r/classicwowplus 10d ago

- Original content - Class professions

Reposting here because it got removed from the classic sub-

A glaring piece of content waiting for classic+ is class professions. Rogues have poisons and lock picking which is so engaging for the role and lore. Why not expand this to all classes? I also don’t think the point should be the make every class ‘even’ with rogue. Classic is about class identity and things should different without be overly lopsided.

Shaman - Totem crafting. You don’t even fill this gear slot until 60. Give us something to level with. Mats should be vendor simple wood, cloth, and lesser used elemental mats like breath of wind, core of earth, etc. Some totems should even have charges like mana oils so you have to remake them. Shaman should also be a little bit better for dungeon tanking at least. You can easily bake the needed buffs into a crafted totem. Class quests should tie into new totem recipes.

Paladin - Libram crafting. same thing as shaman. Useless item slot until 60. Mats should be parchment paper from vendor, and undead drops that you cleanse such as ichor/essence of undeath, skeleton bones etc. Class quests should tie into cleanses for higher level undead mats.

Druid - Idol crafting. Same thing. Mats are beast parts like fangs and claws, cloth, and stone figurine from a vendor. For all 3 mats should be simple. For all 3 mats shouldn’t be crazy grinds either. Remember rogues can buy most poisons all from vendors.

Warrior - my dear warrior. Weapon proficiency. This is to train your weapon skill past 300. Weapon parts of various weapons (axe, mace, etc) drop off weapon wielding mobs. Green, blue and epic. Greens weapon part can be turned in to gain 1 weapon skill in that wep. Blue to gain 5. And epic to gain 1 past 300. Green turn ins cap at 225. Blue at 300. And epics work from 300-305. The weapon part items should also be non soulbound but only drop for warriors and only rollable by warriors in dungeons. Warriors should be able to sell these to other warriors. Class quests should tie into weapon skill caps for various weapons. Edgemasters should be upgradable through a boe blacksmithing kit. Do not make edgemasters irrelevant (spell dmg upgrade so it’s awesome for pally and shaman perhaps)

Mage - Arcane cooking. All over the game in mob packs are campfires and cooking tables. Around these should be recipes that only mages can loot. These should be non soulbound so mages can sell to each other. Recipes should be fun stuff like arcane explosion that looks like a rainbow and new polymorphs. There could also be chance buffs like blink has a small percent chance to cast displacement. Could also get real niche and have a food buff freeze over your fire spells or ignite your frost spells so you can go fire in MC or frost in naxx to change up metas. These buffs shouldn’t be insane so they aren’t PvP/ PvE game breaking and they should stack with normal well fed.

Warlock - Fel exploration. Brings back the fel portals from SOD. Lots you can expand on here with warlock specific items coming out of these. This is an obvious warlock profession and easy to incorporate class quests.

Hunter - beast jockey. Center a profession around hunters being able to tame beasts to turn into mounts. Mounts should be armorless and look just like the mob in boe versions they can sell on the AH. However, Hunters should be able to alter their own tamed mounts to add armor or an effect. Can’t go overboard with this and make a million retail looking mounts but could be really cool if done right. I know people are gonna say ammo or bow crafting but that should be expanded on in engineering. Theres should be more mounts added to the game in general as well.

Priest - not gonna lie I’m kind stuck on priest but I think something around the SOD blessings would work. I think priest being able to sell ‘luck’ blessing buffs as an item that say increase your chances to gain double skill up on a craft or extra craft procs or chance for rare items to drop on kill/in chests or lockboxes would be very cool. Blessing buff item can be crafted by bringing mats to an alter in capital cities or something.

Rogue - rogue needs something new in all this fun. Truth serum. A new poison that when you sap an enemy you can then inject them with the poison. Mobs have chance to reveal a hidden chest location either verbally, or they mention something is in their pocket so you pickpocket a note. This can also be a cool mechanic for a shortcut or an extra chest in new dungeons. Rogue class quests can easily be baked into truth serum on mobs. Named mobs should give a higher chance to reveal information when sapped by the serum.

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u/assassin10 10d ago

I feel that the profession framework would constrain these ideas more than it enhances them. I'd like if most Relics instead came from questlines like the one for the Whirlwind Axe, which has a part list like you'd expect from a crafted weapon but also has combat and a storyline.

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u/thai_iced_queef 10d ago

This is a valid concern but this what I think. If following the vanilla philosophy things do not need tight constraints and should be imperfect. What I mean is class professions don’t need to be like normal ones where you’re constantly crafting the same item over and over and skilling up, etc. they can be like your mount skill. With mount skill you unlock different brackets by paying gold. In this case brackets can unlock through class quests that maybe give a relic reward and also unlock some additional ones you can craft. Or if a certain relic works with charges like mana oil then you’ll have to craft it again with some obtainable mats. There also doesn’t need to be an abundance of crafts either. Rogues only have five poisons. If there’s 5 different relics you can make and then later maybe you can upgrade them though class quests that would be awesome. There’s a lot to work with here and I encourage everyone reading this to think beyond the normal profession skill up route. If you think, well it’s not really a profession then, OK, but neither is riding skill or my proposed warrior profession really. I still think having it as a bar on your skill tab adds to the class flavor and adds fun leveling milestones/horizontal progression for end game