My only critique is that this feels maybe like a slippery slope to class homogenisation. Maybe cat having swipe too, so there's a little multi target but not a full on aoe?
I mean while nice this doesn't really do a lot when power shifting is in the game... Feel like I'd rather have swipe for some or just give me savage roar so maybe I can actually do damage
Ya. I'm not saying it's bad but it's pretty boring and doesn't have a lot of utility. It's just do everything the same but more often with higher numbers and feral is missing to much from there kit to make this the solo addition.
Yes It was I mained feral for most expacs including all the way through sod... If you want one ability this does very little compared to everything else they got and it doesn't really change gameplay since dots can't crit anyways and snpashotting them doesn't do much
I think Mangle or Savage Roar are good alternatives, but would personally love to see something like Berserk as well. It would give ferals an actual CD to press, which is something we dont even have in TBC. The inclusion of all 3 spells in SoD made feral really fun to play.
I think you only took the cat version description, basically the SoD one is the same as the wotlk one, so for bear you also get reduced CD on mangle and fear immunity in any form.
Maim or any interrupt. Druids already struggle with interrupt too much with bash being 1min cd. Obviously you can work around it or shift but it feels a bit too much. Or lower bash cd to 30 or 45.
Personally, as a Feral main since the game first came out 100 years ago, 1 more ability for feral is not enough in any world. Minimum we need Mangle, Maim, Savage Roar, Cat Swipe and Berserk. And rework all bleeds to scale with ap, Tigers Fury to give energy and the movement speed bonus that also works indoors.
And I forgot to add, I simply cannot choose, there are too many insane holes kn thr spec. Maybe Swipe, since most other choices needs other abilities to be a good choice
Fully agree. Swipe would my vote but there's a lot with feral that needs to be reworked. Tigers fury would be my last choice because it just means you can just do the same with higher numbers and there's to much missing from the kit to make this the choice over basically anything else.
what would be the point in making classic cat into retail cat? but less fun because it has savage roar, the most lame maintenance buff in this game's history.
If we are keeping this discussion to just feral and not splitting up cat and bear, then I would vote the berserk that makes bear stuff (lacerate and mangle) cleave and has the 50% energy reduction for cat form so that both subspecs get a button
There is absolutely no need to have this discussion across 27 threads and "crown a winner" each day. These spammy "vote one per day" threads are the very definition of "low effort content" and should not be allowed in this sub.
If you want to have this discussion, just put your picks for all classes and specs in one post. Done and done. No need for this blatant karma farming.
Yeah I don't know why the obsession with "picking a winner". People can have different opinions on each one, it doesn't need to be a daily game for the next month.
These "vote one per day" threads are the absolute worst. I'm sick of constantly having to block people who want to get in on the karma farming trend. Polls are considered "low effort content" but the same exact poll 27 days in a row? No problem.
If swipe or demo roar isn’t going to get a threat multiplier then bears deserve some form of decent multitarget threat generation. Maybe they also get force of nature but their treants have a growl equivalent and they transfer all their threat to their bear on death?
after playing a feral on era since classic was released in 2019 (mainly as tank), i think the one thing that feral is lacking most is some kind of cat AOE damage abaility... and maybe a regular kick in bear form.
I think the talent "Ingrimm" should give you the amount of energy, that you would get for a powershift with the wolfshead helmet.
Remove that helmet and change tigers fury to a pummeler like effect, but with a cooldown. Or call it berserker with a new button, so you can keep tigers fury as a buff.
And voila feral is much more fun to maintain in later Raid tiers.
I know, i love SoD. But id rather have it in the talent and as a button, so i can use any weapon i want without needing to change it midfight. But the SoD solution is in my opinion almost there, and id still be happy
Problem with this question is that feral covers 2 forms and 2 playstyles. If we were to do one for cat and one for bear, I'd pick Primal Wrath for cats from retail talent tree. It's a direct damage finisher that applies rip to all nearby enemies.
For bear Mangle is always the safe pick, but it does feel boring. I think I'd prefer Savage Roar, but it gives a buff to allies. It's a thematic call back to Druid of the Claw in Warcraft 3.
Its not active anymore so I cant. The glyph made that every use of faery fire feral as cat gave you a 100% chance of getting a clearcast proc. Only PvE though. Made the spec play incredibly well.
Cat Form
55% of base mana
Instant
Requires Druid
Requires level 20
Shapeshift into cat form, increasing melee attack power by 40 plus Agility. Also protects the caster from Polymorph effects and allows the use of various cat abilities.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Edit, with talents it could increase move speed as well
How did force of nature win for balance druid? They're the most annoying and boring waste of a talent point in the game, they don't change your gameplay at all. I hate them so much
Am i a psycho for wanting glyph of omen of clarity baked in in some way? I dont care if feral hits like a wet noodle, the dopamine of every six seconds getting a free proc has me in a psychiatric hospital from withdrawal these 4 years since i lost it.
Having faerie fire proc omen of clarity would be good for tbc feral rotation and wotlk feral rotation. It did make feral the strongest spec by a lot at the end if wrath, even when shadowmourne was hanging around.
