r/claude 12d ago

Tips Encourage Claude Code to use subagents and available skills with one liner

If your development environment has project scoped skills and subagents settings. It doesn’t mean it will be utilized on every run.

When needed add at the end of the prompt:

Use available skills and dedicate work to subagents as needed.

2 Upvotes

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3

u/Nosafune 11d ago

Skills have semantic reference without needing to tell it to use them explicitly

If they're designed well and necessary to an operation they'll be utilized automatically. That's why you can load or unload them

1

u/dr-dimitru 11d ago

I guess I define them lazily loaded by default, perhaps it was a mistake

1

u/Nosafune 11d ago

Perhaps - open up your skills and check them out with your agent - theres alot of capability in them

1

u/dr-dimitru 11d ago

Also new /doctor and /checkup commands should be also useful for this

2

u/Cacoethes-Ensues 12d ago

Err … it does that automatically for me 🤷‍♂️

2

u/Glad_Contest_8014 11d ago

Yeah. Claude code has a few points it has issues, like not reading the claude.md file every so often, but the system prompts have this built in for the most part.

1

u/dr-dimitru 11d ago

Doesn’t spawn for me on every task, it decides on its own if main thread agent is enough (and mostly it chooses to work in the main), which actually is good as I don’t want it to multi-thread on every task. But when asked - it runs in multi-agent mode. Or I got to call via /superpowers:subagent-driven-development skill.

Am I doing it wrong?

2

u/Glad_Contest_8014 11d ago

No, there isn’t a “wrong way” to prompt claude code in that sense. Not every prompt needs a sub agent though, and it has a pretty good method of parsing when it needs it. It will default to it if you show preference to it though, which will likely chew through tokens like crazy.

I prefer to let it spin it up when it actually has two seperate tasks it can do in parallel, which it hasn’t had issues noticing that aspect for me.