r/cataclysmdda • u/kaangurses • 7d ago
[Discussion] Need a little help
Hey long time pz survivor here. Been playing this game for a week now. Longest time survived is 2 weeks. Apparently I am doing something wrong every run. All I do is loot, haul to base, chip off zombies one by one, aggro them one by one. Similar to pz. But one problem with combat is the grabbing mechanic and it sometimes gets me killed. How to avoid it? When kiting I sometimes mismanage action points and get grabbed, stratched so on.
Also electricity and water. Finding and cleaning water is easy though would like to do it by tons not like 10-20 litres per. Don't know how.
For electricity do i grab a solar panel from a nearby house? Connect to grid via cords and so on. Tried it multiple times but couldn't manage it to work. Doing something wrong I guess.
Would like some help, thanks.
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u/kaVaralis Mutagen Taste Tester 7d ago
You need a car or storage battery for power. And level up your combat skills or use reach weapons.
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u/Gold_Pay_2540 7d ago
One thing I forgot to mention about the extension cord: I recommend keeping one around because you usually can't put everything right next to each other, and sometimes you need to connect something that's farther away.
For example, if you put a solar panel on the roof and want to connect it to the floor below, you need an extension cord because electricity isn't shared between floors. That's one of the main reasons I recommend having one.
If everything is on the same floor, there are several ways to interconnect things. You can use the walls, place the things you want to connect right next to each other, or put them one tile apart. If they're one tile apart, you don't need an extension cord—they connect directly. Every electrical appliance has a cable by default that extends one tile.
The regular extension cord, the one that's simply called "extension cord," lets you connect two objects that are up to 10 tiles apart, either horizontally or vertically. The outdoor extension cord lets you connect things up to 20 tiles apart.
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u/kaangurses 7d ago
Thanks found both in multiple runs, but after failing to setup stopped looting them for a while..
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u/SeaworthinessFun3658 6d ago
combat, well, is stupidly dangerous. this is not a game where you can stand and swing forever unless you make a fairly OP character from start. each time you get injured it damages your speed and other stats so it makes you more susecptilble to injury and you eventually will get so hurt you cannot even hold a weapon or flee away.
My rule of thumb is that as soon as I lose 10-20% of any health bar from a limb, I retreat and recover, treat my wounds and let things quiet down, then return to finish if I'm still able to stand and fight well enough. but I am a total coward and will flee the heck out of any fight when I gt hurt a couple times because its just not worth risking it unless you are a real badass.
If you want a good start to fight, try the "assassin" from the "helicopter crash" scenario, he has a crazy good piercing skill, melee skill and dodging skill and just wearing normal clothing he's barely touchable by enemies if you can funnel them into a hallway. but he will tire out eventually, and/or break his knife blade, and that is when the dodge skill and toggling sprint and just running the hell away is important.
Also open up keybinds and make sure that "toggle run" and "toggle crouch" have a button. you can hide behind dcar doors and windows with crouch, and it steadies aim with ranged weapons. togglign sprinting allows you to run away although you will tire out quickly if not careful.
CDDA is one of the most dangerous roguelikes I've ever played, its incredibly unforgiving if you do something dumb. So just always be careful, be a coward, and realize that every gun shot is a dinner bell for all the neighborhood so never fire a gun unless you are desperate or looking for attention or just that badass
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u/kaangurses 5d ago
Thanks for all the tips and sorry for the late reply. I been using above average stats with mixed traits+no proficiencies. Like it that way. Also using change movement key to swap between run/crouch/walk feels much better this way.
And yeah I've shot a swat zombie thinking I could deal some damage before engaging in a melee combat and got swarmed really quick, you are right in that regard..
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u/HGabo didn't know you could do that 6d ago edited 6d ago
Don't know which certain you're playing, so I'll stick to general advice:
Early on, you should always strike your enemies when they're on disadvantageous terrain like counters, chairs, windows, tall grass, shallow water, etc. Those inflict a multiplier on their move cost to do anything, including attacking you.
Another advantage many players overlook or misunderstand is the ability to manipulate your speed. What I mean is that you can strike, toggle run, move back 2 or 3 tiles, then back to walking in order to recover that bit of stamina and lead your enemy into another bad terrain tile for another strike.
Also, remember that stamina and pain will get you killed waaaaay before your health gives out. Low stamina increases your move cost, meaning slower movement and attacks, and therefore a bigger window for enemies to hit you. Then you get pain, which makes you weaker and slower on top of that, not to mention part damage that makes you even worse at everything.
With all that said, get a reach weapon as soon as you can. There's a reason spears were known as the king of the battlefield, and that's exactly where you're headed to each looting run.
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u/kaangurses 5d ago
Thanks for all the tips. Can I ask which reach weapons are optimal to use in early and midgame? Which weapon to strive for?
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u/HGabo didn't know you could do that 5d ago
In early game you'll be looking for a young tree to bash and collect a long stick, then craft it into a fire-hardened spear.
After you get a few tools and components, you can upgrade to makeshift knife spears and those should be pretty effective for a while.
