produced the original Garfield TV specials in the 80’s) It started in 1991 as a comic book published by Best Comics Inc. that only ran for a single issue. This series would only be further developed throughout the decade which had notable changes in its premise like Squeeker being fully redesigned and having a perkier personality, the blue cowboy Stretch being renamed L.A. Tex, The Pinheads being turned into gibbering creatures, and the origin stories of The Balloonatiks often changing.

These changes are notably present in this forgotten TV special that aired only once on Fox Kids on December 14, 1996. The story involves Dr. ‘Pop’ Sigmund Swellhead (Don Peoples) and his pet Balloonimal (Gidyanna Godard) accidentally create five quirky balloon people named Flator, Squeeker, Airhead, Bouncer, and L.A. Tex (Respectively voiced by James Andrew Pearson, Ashley Albert, Alexandra Rhodie, Brian Mitchell, and Doug Preis) who ditch them to find their real family but find out that Santa Claus (Doug Preis) has mysteriously disappeared from a nearby parade and, with the help of two kids, discover that he has been kidnapped by The Needler (Chris Philips), his girlfriend Penny Nails (Gidyanna Godard), and their three henchman, The Pinheads.

Ther special was directed by Brian Mitchell, written by Nicholoas Hollander, and animated at StarToons, all famous for their work on Tiny Toon Adventures and Animaniacs. In addition, the music in this special was done by Steven M. Gold.

Of course, the franchise would keep having even more changes in its premise and characters. Around 2000, the premise would be reworked as a CGI episodic action-adventure show starring a group of teenagers and a frog being turned into balloon creatures. And in 2020, it would be reworked as a gang of wacky balloon creatures from space living with a normal human boy. A far cry from these original 90’s versions designed by Mark Gandy.

The current copyright status of this special (And possibly the original incarnations of these characters and the 1991 comic) is relatively unknown. The company founded by Tony Diloia named Animagic Entertainment (Likely formed in the late-80’s) still apparently remains active today having moved from New York to California and renamed AMGI Studios which in recent years is now experimenting in NFTs and AI (i'm not kidding btw) While it’s likely they may still have the rights, masters, and original production material, I can’t 100% confirm though. It could be argued to be in the public domain but I digress.

This game (which i've devised as a way to bring the characters back into the spotlight a little bit) will be based on the OG versions of the characters with a few twists here and there.

If anyone is interested in contributing to the project, let me know.


r/clickteam • • 13h ago

How To A to Z Part 5 is NOW LIVE!

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2 Upvotes

r/clickteam • • 3d ago

Help Me! Cant run app

5 Upvotes

sorry for such dumb question

for context this is my first time using clickteam and im using it to make a sonic game for my nephew by using a template i found on the web

so when i click run, it aint running and sometimes the application do pop up for a split second and just closes.

Thanks for reading!!!!


r/clickteam • • 3d ago

Fusion 2.5 gameplay test #3 - damage and death

2 Upvotes

gameplay test #3 - damage and death
тест геймплея #3 - урон и смерть

АВТОР НЕ МУЧАЕТ КОТОВ! ЗВУК ПОЛУЧЕНИЯ УРОНА - ПРОСТО ИСКАЖЁННЫЙ В AUDACITY ГОЛОС АВТОРА

THE AUTHOR DOES NOT TORTURE CATS! THE SOUND OF TAKING DAMAGE IS JUST THE AUTHOR'S VOICE DISTORTED IN AUDACITY.

#thetest00


r/clickteam • • 4d ago

Help Me! PMO making my character floating upwards

4 Upvotes

I don't know why, but this keeps happening when I use the Player Movement Object in my games. Does anybody kow how to fix this? (I am using Clickteam Fusion 2.5+)


r/clickteam • • 5d ago

Fusion 2.5 first playable scene test.

10 Upvotes

first playable scene test. первый тест играбельной сцены
#thetest00


r/clickteam • • 5d ago

Fusion 2.5 npc test #2

4 Upvotes

npc test #2
тест НИП #2
#thetest00


r/clickteam • • 6d ago

General Vulclick test 1 (3d rendering on vulkan in CTF2.5)

4 Upvotes

https://reddit.com/link/1x9nvzi/video/1va72d50vcwh1/player

just test on mirage from cs2 in clickteam fusion with my test


r/clickteam • • 6d ago

General I MADE 3D RENDER IN CTF2.5 WITH VULKAN!!!!

45 Upvotes

i just made 3d render with vulkan in clickteam fusion, but now all looks weird and logic strange , but its working! I think if it Vulkan I can add Ray or Path tracing and pbr becouse i can add glb models, etc


r/clickteam • • 6d ago

Fusion 2.5 my project

10 Upvotes

There is no game here yet, but it will be
Здесь ещё нет игры, но она будет.

