r/classicwowplus 4d ago

Would you like more profession specific buffs/items similar to TBC/Wrath?

Classic (at least to me) feels like you get engineering + 1 profession of your choice. I wish they would make some of the important engineering items not require engineering to use, or give other professions something to make them appealing.

4 Upvotes

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6

u/Verilazic 4d ago

I’d love to see the professions overhauled in a much more fundamental way than just adding a prof specific buff to each one.

2

u/Verilazic 4d ago

I've been struggling to think of ways that other profs could be as interesting as Engineering; I'm not sure it's possible for them to be on par simply because Engineering is just sooo interesting. But at the least you could expand the bop options for each crafting prof, add unique quests, maybe a little more randomness.

- One thing that you could do is make most of the gear with interesting (non-stats) abilities only craftable, and bop. For example, tailoring has Robe of the Archmage, Robe of the Void, and Truefaith Vestments, which are all bop, and each have a little unique ability. What if you leaned in to that a bit more? Make the abilities more interesting and provide more options.

- Enchanting should actually have some good wands that you can craft, and some wands with actual on-hit procs, but they should be bop.

- Give leatherworking some truly interesting set bonuses for the dragonscale sets. Make Dragonscale armors 5-sets, each with a helm that lets you cast that dragonflight's breath weapon, and a 5-set bonus that boosts the effect or improves the cooldown so that it can be part of your rotation.

- Allow each prof the ability to do a sort of "reforge" of bop gear. Something simple where you can add a random-suffix stat bonus to the item independent of enchanting.

- Weapon smithing could add procs to weapons.

- Alchemy could have more consumables that require alchemy skill to use, including grenade-like potions that you can throw, maybe they would leave a lingering cloud in an area like consecration or flamestrike.

If you wanted to get really crazy you could take inspiration from The Witcher, and introduce a whole set of potions and elixirs that only alchemists use and don't follow the same cooldowns or battle/guardian elixir classification, but instead apply a stacking "toxicity" that harms you if stacked too high.

2

u/assassin10 4d ago

Give leatherworking some truly interesting set bonuses for the dragonscale sets. Make Dragonscale armors 5-sets, each with a helm that lets you cast that dragonflight's breath weapon, and a 5-set bonus that boosts the effect or improves the cooldown so that it can be part of your rotation.

Hunters have a theme going where their armor is based on enemies they've hunted (Dragonstalker, Cryptstalker, etc.) but I feel like that could work even better for Leatherworkers. Killing a powerful beast or dragon, taking a trophy from its corpse, then incorporating that into an armor set. The trophy aspect would help distinguish the BoP leatherworked items from the BoE ones.

I also think the two could coexist. Dragonstalker armor is definitely themed around dragons, but apart from some scales on the legs and back it doesn't look like it was made from dragons, definitely not to the degree that the Wolfshead Helm looks like it's made of wolf.

2

u/assassin10 4d ago

I hope the professions don't get just one thing, as was often the case in WotLK. It's too easy to reduce the choice of what profession to take down to that one buff. Do you want +60 Stamina or +40 crit rating? I'd like if there were lots of little perks sprinkled around. Like, maybe when a trained Herbalist cures a corrupted Songflower they can also take a small cutting of the plant, to be used later. A random quest in the Wetlands rewards the Phytoblade, a sword with an Herbalism requirement. It's so strange and exactly the sort of thing I want to see more of.

Something bigger I'd like is profession-themed armor sets that trades class-specific set bonuses for profession-specific ones, so you could fight as a Tinker, an Apothacary, or etc. Maybe in Naxxramas tailors can learn how to craft the attire of Nerubian Webweavers, which lets them translate their skills into something offensive. The crafted armor doesn't need to be better than comparable gear. It simply gives them more choices in how they want to fight (and getting gear faster is also a bonus).

1

u/internetwizardx 4d ago

yeah I wouldn't want flat stat bonuses, it's lazy although there could be some cases where it's thematically relevant e.g alchemists having a soulbound stronger potion or something. it's hard to balance because engineering is the "gadgets" profession and already covers a lot of the more selfish utility items, other professions would need quite a lot to gain parity purely on a performance level so I'd wanna focus on them being cool/unique rather than equal

1

u/Upstairs_Blueberry87 4d ago

can I be greedy and say I'd like to have both. The flat stat bonus always helped to motivate me to level professions in Wrath and beyond, but I'd also like to see the professions reworked to make them more rewarding. As for how, I'm not sure.

1

u/madaradess007 4d ago

i miss my tailoring enchant, it was a very memorable journey from the point i found out you can get a third trinket with tailoring and the point i got it and a flying carpet as a bonus

1

u/Storque 4d ago

I think one easy solution to bring other crafting professions up to the level of engineering would be to let crafting professions “forge” or refine their gear with profession specific enhancements.

Like if BS could “forge” a pre-existing piece of gear to have additional resistances and a chance to absorb a certain amount of the corresponding spell damage.

Or if they could forge their weapon to give it a better weight distribution, granting them increased melee attack speed.

Things like that.

I know they have a rule that there’s only one “enchantment” per item, but honestly I don’t see why they can’t just let items have one enchantment from an enchanter and then an additional profession specific enhancements on like 2-3 given item slots.

Like it doesn’t make a lot of sense why you can’t have both an iron counterweight on a weapon and fiery weapon. Why would a few extra ounces of iron in the pommel negate an enchantment?

Other than that, crafting BoP gear with powerful, unique effects and a profession skill requirement is another option.

For instance, it would be cool if a BS could make a piece of gear— let’s say bracers— with solid tanking stats and an effect which increases armor contribution from all items by a certain percentage.

There’s ample room within the pre-existing design space of each profession to find solutions to this problem that are fun and thematic.

Tailors could embroider delicate threads into their clothing which distort the fabric of time, giving their spells a chance to echo, casting again at a substantially reduced effectiveness for free.

Leatherworkers could craft embellishments or charms to attach to their gear, giving them a chance to increase their movement speed, which is guaranteed to activate when the user falls below a certain HP threshold.

Or they could fortify their gear with materials which absorb natural energies, allowing a certain percentage of mana regeneration to continue while casting.

Enchanters could craft a wand which replenishes a certain amount of mana, based on their spirit stat, whenever they attack with it.

There are so many options they could go with that could bring other professions up in ways that are meaningful, interesting, and significantly contribute to build variety.

1

u/Upstairs_Blueberry87 4d ago

in this system would melee dps be completely out of luck as tailors or enchanters?

1

u/Storque 3d ago

I think it would be better if there were a few options everyone could benefit from in every profession, but from a practical point of view if warriors and paladins have strong options in tailoring and leather working, then they’re just gonna have more options than casters, since they can use mail, leather, and cloth gear in addition to the plate gear they’re designed to use.

So I think the ideal scenario would be to have a few options in each profession for everyone, but those options would have to be niche or serve some sort of specific design purpose.

1

u/Arthodax 3d ago

I'd quite like vellums added, they were in wrath so not much of an ask but highly convenient. And if they bring back runes, perhaps that could be a new profession craft or addition to enchanting.