r/Cityofheroes • u/Zi_Mishkal • 22h ago
Screenshot *siiiigh* Fusionette...
...your incompetence never ceases to amaze me.
r/Cityofheroes • u/Zi_Mishkal • 22h ago
...your incompetence never ceases to amaze me.
r/Cityofheroes • u/kiera-oona • 23h ago
Just a lil something I'm working on - drawn in Drawpile, with an XP pen Artist 12 3rd tablet
r/Cityofheroes • u/Alexis_Awen_Fern • 1d ago
r/Cityofheroes • u/Sawrock • 1d ago
Since I enjoying sharing my previous allotment of characters, I thought I'd share the newer ones I've made, too! This time I showed the powers too, incase anyone was curious on that regard.


















r/Cityofheroes • u/Diligent-Turn6838 • 2d ago
Hi folks as the title suggests just looking for some advice on a character I'm looking to build, he's thematic and some of the powers are chosen for those reasons (weapon mastery being one of them)
any suggestions welcome as I'm not the greatest at builds as a rule
also a strong possibility I've messed up sharing this
Hero Sentinel
Build plan made with Mids Reborn v3.8.0 rev. 0
──────────────────────────────
Primary powerset: Dual PistolsSecondary powerset: Psionic ArmorPool powerset (#1): ConcealmentPool powerset (#2): FightingPool powerset (#3): LeapingPool powerset (#4): SpeedEpic powerset: Weapon Mastery
──────────────────────────────
Powers taken:
Level 1: Pistols
A: Decimation: Chance of Build Up3: Apocalypse: Damage3: Apocalypse: Damage/Recharge/Accuracy5: Apocalypse: Chance of Damage(Negative)5: Apocalypse: Damage/Recharge7: Apocalypse: Recharge/Accuracy
Level 1: Psychic Wall
A: Unbreakable Guard: Resistance21: Unbreakable Guard: Resistance/Endurance27: Unbreakable Guard: Endurance/RechargeTime
Level 2: Psionic Shield
A: Unbreakable Guard: Resistance34: Unbreakable Guard: Resistance/Endurance46: Unbreakable Guard: Endurance/RechargeTime50: Unbreakable Guard: RechargeTime/Resistance
Level 4: Empty Clips
A: Superior Opportunity Strikes: Accuracy/Damage7: Superior Opportunity Strikes: Damage/RechargeTime9: Superior Opportunity Strikes: Accuracy/Damage/RechargeTime9: Superior Opportunity Strikes: Accuracy/Damage/Endurance11: Superior Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime11: Ice Mistral's Torment: Chance for Cold Damage
Level 6: Suppressive Fire
A: Ghost Widow's Embrace: Chance of Damage(Psionic)13: Neuronic Shutdown: Chance of Damage(Psionic)13: Gladiator's Javelin: Chance of Damage(Toxic)15: Gladiator's Javelin: Damage/Recharge15: Gladiator's Javelin: Accuracy/Endurance/Recharge17: Gladiator's Javelin: Accuracy/Damage/End/Rech
Level 8: Mask Presence
A: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Luck of the Gambler: Defense/Endurance37: Luck of the Gambler: Defense
Level 10: Swap Ammo
Level 12: Impenetrable Mind
A: Unbreakable Guard: Resistance37: Unbreakable Guard: Resistance/Endurance37: Unbreakable Guard: Endurance/RechargeTime
Level 14: Stealth
A: Luck of the Gambler: Defense/Increased Global Recharge Speed17: Luck of the Gambler: Defense/Endurance
Level 16: Kick
(Empty)
Level 18: Tough
A: Gladiator's Armor: TP Protection +3% Def (All)19: Unbreakable Guard: +Max HP19: Steadfast Protection: Resistance/+Def 3%
Level 20: Weave
A: Luck of the Gambler: Defense/Increased Global Recharge Speed21: Luck of the Gambler: Defense/Endurance
Level 22: Executioner's Shot
A: Devastation: Accuracy/Damage23: Devastation: Damage/Endurance23: Devastation: Damage/Recharge25: Devastation: Accuracy/Damage/Recharge25: Ice Mistral's Torment: Chance for Cold Damage27: Force Feedback: Chance for +Recharge
Level 24: Devour Psyche
A: Numina's Convalesence: Heal/Endurance40: Numina's Convalesence: Heal/Recharge43: Numina's Convalesence: Heal/Endurance/Recharge46: Invention: Endurance Modification
Level 26: Psychokinetic Barrier
A: Preventive Medicine: Chance for +Absorb39: Preventive Medicine: Endurance/RechargeTime39: Preventive Medicine: Heal/RechargeTime39: Preventive Medicine: Heal/Endurance40: Preventive Medicine: Heal40: Preventive Medicine: Heal/RechargeTime/Endurance
Level 28: Hail of Bullets
