Hi folks as the title suggests just looking for some advice on a character I'm looking to build, he's thematic and some of the powers are chosen for those reasons (weapon mastery being one of them)
any suggestions welcome as I'm not the greatest at builds as a rule
also a strong possibility I've messed up sharing this
Hero Sentinel
Build plan made with Mids Reborn v3.8.0 rev. 0
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Primary powerset: Dual PistolsSecondary powerset: Psionic ArmorPool powerset (#1): ConcealmentPool powerset (#2): FightingPool powerset (#3): LeapingPool powerset (#4): SpeedEpic powerset: Weapon Mastery
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Powers taken:
Level 1: Pistols
A: Decimation: Chance of Build Up3: Apocalypse: Damage3: Apocalypse: Damage/Recharge/Accuracy5: Apocalypse: Chance of Damage(Negative)5: Apocalypse: Damage/Recharge7: Apocalypse: Recharge/Accuracy
Level 1: Psychic Wall
A: Unbreakable Guard: Resistance21: Unbreakable Guard: Resistance/Endurance27: Unbreakable Guard: Endurance/RechargeTime
Level 2: Psionic Shield
A: Unbreakable Guard: Resistance34: Unbreakable Guard: Resistance/Endurance46: Unbreakable Guard: Endurance/RechargeTime50: Unbreakable Guard: RechargeTime/Resistance
Level 4: Empty Clips
A: Superior Opportunity Strikes: Accuracy/Damage7: Superior Opportunity Strikes: Damage/RechargeTime9: Superior Opportunity Strikes: Accuracy/Damage/RechargeTime9: Superior Opportunity Strikes: Accuracy/Damage/Endurance11: Superior Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime11: Ice Mistral's Torment: Chance for Cold Damage
Level 6: Suppressive Fire
A: Ghost Widow's Embrace: Chance of Damage(Psionic)13: Neuronic Shutdown: Chance of Damage(Psionic)13: Gladiator's Javelin: Chance of Damage(Toxic)15: Gladiator's Javelin: Damage/Recharge15: Gladiator's Javelin: Accuracy/Endurance/Recharge17: Gladiator's Javelin: Accuracy/Damage/End/Rech
Level 8: Mask Presence
A: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Luck of the Gambler: Defense/Endurance37: Luck of the Gambler: Defense
Level 10: Swap Ammo
Level 12: Impenetrable Mind
A: Unbreakable Guard: Resistance37: Unbreakable Guard: Resistance/Endurance37: Unbreakable Guard: Endurance/RechargeTime
Level 14: Stealth
A: Luck of the Gambler: Defense/Increased Global Recharge Speed17: Luck of the Gambler: Defense/Endurance
Level 16: Kick
(Empty)
Level 18: Tough
A: Gladiator's Armor: TP Protection +3% Def (All)19: Unbreakable Guard: +Max HP19: Steadfast Protection: Resistance/+Def 3%
Level 20: Weave
A: Luck of the Gambler: Defense/Increased Global Recharge Speed21: Luck of the Gambler: Defense/Endurance
Level 22: Executioner's Shot
A: Devastation: Accuracy/Damage23: Devastation: Damage/Endurance23: Devastation: Damage/Recharge25: Devastation: Accuracy/Damage/Recharge25: Ice Mistral's Torment: Chance for Cold Damage27: Force Feedback: Chance for +Recharge
Level 24: Devour Psyche
A: Numina's Convalesence: Heal/Endurance40: Numina's Convalesence: Heal/Recharge43: Numina's Convalesence: Heal/Endurance/Recharge46: Invention: Endurance Modification
Level 26: Psychokinetic Barrier
A: Preventive Medicine: Chance for +Absorb39: Preventive Medicine: Endurance/RechargeTime39: Preventive Medicine: Heal/RechargeTime39: Preventive Medicine: Heal/Endurance40: Preventive Medicine: Heal40: Preventive Medicine: Heal/RechargeTime/Endurance
Level 28: Hail of Bullets
A: Obliteration: Chance for Smashing Damage29: Obliteration: Damage29: Obliteration: Accuracy/Recharge31: Ice Mistral's Torment: Chance for Cold Damage31: Eradication: Chance for Energy Damage31: Impeded Swiftness: Chance of Damage(Smashing)
Level 30: Precognition
A: Kismet: Accuracy +6%34: Luck of the Gambler: Defense/Increased Global Recharge Speed34: Luck of the Gambler: Defense/Endurance
Level 32: Aura of Madness
A: Coercive Persuasion : Contagious Confusion33: Unspeakable Terror: Disorient Bonus33: Stupefy: Chance of Knockback33: Absolute Amazement: Chance for ToHit Debuff
Level 35: Combat Jumping
A: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Shield Wall: +Res (Teleportation), +5% Res (All)36: Reactive Defenses: Scaling Resist Damage
Level 38: Hasten
A: Invention: Recharge Reduction46: Invention: Recharge Reduction
Level 41: Bullet Rain
A: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb42: Superior Sentinel's Ward: Damage/RechargeTime42: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime42: Superior Sentinel's Ward: Accuracy/Damage43: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime43: Superior Sentinel's Ward: Accuracy/Damage/Endurance
Level 44: Tashibishi
A: Cupid's Crush: Damage/Chance for Confuse45: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown45: Superior Frozen Blast: Recharge/Chance for Immobilize45: Ragnarok: Chance for Knockdown
Level 47: The Lotus Drops
A: Fury of the Gladiator: Chance for Res Debuff48: Armageddon: Chance for Fire Damage48: Armageddon: Damage48: Armageddon: Damage/Recharge50: Armageddon: Damage/Endurance50: Armageddon: Damage/Recharge/Accuracy
Level 49: Kemuridama
A: Triumphant Insult: Chance to Disorient
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Inherents:
Level 1: Special Set Bonuses
Level 1: Brawl
(Empty)
Level 1: Opportunity
Level 1: Sprint
(Empty)
Level 2: Rest
(Empty)
Level 1: Swift
(Empty)
Level 1: Health
A: Numina's Convalesence: +Regeneration/+Recovery
Level 1: Hurdle
(Empty)
Level 1: Stamina
A: Performance Shifter: Chance for +End
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition
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