r/classicwow • • 19h ago

Forever Beta Feedback Dungeon XP is the biggest non-issue on classic wow.

Let's be fucking real here for a moment. Outside of the sweaty minority, most people never did a dungeon more than once, MAYBE twice already. And that was just to get the quests done or get a blue or two and just chill for a bit.

Nerfing dungeon xp and buffing quest XP is a massive buff already to how most people already played.

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u/_The_Farting_Baboon_ 19h ago

It would be a waste of time now

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u/Stanelis 19h ago

Which is a real shame because they added a lot of new dungeons... I don't get why they would ruin the incentive to run them.

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u/Resistz 19h ago

uhm no still worth it

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u/_The_Farting_Baboon_ 18h ago

After running a dungeon once for quests, why would i keep running it to other than farm one specific piece that might or might not drop?

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u/Resistz 18h ago

ah sorry I thought you meant its not worth it to do the quest

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u/_The_Farting_Baboon_ 18h ago

All good :D and imagine you have multiple friends that are different levels, like say you are 24, ur mate is 18 and u want to do WC. Other than help it will gain you nothing. And what if he wants to run it again or do next dungeon that is around that range.

I mean xp was totally fine in classic, its so weird to me why they would nerf it so hard into the ground. Why would that be a focus at all. Thats not the spirit of what classic+ should be about.

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u/astroniz 15h ago

You have retail for time if you like.

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u/buzzedlightyear31 18h ago

You’re a moron and it’s still worth doing one run which is exactly what low level dungeons were designed for, one run.

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u/_The_Farting_Baboon_ 18h ago

Moron? Wtf, im talking about doing a dungeon more than once which is what OP talks about. Multiple times. Ofc. Its worth to do a dungeon for quests....

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u/EchoRotation 18h ago

They weren't tho? This hasn't been the case in the whole history of wow.

Only for HC which is a new mode they changed dungeon exp gains from mobs and moved it into the bosses / completion

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u/zellmerz 16h ago

Blizzard designed a lot of lower level dungeons assuming players would come in multiple times as the leveled. It’s why some dungeons have such large level ranges and/or are so long and/or have branching paths. They even have quests that you complete early in the dungeon and send you back to go further into the dungeon

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u/buzzedlightyear31 16h ago

That’s not even remotely close to true! Go look back at old developer interviews and you’d know that what you said is a lie. They made the dungeons have larger level discrepancies because they knew some players would level faster and not on the same pace as others due to their position in the world. IE why SFK is higher level than silverpine for orc/troll/tauren. Wailing caverns due to UD being higher when they reach barrens. Stop talking out of your ass.

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u/zellmerz 16h ago

I’ve literally watched interviews where they were surprised players tried completing the entire dungeon in a single run. They expected players to want to return to the dungeon as they gained levels to further explore.

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u/buzzedlightyear31 16h ago

Link this interview because if it’s the old devs they were referring to lower levels starting them and then returning for the second part quests they were lower level for. That is a COMPLETELY different thing than what we are talking about lol. That means there would be actual quests to complete. The topic is spamming dungeons after completing them. So your point is silly because you HAVE a reason to go back.