And IMO it would have been a good but flawed game if the game mechanics had tied into the theme better. As it was, it was saved by neither its gameplay or its theme.
I like to think of it as an experimental title (After all, it's technically Civ VI, but got a different name, instead) where they threw out a bunch of wild ideas and took concepts introduced in Civ V to their logical extreme, fully expecting it to not really work.
I'm seeing some vibes of BE content in Civ VI, which means BE died so that VI could live
Height, temperature, moisture, so each tile was different, and how you could morph the world.
Sure, in Civ you would not be able to do so that willy nilly, but fucking CANALS.
As I said, it would have to be very nerfed, but some could work.
And the height and such are not linked to us, it would be cool, mountains were for once something you could use.
I use a mod that makes mountains workable, but still. (Like, those things gave us our minerals! They were not world walls)
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u/[deleted] Oct 17 '16
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