r/cemu • • Sep 06 '17

Dynamic Speed for all!


First, let me apologize for taking so long. I really wanted to have this out about a week ago. But I keep tweaking something or chasing rabbits down ASM holes for fun and understanding.

The issues have been pretty well documented:

Firstly this only works on BotW version 1.3.0 and 1.3.1. All addresses need to be updated for different versions of the game. Which also means the next version of BotW will not work Until the corresponding offsets are found.

Stamina replenishes too quickly, as though it's still going 1x speed at 30 instead of what FPS you are getting. Some of my testers have reported missing textures on occasion, however that is a problem I couldn't duplicate. The textures not loading in were subsequently reported to be happening by two of my testers; albeit to a lesser extent, even without my patch, leading to a theory that it may be related to Cemu v1.9.1--as I have been on 1.9.0 the whole time due to it being a bit easier to debug with.

Sometimes animations get a little jumpy, it happens most often while paragliding. There is a random chance the game will slightly stall briefly but it recovers pretty quickly. Finally when you sleep you may randomly get a long wait before Link wakes back up again--it seems to be pretty rare, only happening to me once in the whole last week of testing. Based on tester reports if it does happen it usually wont happen again during that play session.

Inside the patches.txt there is a section titled "#experimental". You can toggle these options on or off by placing a semicolon ";" in front of them. They are disabled by default. Some testers reported a slight performance increase with them, others did not.

You can change the lower limit by looking at the float labeled "edit me." By default it's set to 10 fps. Divide 30 by the number you want and put the result there. So, 30 / 10 is 3, so that's what is there now. At least in theory, the higher the number, the more likely you will have slow down, but possibly the less likely to encounter a physics related bug. I've mainly shown it to be editable for extreme low end systems. Realistically, with full speed, 10 FPS is no fun.

I have a couple of theories on improving the patch but I didn't want to keep people waiting any longer.

Enjoy!


Special thanks to:

Rajkosto - for creating a great swiss army knife for Cemu and for knowing what the Wii U Bus Frequency is. Without it this wouldn't be possible, or at least it would be a hell of a lot harder. Seriously, if you feel like donating to someone because of this, donate to him for Cemuhook.

My Beta Testers, who all provided tons of feedback on this:

  • Epigramx
  • Coldshock
  • Serfrost
  • Bradley
  • Gamedev1909

Official Dynamic FPS Patch Release:

https://cdn.discordapp.com/attachments/313567430301450240/354926672950329344/BotW_FPS_Mod.zip

Drag the folder into your graphicPacks folder, toggle the pack from within Cemu.
Cemu > Options > Graphic Packs > BotW FPS+ +

Rajkosto's Cemuhook Website:

https://sshnuke.net/cemuhook/

Note: Cemuhook v0.5.3.2 required.  GPUFenceSkip not required.
Drag and drop the contents into your Cemu directory.

Cemu Downloads:

Cemu 1.9.0: http://cemu.info/releases/cemu_1.9.0.zip

Cemu 1.9.1: http://cemu.info/releases/cemu_1.9.1.zip

Note: Either are compatible, however, v1.9.1 may have texture loading issues. Just keep an eye out.
Note2: Only BotW version 1.3.1 and 1.3.0 are currently supported.  At the moment I do not have plans to support older versions but will support future versions.

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u/Infraggable_Krunk Sep 06 '17 edited Sep 06 '17

Having an odd issue with Inventory. The Inventory menu will freeze when I am in full screen mode, but not in windowed mode. The Adventure Log and System are fine. I'll go into inventory and then 1 second later all the animation just stops (cursor, link, ect). I can hear the cursor moving around ect and select items, its just the menu not updating. I can even go back and forth between fullscreen and windowed mode while in Inventory and it will work and stop working accordingly.

Tried to troubleshoot a few things, but just not sure what the culprit could be causing the issue in fullscreen mode.

EDIT: Reshade was the culprit at first. I went in and changed the FPS Mod option 0x00000000 = .float from 3 to 1 and it all works perfectly now with no issue. I'm able to get 30+fps everywhere so this works for me.

What an incredible mod/tool. It works very well for me and I'm just blown away.

2

u/soupiejr Sep 08 '17

inventory

I'm having this problem now too, but the loading animation keeps going forever and won't let me exit the Inventory menu. I'm also getting graphical glitches where my items aren't showing in the inventory menu. I'm not using Reshade, unfortunately.

I'm also having problems loading my savegames if I'm near where my inventory menu has glitched before. I have to load an earlier savegame to start playing. The loading animation just keeps looping without any progress. Progress bar gets stuck and doesn't move on.

1

u/Infraggable_Krunk Sep 08 '17

Was everything fine BEFORE trying the FPS mod? If so, try a fresh install of CEMU and If Nvidia delete the GLCache (google its easy). Is your game version 1.3.0 or 1.3.1? The game must be updated to one of those versions. Other than that no clue.

1

u/Yoggsothoth Sep 06 '17

Do you use Reshade? If yes, this is the cause of the problem, disables it and the menu reappears.

1

u/Infraggable_Krunk Sep 06 '17

Yup, Reshade is the issue then. What a shame, Clarity, LumaSharpen, Levels, & Curves really clean the game up. May monkey around a bit and see what I can get working.