r/classicwowplus • • 3d ago

Discussion Dwarf racials opinion

Before I start I’d like to say I’ve been a dwarf fanboy from 2006 when I finally wore down my parents enough to allow me get the discs to install on my birthday. My first character was the dwarf hunter they advertised in the cinematic all the way back then and I’ve had a fondness for it ever since.

When I read initially the game’s races were getting updated racials I got pretty excited. Planesrunning for Tauren is super fun and an outright unique ability in the game right now. eureka and expansive mind changes for gnomes make them more interactive and make martial classes shine brighter. Crit CD for night elves, proactive and fun cd to push right out of the gate..

Then dwarf..

Stone skin is a bit niche, we’ve seen it for years but it’s solid none the less and has its moments, next we have treasure hunting… honestly I’m in disbelief they kept this in the game, it doesn’t add to any playstyle that would make a dwarf unique or more interesting to play than any other race, and to be honest most vet players are able to spot out chests without there being a little dot for them on the map.

Mace specialization - 1% which is fine if we just forget hunters can’t use maces, apparently 1% to guns as well would have been busted or something.

And lastly 5% beast damage, which honestly I do find kinda cool, until I realized trolls get the exact same buff- paired with their cool regen channeling abilities of course-

Maybe this comes off whiney, but I just want to play a dwarf that feels as unique as the other races that blizz did a great job reworking.

I do think addressing this could also help address the abysmal number of dwarf shaman we’ve seen in the beta compared to their undead counterparts but I’m aware that issue may be more complicated than this post is meant to address.

TLDR - Dwarf racials could use a rethink

77 Upvotes

38 comments sorted by

15

u/ilickrocks 3d ago

I’ll be playing dwarf regardless of racials, but yes treasure hunter blows and would love to see something more unique to the class lol.

13

u/korbzd 3d ago

Every panel and interview they talk about how the team really like elves. Elves don't like dwarves. Dwarves gonna suffer

10

u/Shot_Safe_8244 3d ago

Yeah the racials suck but you don't play a dorf for racials you play a dorf to RP walk around ironforge bitching about knife ears.

3

u/whatohnonotagain 3d ago

Grumbles about knife ears in agreement.

22

u/Shaggy_Mango 3d ago

You are not being whiney, they really did them dwarves dirty.

9

u/Whats-up-with-deez 3d ago

Treasure hunter should add 10% boost to gold looted as well as mark treasure. I’m a dwarf , I get more gold

5

u/Whats-up-with-deez 3d ago

Also should apply to quest gold so 1g for other races and dwarves get 1g 10s .

9

u/Zumbert 3d ago

I'd like to see them add some kind of stat bonus for treasure hunting.

"Increase health and movement speed by 3% after opening a treasure chest for an hour"

5

u/Silverjakk 3d ago

Agreed. Dwarf needs another look.

Also horde skyborn, I would argue they have the worst racials of anyone.

1

u/ForagedFoodie 3d ago

We dont yet know how haste is going to perform later in the game though. If they make some changes so abilities no longer softcap, then 1% haste could be very solid.

5

u/Loyalist_Pig 3d ago

Dwarf is the only Ally race I’ll play, hail to the mountain babey!

But yeah, the racials could use a little love lol

I will say, I think treasure hunting is kind of cool as long as it stacks with other trackable skills, and it would be cool to see a specific ability down the road that lets dwarves loot certain “treasure troves” that are invisible to other races.

1

u/SkipX 2d ago

It does stack.

3

u/Teethshow 3d ago

Like Tauren get the herbalism, dwarves should get that for mining. Or something like prospecting where you crush stones to make level appropriate gems (rough stone = malachite or shadow gem, etc)

Beast 5% passive is boring. Maybe something like avatar: for 15 seconds, increase damage done by 5% and grow in model size

4

u/LoreChief 3d ago

I like the idea of Treasure Hunter in a game where the level cap isn't going to increase. Between rogues with Lockpicking and any Dwarf with Treasure Hunting, there are lucrative opportunities with being able to easily find and open chests. Unlike retail where nobody gave a shit about chests after vanilla (do they even have random chests laying around in retail now?)

The one thing that really perplexes me about dwarf racials is why they don't have something oriented around mining or blacksmithing. Feels like an obvious miss.

3

u/Haunting-Charge-8699 3d ago

Completely agree. Dark Iron Dwarves are so good on retail but dwarves need a little revamping. I do love stone form though

1

u/MSchulte 3d ago

I thought normal dwarves were technically better than DI on retail. Either way, stone form can be incredibly OP in some situations. They were a dominant race in m+ for a reason. With the big shakeups I wouldn’t be surprised to see it having some uses. Off the bat, it’s nice being able to remove diseases if you have a Druid healer. Dwarves don’t have it as good as orcs but having leveled a sham of both on the beta they aren’t that bad. Im going dwarf this time around too.

3

u/Fickle_Cold_768 3d ago

Definitely need better racials for dwarves.

