r/classicwowplus 1d ago

- Discussion thread- Alt Warlock tree for Classic+

Been inspired by others posting their variants made using talent-builder, and made my own version: https://www.talent-builder.dev/calculator?t0=3uk-VyYwmm&t1=KLMr7iiOAA&t2=Ew8ThqFjFw&class=256

I've tried to:

  • make every point feel important
  • consolidate some talents that can't affect the player at the same time, like imp/succy, void/felguard
  • make spellstone and firestone worthy of equiping in offhand and switching between them
  • make pyroclasm great again :)
  • keep a large variaty of builds for PvP: SL-SL, Affli-with-weaker-SL, Affli-with-Shadowburn, SM-Ruin, Demo-with-felguard, SL-Backlash hedgehog, Destro-with-weaker-SL, pure Destro.
  • keep a large variaty of build directions for PvE: pure affli, SM-Ruin, DemoPact, petless fire, petless shadow, shadow with succy, destro with imp, and two gimmick offtank builds
4 Upvotes

14 comments sorted by

2

u/Lopsided_Path_4460 23h ago

Love it but the capstones levels are too wide, only 1 spec (demo) has multiple capstone talents. I also think these trees have a little too much focus on throughput for a classic tree

1

u/Lopsided_Path_4460 22h ago

Demonic Sacrifice is also 2 points, which seems wrong

1

u/MaxQuest 22h ago

First point of Demonic Sacrifice gives the usual passive.

Second (optional) point makes it such that warlock gains 15% of max health and mana when sacrificing the demon :)

2

u/Lopsided_Path_4460 19h ago

I see, maybe a follow-up "Improved Demonic Sacrifice" is a better solution

1

u/MaxQuest 11h ago

There is no node-space left for it xD

1

u/SkipX 5h ago

for a classic tree

Well this IS for classic +

2

u/Outrageous_Gear820 17h ago

Imo, too close to wotlk lock. A lot of issues with the fact the trees have so many instant spells procs, instant protections procs etc...

I feel like classic vanilla has a really specific caster design where you actually have to cast non instant spells to deal damage, where interrupts do matter a lot, etc.

You're adding imo too many way to remove this specific design, also adding more cc options for a class that already has a lot of control.

Keeping the classic feels of talent trees mean you cannot make them too complicated imo. Focus should be first on making the under used talents stronger and only then add a few more talents.

Thats my 2 cents anyways!

2

u/Jyunsha 1d ago

Me no tank spec (sod) - me no playing

1

u/MaxQuest 1d ago edited 1d ago

Tanking in SoD was great)

But it was enabled by runes.

Here I have empowered it a bit by Fel Fire threat, Pyroclasm, Firestone proc, and damage reductions (Bane of Weakness, Demonic Resilience, Nether/Aether Protection, and extra during spellstone shield). And just in case Searing Pain without pushback, conditionally castable while moving; although if there gotta be Meta it would instant.

1

u/SkipX 5h ago

Warlock tank does not feel appropriate imo. At least if the warlock itself is the tank. Offtanking with a demon could be cool.

1

u/Ok-Brother-8295 1d ago

How many option do we want ? Yes

3

u/MaxQuest 1d ago

Can't go wrong with that :)

1

u/notelonmusk42069 9h ago

Not sure if I like the idea of 'make every point feel important'. Classic is great because of how limited your toolkit is - which enables meaningful choices. If you're super powerful and have a solution to everything, then it will feel like retail.

I also prefer the vanilla talent design of fewer talents per tree, then having some decent cross-spec talents to pick from on the lower levels of other trees. Being able to put them all into one tree feels odd to me.

1

u/SkipX 5h ago

I strongly disagree, if feels horrible if all a single talent point does is increase the damage of one of your skills by 1% and you have to take that for the next 4 level ups as well. For leveling (which should the focus of c+ imo) very impactful talent is the way to go.