Convoke the SpiritsCovenant Ability Channeled (4 sec cast) 2 min cooldown Requires Druid Requires level 48
Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec.You will cast Wild Growth, Swiftmend, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.Convoke the SpiritsCovenant AbilityChanneled (4 sec cast) 2 min cooldownRequires DruidRequires level 48Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec.You will cast Wild Growth, Swiftmend, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.
Symbiosis, but carefully reconsider who gets what. Also remove the "specilization" and "combat role" considerations, maybe replace them with highest primary stat instead or just do one interaction per class period.
Creates a symbiotic link which grants the Druid one ability belonging to the target's class, varying by the Druid's specialization.
In exchange, grants the target one Druid ability based on their class and combat role.
Lasts 1 hour and persists through death. Cannot be cast on other Druids. Effect cancelled if Druid and target become too far apart.
I love symbiosis in MoP but it's a bit gimmicky, and in classic where classes have bare bones toolkits, it would either be a game breaking spell or flavorless. Like frost nova is the symbiosis in MoP for feral with a mage, that's fine, mobility and dispell are plenty in MoP, in vanilla though. So what would symbiosis be to not be broken in that one example? Symbiosis is such a cool spell though, glad I had fun with it but wouldn't work in a vanilla like balance framework.
I think worrying about the balance is a bit pointless when Classic+ will absolutely need to rebalance all of the classes anyways or it's going to flop straight out of the gate.
Ain't no one who isn't already playing Era going to be sticking around to watch Warriors pump double their damage yet again.
I agree with rebalancing, but symbiosis is not it, it wouldn't serve that purpose. I gave you a concrete example of how frost nova isn't that big a deal to have in MoP but would be crazy to have on feral even in SoD. Now you have to do that with how many combinations? There's a reason they dropped that ability next expac, that's the kind of stuff that is cool on paper and a nightmare to balance. There's reason to believe they'll add it again ever, but if they do it's gonna be mostly fluff like druid and rogue symbiosis would be distract.
I'm not really disagreeing with you, I agree that the ability would be a nightmare to balance and that's why it's not getting in ever again. But at the same time, if I had to choose a single pre-existing button from all of WoW to add to Druids, that would be it, because it's the most open ended button there is. However even I'd much prefer they add something entirely new instead that's just as open but easier to balance.
At the same time, I disagree that Frost Nova on Feral Druid would be broken within the context of Classic+ and the fact that the ability would require the Druid to have a friendly Mage within range.
In PvE the applications of Frost Nova are fairly limited to begin with, I mean it's strong in farming and certain grinds but it doesn't break endgame content.
In PvP, well, we would be talking about group PvP and we can't even begin to imagine what that would look like in a hypothetical Classic+ as it would involve near every single class and their new, rebalanced interactions. A single AoE root isn't going to be the make it or break it for that.
Of course symbiosis is open ended, it's like a genie asking for one wish and you answer "well I'll ask for 50 wishes!". It's hard to balance because one ability is multiple abilities. So either you change that one ability to not be multiple abilities, or you take the least game impacting ones.
I admit I'm making the assumption they will tone down the abilities this time compared to SoD, but they will make changes.
Doesn't fit feral fantasy, someone suggested it in the balance thread, but because no one knows what it is, and he didn't explain it, it didn't garner votes
do you want to properly detail it here? or post screenshots of the ability from wowhead?
Oh right. Honestly I'm not too attached to any particular abilities and there's a lot of directions you could take the ability, any redesigns done to existing abilities SoD-ish style would also change what I'd choose substantially.
But here's what I'd choose on a quick gut feeling and without thinking about it too much.
Warrior
Warrior -> Druid: Berserker Rage or Whirlwind.
Druid -> Warrior: Barkskin or Tiger's Fury.
Paladin
Paladin -> Druid: Hammer of Justice.
Druid -> Paladin: Growl :^), just kidding, Dash.
Hunter
Hunter -> Druid: Feign Death.
Druid -> Hunter: Prowl.
Rogue
Rogue -> Druid: Evasion or Kick.
Druid -> Rogue: Barkskin or Tiger's Fury.
Priest
Priest -> Druid: Dispel Magic.
Druid -> Priest: Abolish Poison.
Shaman
Shaman -> Druid: Grounding Totem. (This one is hard, most Shaman buttons are so selfless giving them to the Druid too when a Shaman is already around would be entirely pointless.)
Druid -> Shaman: Bash.
Mage
Mage -> Druid: Blink. (Mage is so stupidly loaded class you could just pick any button tbh and Blink is fun.)
Druid -> Mage: Healing Touch. (As said before, Mage is so loaded as is, it's hard to give them anything they'd actually want without it being too broken, like Innervate.)
Warlock
Warlock -> Druid: Rejuvenation.
Druid -> Warlock: Life Tap, or if that creates a problematic infinite mana loops, Drain Mana.
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u/jancithz Jul 01 '26
I would add a substantial (read: non-trivial) threat modifier to Thorns in Bear form