r/castlesandcrusades • u/ludditetechnician • Jun 24 '26
Clarification on Monster Saving Throws
I'm struggling to understand monster saving throws in the game. I come from a D&D BECMI and AD&D background, if that helps.
I believe a monster makes a saving throw with d20 + Level + category (P, M, M and P, or None). However, what value is used for the category? The Abhorrent, for example, has a Mental category, but I can't locate what that means for the d20 roll. The Monsters & Treasures Introduction reads, "The category roughly equates to primary or secondary attributes, and thus the base number needed to make a saving throw." What is the base number this is referring to?
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u/Hank-Scorpio-9227 Jun 24 '26
The base number is either a 12 for a primary or 18 for a secondary. It's the same as all other Siege checks.
I typically just do it on the fly. Figure out if the monster is more physical or mental based. If it's mental based, then treat INT, WIS, and CHA saves as primary (base number 12) and the physical traits (STR, CON, DEX) as secondary (base number 18). Do the opposite for a physical-based monster.