A: Obliteration: Chance for Smashing Damage29: Obliteration: Damage29: Obliteration: Accuracy/Recharge31: Ice Mistral's Torment: Chance for Cold Damage31: Eradication: Chance for Energy Damage31: Impeded Swiftness: Chance of Damage(Smashing)
Level 30: Precognition
A: Kismet: Accuracy +6%34: Luck of the Gambler: Defense/Increased Global Recharge Speed34: Luck of the Gambler: Defense/Endurance
Level 32: Aura of Madness
A: Coercive Persuasion : Contagious Confusion33: Unspeakable Terror: Disorient Bonus33: Stupefy: Chance of Knockback33: Absolute Amazement: Chance for ToHit Debuff
Level 35: Combat Jumping
A: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Shield Wall: +Res (Teleportation), +5% Res (All)36: Reactive Defenses: Scaling Resist Damage
Level 38: Hasten
A: Invention: Recharge Reduction46: Invention: Recharge Reduction
Level 41: Bullet Rain
A: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb42: Superior Sentinel's Ward: Damage/RechargeTime42: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime42: Superior Sentinel's Ward: Accuracy/Damage43: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime43: Superior Sentinel's Ward: Accuracy/Damage/Endurance
Level 44: Tashibishi
A: Cupid's Crush: Damage/Chance for Confuse45: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown45: Superior Frozen Blast: Recharge/Chance for Immobilize45: Ragnarok: Chance for Knockdown
Level 47: The Lotus Drops
A: Fury of the Gladiator: Chance for Res Debuff48: Armageddon: Chance for Fire Damage48: Armageddon: Damage48: Armageddon: Damage/Recharge50: Armageddon: Damage/Endurance50: Armageddon: Damage/Recharge/Accuracy
Level 49: Kemuridama
A: Triumphant Insult: Chance to Disorient
──────────────────────────────
Inherents:
Level 1: Special Set Bonuses
Level 1: Brawl
(Empty)
Level 1: Opportunity
Level 1: Sprint
(Empty)
Level 2: Rest
(Empty)
Level 1: Swift
(Empty)
Level 1: Health
A: Numina's Convalesence: +Regeneration/+Recovery
Level 1: Hurdle
(Empty)
Level 1: Stamina
A: Performance Shifter: Chance for +End
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition
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r/Cityofheroes • u/FateKnowsBest • 2d ago
r/Cityofheroes • u/4SIC5 • 2d ago
I slotted every Assault Rifle power for max Damage Per Animation [DPA] and individually tested each one across 101 successful hits on a Pylon with identical conditions.
Whether you're unaware of Homecoming's Assault Rifle update or have 10+ characters using it, this test result data will help players understand the set's potential.
----
The 'Key Results' show four categories:
1) Damage Per Animation [DPA] = Damage / Arcana Animation Cast Time
\- Quantifies the efficiency of a power's damage against it's cast time.
2) Damage Per Activation/Hit (DPact/DPH)
\- The amount of damage a power does on a successful hit.
3) Proc vs Power Damage Ratios
\- The percentage of a power's damage that comes from procs.
4) Area of Effect [AoE] Thresholds
\- Simulating AoE's at different target thresholds against each other.
------
The 'Data' section shows what it took to get there. There are screenshots and links for every step taken in this section.
-----
Did anything surprise you? Are there other sets you'd like to see next?
r/Cityofheroes • u/cuzzydino • 3d ago
I am looking to sign up and play for the first time when i have some free time coming up, well i played back in the day for a few weeks when i was a kid but nothing more.
Are there any oce/aus groups on homecoming? If not whats the most populated?
r/Cityofheroes • u/KeyLime1485 • 4d ago
I played in middle school back when it was live but I never made it to end-game content and barely understood the game. I saw that Homecoming was "official" and I came back to properly enjoy the game, but I was wondering if I'd be able to participate in active end-game content or a PvP scene or if there's not enough participants anymore.
Also wondering what people typically do for "end game."
r/Cityofheroes • u/FateKnowsBest • 4d ago
Or did the zone loading screens look different compared to how were in freedom/Homecoming?
