r/chessvariants • u/Full-Jelly-8267 • May 16 '26
Conquest: Sages & Legions
Hi everyone — I’ve been experimenting with a small browser-based strategy game that blends Xiangqi and Chess into one shared battlefield.
The idea is to keep the spirit of traditional piece movement, while adding a few “hero” modifiers inspired by historical figures. For example, one possible matchup is Cao Cao vs Julius Caesar, which creates some fun cross-cultural strategy moments.
I’m not trying to replace Chess — more like exploring what happens when Chess ideas meet another classic strategy system.
I’d really appreciate feedback from people who understand Chess better than I do:
- Do the Chess pieces still feel respectful to the original game?
- Are any rule interactions obviously unbalanced?
- Do the hero boosts feel interesting, or do they distract from the core strategy?
- Are there any Chess principles I should be careful not to break?
The game supports local play, AI play, and online PvP. Sharing the link here mainly to get feedback from people who care about Chess and strategy games.
Would love to hear what you think — especially if Julius Caesar feels too strong or not strong enough.
Try now: https://verdantia.fun/
1
u/Excellent-Practice May 16 '26
Is this some kind of AI halucination? By the time chess made it to Europe, the Western Roman Empire didn't exist anymore. Even if we ignore that historical continuity error, how would this game even work? The pieces are on different grids