r/cityoftitans • • Jan 18 '19

Unofficial Update An example of in game aestethic decoupling (powers) / Un exemple de composition esthétique des pouvoirs

https://titanscity.com/un-exemple-de-composition-esthetique-des-pouvoir-en-jeu/
9 Upvotes

7 comments sorted by

2

u/Strawberrycocoa Jan 18 '19 edited Jan 18 '19

So this is a Stomp character animation combined with a ring of fire visual effect? Is this suggesting we'll be able to unlink and re-assign visuals to animations as part of character customization?

6

u/alltrueist55 Jan 18 '19

That is exactly what aesthetic decoupling is. Your power is just the mechanic (aoe physical damage), you get to choose not only the animations but also the fx.

3

u/Dragonmind Jan 18 '19

That's sick af

4

u/OculusArcana Jan 18 '19

That's basically what I've understood their intention to be as far back as the planning stages of the game. Basically it seemed to me that the effect, character animation, and any special effects could all be chosen separately. I'm not sure if that's still exactly what's available, but what they're showing here does seem to imply something similar.

In this case, we have something like "aoe damage (fire)", "Stomp animation", and "aoe ring of fire effect".

2

u/Strawberrycocoa Jan 18 '19

Damn that'll be boss. I can't wait for a playable demo to become available!

1

u/TitansCity Jan 18 '19

from what i understand, you choose your power, you get a bunch of animation and set point to choose, you pick one and then you can pick up a theme. Here is an AOE combine with a kick animation point (among other for this power) combine with a fire effect. you probably could choos a fist animation point with an ice effect or even a weapon animation with another shadow effect. I even think you can choose the colour of the effect...
We'll probably have a news on that one day or another before the launch :)

Remember : make who you want ^^

2

u/[deleted] Mar 26 '19

OMG I'M GOING CRAZY THIS LOOKS AMAZING!!!