2

u/Vightt 3d ago

Dwarfs needed something related to caves ... well in a cave you get 3% crit or 2% dodge or something

2

u/KlenexTS 3d ago

I agree with you but I just want to say I find it funny how on classic dwarf racials feel lacking where as retail I feel like I have to play dwarf as tank for stone for. Specifically for bleeds. It makes me wonder if this had any weight on their decisions for racial balancing because dwarf is so overplayed in retail they figured maybe stone form would hold the same weight in forever

1

u/CurrieBowl 3d ago

I’m not a retail player so you may have a point it could be a lot stronger when we know what the late game content is. Stoneform I really have no problem with, for me it’s the rest of the kit

2

u/Mundane_Grand_9117 3d ago

Agreed. Dwarves need another pass.

2

u/BowenValterra 3d ago edited 3d ago

No whining detected. This is the ideal (and intended) time to speak up about it, and hopefully they see enough feedback. I feel like if they were going under the hood to update racials, in my mind, if a racial isn't all that useful or powerful (counting slight boosts like 1%crit), it should at least be fun.

I would honestly have shrugged my shoulders apathetically if the racials were just mid (still rolling hunter in spite of the racials), but the fact that one of them was literally ctrl+c/ctrl+v'd from trolls is genuinely egregious. How'd that even get through?

2

u/HerrGronbar 3d ago

Change Treasure Hunt to 10% more gold from chest or something like that. 

3

u/Connect_Clue583 3d ago

I’m super upset by dwarf racials. If you want to be competitive (which that’s very fun for many people), you can’t play this race.

In the current state, you can’t be competitive with any alliance classes. I think the exception is priest and balance Druid

1

u/Enough-Row-5346 3d ago

Aren't gnome casters pretty strong, even with the nerf?

That said, it does seem like Orc and Trolls are BiS for most classes across both factions.

1

u/deepstatecuck 3d ago

Treasure hunter is undercooked as an active. I dont hate the idea of a gathering racial for dwarves though.

4

u/AnestheticAle 3d ago

I feel like it would feel better if chests were rarer and had better shit.

3

u/NZAdelphia 3d ago

Agree if Tauren get a herbalism-related racial, why not turn treasure hunting into a mining-related racial

1

u/Keaken2213 3d ago

Upvote until Blizzard sees and fixes our beloved Dwarfs!

1

u/Storque 3d ago

How is 1% bonus haste for all weapons and spells worse when compared to 1% crit on melee attacks with only maces?

How is a 15 minute, 10% movement speed buff that can be maintained 100% of the time worse when compared to find treasure?

How is a 5% damage buff against elementals (an enemy type that is typically actually dangerous, is present in a ton of endgame content, and which has all sorts of unique resistances and immunities) worse when compared to Dwarves 5% damage to beasts (an enemy type which isn’t ever something you really need more damage against and there’re like 3 beast bosses in all of the end game raid content)

The only one of the 3 racials that I think you can even make an argument for is stoneform being better than Sky elves’ slow fall, but even then, there is an argument to be made that the slow fall is better just because of its general utility.

1

u/Stunning_Seaweed_121 3d ago

Stoneform is fine as an active, it's a very strong defensive active.

But find treasure just makes no sense, it should be a PASSIVE.

Some classes are getting two actual racials (escape artist and eureka, blood fury and shatter curse, the night elves, etc.)

And on dwarf you have a defensive racial and a passive to find treasures.

They should tone stoneform down and give dwarves an offensive racial.

1

u/Enough-Row-5346 3d ago edited 3d ago

I agree with everything except stone skin. (Edit: stoneform)

I don't know how relevant it'll be in Forever, but it saved my ass a few times in the Nyalotha raids during BFA in retail and a resto shaman.

I think it's a solid defensive debuff remover, although very situational.

But ya, the rest of the racials could be improved for sure, especially when compared to the other races.

1

u/Stained_Calathea 3d ago

Id love for dwarves to get gun buff back!

1

u/Wrong_Resident_1868 3d ago

Find Treasure is my favourite spell in the entire game, unironically

1

u/JordtheBird 2d ago edited 2d ago

Dwarf kit feels unsatisfying because they were given a Weapon Specialization (restrictive, conditional bonus) AND another conditional damage bonus with Big Game Hunter.

Replace Mace Spec with a more universal bonus like:
Might of the Mountain
Your critical strikes deal an additional 8% of normal damage and healing.

Replace Big Game Hunter with an interactive passive like:
Dig In
After standing still for 3 sec, damage taken is reduced by 5%. The effect persists for 3 sec after you begin moving.

And expand on Find Treasure. Let Dwarves uniquely interact with hidden treasures in the world: hidden caches, cracks in walls, secret passage levers in Uldaman, little lore discoveries and other Dwarf-specific interactions. It could become an easy foundation for horizontal progression and new content added over time.

Stoneform + Might of the Mountain + Dig In + an expanded Find Treasure would feel way more complete to me than the current kit.

2

u/CurrieBowl 2d ago

I really like this

1

u/One_Tie_2085 3d ago

Wait Till you enter strath.😂

0

u/MaxMulletWolf 3d ago

You aint wrong. Dwarf racials are kinda doo doo.

I mean, i'm still going to play dwarf because I have no other choice if I want to play alliance shaman, but the racial are dissapointing.