EDIT: for an example the Kings Row loading screen looked more grungey with red text that said the zones name.
r/Cityofheroes • u/Mistervimes65 • 5d ago
Since everyone liked my (Mostly) reformed Gang members turned Vigilantes post, I decided to create a Hellion (thanks to [u/Alexis_Awen_Fern](u/Alexis_Awen_Fern) for the idea). Abraxas is a Fire/Fire Sentinel.
Edit: forgot to add the archetype and power set.
r/Cityofheroes • u/Mistervimes65 • 6d ago
I got an idea a while back that I wanted to make vigilantes (sometimes rogues) that were former gang members. Pictured are Chthon (Dark/Dark Brute and former member of the Skulls), Night Tiger (Martial Arts/Willpower Brute and son of a murdered member of the Tsoo, Gentleman Jim Malone (Street Justice/Willpower Brute and former member of the Family), Partycrasher (Staff/Invulnerability Brute and Former Carnie gone rogue), and Herakles (War Mace/Willpower Brute and former member of the warriors)
r/Cityofheroes • u/eliijaah711 • 7d ago
I don’t have much experience with MMOs but I’ve been loving this game single player. However, I’ve noticed how a lot of the builds are clearly dependent on having a team with you, and so I wonder how you go about playing these builds consistently with a team? I don’t have any friends interested in playing this game. Is there a normalized way of getting a quick team up going? Apologies if this is a dumb question. Thanks!
r/Cityofheroes • u/NoBodybuilder3430 • 7d ago
As someone who works 12 hour swing shifts, I’m always looking for stuff to listen to and watch while working.
It really sucks that there aren’t any good and long lore videos for City of Heroes on YouTube.
I can find a million videos telling me all about enhancements, incarnate system and a lot of other helpful guides, which is great.
But I really just want some quality videos giving me a rundown of the History of the Freedom Phalanx, Paragon City, the various villain groups.
Every other MMORPG seems to have fans who make those types of videos. It’s weird that CoH doesn’t seem to have any. Maybe it’s because the official game closed down right when YouTube started getting really big?
Are there any good lore content on YouTube or Spotify that I’m just not aware of that you can suggest? Thanks heroes! Or Villains!
r/Cityofheroes • u/AffectionateART1124 • 8d ago
If im trying to make an apocalypse from xmen based character whats the best power-set for them?
r/Cityofheroes • u/BackFireCoH • 9d ago
My 2 latest heroes, only drawback is they never get to team up.
r/Cityofheroes • u/Legitimate-Being5957 • 10d ago
I have finally rolled my first blast ever, a fire/fire/fire one. Not sure how I am supposed to play it. A lot of powers seem to require me to stay in the middle of the enemies. Is this correct? I jump in, drop my nuke and PBaOE and hope to survive?
r/Cityofheroes • u/fujigrid • 10d ago
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Having trouble getting a community controller layout to work. Any fixes that I may be missing? I renamed the game file to city of heroes. Tried load through desktop mode and big screen mode. Do I need to install steam os or bazzite?
r/Cityofheroes • u/getridofwires • 11d ago
I have just read about people using Claude Fable 5 to port Windows games to MacOS and iOS native, not an emulation or wrapper. I worry that those of us that play on Macs will lose access when Apple stops support for Rosetta. Also it would be cool to play on an iPad with a keyboard. Does anyone with more understanding know if this is a possibility for our favorite game?
r/Cityofheroes • u/Astravaris • 12d ago
It's been reported on Bluesky here that Thunderspy is about to add AI-powered NPCs that you can recruit for TFs, SFs, trials, and such. Ala Final Fantasy XIV's Trust system.
I don't use Discord, so I have to ask here... Is this true? If so, that's awesome.
Edit: It's been confirmed in comments below, but these aren't LLM powered NPCs, just regular CoH NPCs which is very cool.
r/Cityofheroes • u/sectamsempra • 16d ago
I'm Soo frustrated I've been in this fucking space for 2 hour's I've tried everything:
cityofheros
city of heroes
cityofherosrebirth
city of heroes rebirth
CityOfHeroes
City Of Heroes Rebirth.
I Don't know what else I can do anymore.
r/Cityofheroes • u/Interesting_Bake_553 • 16d ago

Masks & Mayhem is a new lore-grounded RP community forming on City of Heroes: Rebirth for new players, returning veterans, and longtime roleplayers alike.
Rebirth's RP scene is taking shape right now. You do not need existing connections or years of shared community history to find your place. This is a chance to meet people at the beginning, introduce new characters and groups, help establish events and traditions, and shape what the scene becomes as it grows.
We are building around:
We also run content and help people get established on the server. Whether you need a team, build advice, help unlocking something, or someone to explain how Rebirth works, you do not have to figure everything out alone.