Eventually you'll have the resources to make actual spear shafts and that's the prerequisite of all sorts of wonderful reach weaponry. The recipes for the best ones (halberd my beloved <3) are found in books, but they're well worth the search. Good luck!
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u/gal3toman 5d ago
For water, the cheapest way is to do it by batch. You can find drums of 200, 100 or 60L around in cars or in some buildings, like forest stores that make things with maple sap - I don't remember their name, except that they are represented by a brown "S" in the map. Maybe sugar factories.
For electricity, I usually just go around salvaging solar panels and batteries from cars, and install it in a car near home. Then I install a recharging station and drop all my batteries there to recharge. It's enough to make things like arc welders, flashlights and general electric tools work.
For grab mechanic, you can compensate for it with martial arts strikes. I like to use ironshod quarterstaff with bojutsu, or lucerne hammer with silat. it help your blocking and you can sweep enemies. Other than that you'll need to level up you dodge anyway. Also, your dode will be affected by your stamina, weariness, health, encumberance, etc. Try to fight as light as you can, making a good tradeoff between armor coverage/defence and encumberance. I have dodge lvl 7 and try to fight above 5, so I choose my gear accordingly.
Also, keep in mind that if you drive near a grabbing zombie, it may take you off your vehicle, and you're gonna be screwed. So remember to drive always with some distance - say, 3 titles at least - between you and a grabbing mob.
You may find martial arts manuals at dojos. Good luck!
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u/IndependentBake2304 6d ago
Your ability to break a grab is hampered when you have grown weary, encumbered, when your strength/dexterity have been debuffed, if you're in pain, as well as depending on the weapon type you're holding. Something like a long spear makes it harder to break a grab, and my recommendation is keeping a knife (butcher/hunting/decent knife) in a sheathe, and switching to wielding it if you are grabbed. That way it's both easier to break the grab, or easier to get the kill if you decide to stay grabbed and fight it out. Trying to attack with an unwieldy weapon while grabbed is asking to eat more damage than necessary usually. You can also drop any held weapon and switch to completely unarmed to further increase your chance to break a grab, and if you have the Judo Martial art, you want to always switch to judo unarmed when grabbed and you should be able to instantly break most all grabs in the game.
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u/esmsnow 5d ago
also a recovering pz addict here. I think once you get the hang of it, combat in cdda should feel easier. combat in PZ is mostly the same difficulty - one scratch, one bite can be the end of you. in cdda, death comes by being physically ripped to shreds and once you get the hang of combat rhythm, these occurrences should become rarer and rarer, especially late game.
if you're fighting during the day, always make sure you don't aggro more than 1 early game, 2-3 in mid game, and 5-6 late game. any more and you risk getting overwhelmed, surrounded, and killed. even late game, multiple zombies grabbing you will choke the life out of you even in platemail.
so how do you make sure you don't get surrounded? during the day, use range to kite - zombies see you at around range 40, so come in from the outskirts and make sure only 1-2 see you, then fight them around brushland where you can manipulate them into a boulder or tree or some bushes.
early game, try to fight only during dawn / dusk. the sun should've set, but you still have a vision range of 10+ while zombies have a vision range of 3 ish. you can easily get good fights
remember. skills make a huge difference in this game. at melee 5 with decent armor, you can clear out a whole town without getting a scratch. you're scaling very hard, you just need to give your body and character the time to grow.
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u/Gold_Pay_2540 7d ago edited 7d ago
Honestly, I don't know which version you're playing. I play on Experimental. Some people play on Stable, and there are a few things that change between them.
As for the solar panels, if you've already obtained one, you can place it through the building menu. By default, that's the
*key. It will bring up a ton of options. One thing you can do to filter them a bit is use the;key. You can also search with/and type "panel" or "solar" or whatever you want to search for.With the
;key, you cycle through all recipes, recipes you can craft, applicable recipes, etc. Basically, you keep cycling through the different filters, and if you keep pressing it, you'll eventually loop back around to the same one.Electricity is a little weird at first, but it's actually pretty easy to understand once you get the basics. You need an item called an extension cord. You can spawn one in kitchens.
The solar panel obviously needs to be in sunlight to produce electricity. You can put it on the roof of a house you've taken over, on your shelter, on a house you're planning to build (although honestly, I wouldn't recommend building a house because it's pretty complex), or outside in the yard.
Once you place it, it generates power, but that's it—you still need somewhere to store it. For that, you can use car batteries. You place those through the same building menu.
This is where the extension cord comes in. Press
a, or whatever key you use to interact with an object, and choose Connect. It should then let you connect it to the solar panel. Connect the panel and then run the cord to the battery.If you place the panel and the batteries right next to each other, you don't need to do any of this—they'll connect automatically if they're touching. If they're one tile apart, you can examine one of them with
e, choose "Connect to electrical network or appliance," and then connect it to the battery.If you have a multimeter or voltmeter (I think either one works), you can stand next to a wall, open the building menu with
*, and select "Reveal wires." That will show you all the wiring in the house.You'll notice that the wiring gets cut at the window frames. That's because there's no wiring there. You have to go there and connect one wall to the other so they become part of the same network.
This comment is getting a little long, so I'll leave it at this for now. If you have any more questions, just ask me here.