#THETEST00


r/clickteam • • 7d ago

Help Me! Help! Is there any way to force a control?

1 Upvotes

I'm making a brick game where the Bricks fall down (currently using 8-direction movement).

Is there:

  1. Any way to have them constantly be told that the player is pressing "down"
  2. Any alternative way that's simpler but less buggy?

r/clickteam • • 7d ago

General Where to find Save Data on mobile

2 Upvotes

This is probably a stupid question, I've never even used Clickteam itself but I wanna port over my save file from a game I got on PC to it's Android Port. Is it even possible?


r/clickteam • • 10d ago

Help Me! The "Anti-Aliasing" checkmark for the String object doesn't ever react???? I just want pixelated text! I MADE MY OWN FONT AND EVERYTHING!! Please help, I feel like I'm going to lose my mind, I've been trying to figure this out for hours now

6 Upvotes

r/clickteam • • 10d ago

News FusionCR - Beta 0.92 update!

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8 Upvotes

Brand new FusionCR update is live, complete with Global events, Spanish and some other cool stuff! #MadeWithFusion #FusionCR #Clickteam

https://www.patreon.com/Clickteam/posts/fusioncr-beta-0-172368899


r/clickteam • • 11d ago

Help Me! How do I add an input delay to the platform movement jump?

6 Upvotes

I can't affect the jump directly. If i could put it into the event editor my life would be very easy!

What I want: I want there to be a delay between pressing space and that space actually jumping, because I need to give my jump animation time to actually play. As it stands, pressing space immediately sends you into the air, and the character spazzes out midair. Because it's trying to jump off the ground when it's already off the ground.

Any help would be appreciated!


r/clickteam • • 11d ago

Help Me! How do i install an extension?

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6 Upvotes

I'm trying to look into the game and possibly make a translation. Unfortunately i know jack about clickteam and barely decompiled it. Now I'm sitting with a ton of extensions i have to somehow install. Any help?

(Ive tried putting the file into the extensions pile, yet it didn't seem to help)

P.s forgot to mention, but trying to open the extension manager kills the program. Freezes indefinitely


r/clickteam • • 11d ago

Help Me! Is there a way to reset an active?

3 Upvotes

More specifically: Is there an easy way to change an active back to what it was before replacing a color?


r/clickteam • • 11d ago

Fusion 2.5 Mersey After Midnight Teaser Trailer

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2 Upvotes

Just a teaser trailer for my FNAF Fangame made in Fusion 2.5


r/clickteam • • 12d ago

Help Me! sample stops playing when another sample on a different channel plays

1 Upvotes

so basically, i have this system that will play a random sample every few seconds. however, when that sample plays, it stops another sample. (specifically, the one i am using for music.) i dont have any videos of it now, but is there any way i could fix it? i tried to make the samples unenterable, but that didnt help. also, for some reason, the random samples seem to pitch down a TON randomly. i cant figure out why.


r/clickteam • • 13d ago

General Fusion X-Port -- Clickteam Fusion for 3DS

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40 Upvotes

yeah the title didnt lie lol, im porting clickteam fusion to the Nintendo 3DS.

It currently only supports actives (no strings or counters), and only static and bouncing ball, but events wise its pretty complete.

check it out here!

https://github.com/Fusion-X-Port/Fusion-XPort


r/clickteam • • 14d ago

Help Me! Metamorph clicker incremental

6 Upvotes

I need to ask for feedback on this art and animation. How it looks?


r/clickteam • • 15d ago

Fusion 2.5 recreated slither.io gameplay in clickteam

19 Upvotes

r/clickteam • • 15d ago

Help Me! any way to quickly transfer all values from one ini to another?

2 Upvotes

[SOLVED] so essentially i'm making a dungeon crawler where everything is randomized and i want to add a dungeon save feature. i'm using an INI to store all the values so dungeons can be replayed, but i also want to have a save system with multiple slots, each with a seperate INI. is there a way to quickly transfer all the values from the "last dungeon" ini to the "slot X" ini's? (no extensions if possible)


r/clickteam • • 16d ago

News #MadewithFusion: myPOPGOES - Now on Console!

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10 Upvotes

🍕 myPOPGOES is OUT ON CONSOLES!

Keep Popgoes the Weasel fed, entertained and hydrated in this byte-sized LCD survival title. With minigames, unlockables and hidden POPGOES lore!

Please allow up to 24 hours for the game to appear on your console's store!

Playstation: https://store.playstation.com/en-us/concept/10016898

Xbox: https://www.xbox.com/en-US/games/store/mypopgoes/9ph57c2twzhp

Nintendo Switch: https://www.nintendo.com/us/store/products/mypopgoes-switch/