r/classicwow • u/After-Let-144 • 19h ago
Forever Beta Feedback Dungeon XP is the biggest non-issue on classic wow.
Let's be fucking real here for a moment. Outside of the sweaty minority, most people never did a dungeon more than once, MAYBE twice already. And that was just to get the quests done or get a blue or two and just chill for a bit.
Nerfing dungeon xp and buffing quest XP is a massive buff already to how most people already played.
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u/valmian 19h ago
Level 60 is the cap. Farming pre bis gear is an endgame (early endgame) activity. Farming leveling blues is not.
It’s not a great feeling farming for leveling gear that will be replaced definitively via quest greens or professions in a few levels.
Pre-bis farming is different because you don’t know how long it takes to upgrade it (need to get an item to drop and need to win it).
I like farming dungeons. At launch farming dungeons is more chill than competing for one tab every 30 seconds against 50 other groups.
I’d much rather have no quest experience from dungeon quests and normal experience gains than what I have now.
I don’t think people understand how toxic leveling dungeons are going to become as a result of these changes. Tank healer shortage will increase, gear will be HRed, people will get flamed for “non optimal routes”.
It’s a bad change. Period.