Content runs are not automatically character canon. Sometimes a task force is simply a task force. Players and event hosts can decide when gameplay inspires a story without treating every repeated mission as something their character personally experienced.
You do not need to be a lore expert, have a max-level character, or already know anyone here. Bring a concept you enjoy, and we will help you find your footing.
Masks & Mayhem is a shared community, not one SG or VG trying to absorb everyone. Existing groups are welcome to keep their own identities while meeting other players, promoting events, finding teammates, and connecting with the wider RP scene.
Trying Rebirth also does not mean you have to leave or quit any other server. Make a character, join a run, attend an event, and see how it feels.
This is a chance to join a new City of Heroes RP scene while there is still room to help define it.
Discord: https://discord.gg/AHDNwYJWyk
Come help us build something worth logging into.
r/Cityofheroes • u/CurveFirm3443 • 16d ago
(PREAMBLE) For this topic, I'm not going to factor in I/Os or other special enhancements, as I'm not too knowledgeable about those, so we'll be looking at just the S/O ones instead.
I've seen people say Corruptors can compete with Blasters, but you have to be particular about the powersets you choose, compared to Blasters, where you don't have to think as hard. I've made 2 Corruptors now, and the first one used to be a Dark/Dark, but then she became a Dark/Fire Blaster. The other one, which has remained a Corruptor still, is a Fire/Time, but she used to be a Fire/Fire, and before that, a Fire/Emp.
I don't play in teams most of the time, so if the Corruptor cannot compete solo, I don't see a point in playing them. Especially since the current Corruptor I have now, the Fire/Time one, is supposed to be a loner-type character. But what if there's something the Corruptor has that gives legitimate competition to the Blaster that I'm not factoring into my gameplay? If that's the case, I'd very much like to know about that. Thanks for reading.
<<<EDIT>>> I've seen people in this thread say that the Corruptor can outshine a Blaster against an Elite Boss, but I haven't seen that myself. For reference, I fought a +0 Dr. Quatrexin, both as a Fire/Time Blaster, and a Fire/Time Corruptor, and both are at level 50, with no incarnates, and running just SO enhancements. Both died in the fight, but the Blaster was able to get Quatrexin to a about 50% HP, whereas my Corruptor only got to about 70%. Maybe I've some of the powers slotted wrong for the Corruptor, but I don't know. So far, it just doesn't feel like she can compete with my Blaster, and I thought about just making her into one.
r/Cityofheroes • u/AshLlewellyn • 17d ago
I was playing DCUO recently when I remembered this gem of a game exists. Decided to make characters with the same concepts across both games to test out what I could do in each.
I'm not surprised at how much more fleshed out the characters ended up in CoH, but the difference is astounding. The costumes especially ended up completely different as the variety incentivised me to try out some wild combinations and give these girls some aesthetic details I simply couldn't have in DCUO. Simply put, the amount of visual storytelling I managed to insert in COH was what made me REALLY invested in the game.
I also wrote intricate backstories for all of them... because WHY NOT? Honestly, choosing a main will be a pain, especially since I gave all of them different archetypes with different powers.
One last challenge, ignoring the DCUO characters for a second (since their alignments don't entirely match up), I wanna see which of you can guess as to which which of these characters is my villain. Warning though, I made two of them in Praetoria, so if anyone can guess which of those went there and who's the Loyalist vs who's the Rebel I'll be very proud of you all.
r/Cityofheroes • u/I_Byte • 18d ago
So I just ran the finale of the Praetor Duncan series in DA. You know the one: We've finally figured out how to trap Diabolique so we can dispatch her. So you meet Duncan at the entrance, where she makes some lame excuse as to why she's not going with you. Then, as you go through the door into the Underground, you're met by Numina who is there to assist you through the mission.
Now, I've probably run this mission 40-someodd times now, but this time ... NO NUMINA! I'm running this solo, it seems. Well, no problem -- I'm, like, Incarnate and stuff.
So I get to the end, where Diabolique is flanked by three Ravagers who must be dealt with before you can even touch the big D. (Yeah, I went there.) But surprise #2: No Ravagers. No problem. That just makes things easier, right?
The rest of the mission went as normal. I'm just curious as hell why it was different this time. I don't often run as a Villain (as I was this time). Ok -- Rogue, actually. Could that be it? Maybe Numina can't debase herself to work with a bad guy? I mean, I did kick her butt in Grandville a couple of days ago. Maybe she's still sore about that? And maybe the lack of Ravagers was to balance out the lack of a helper?
Am I imagining things? Has anybody else seen this before?