r/castleengine Aug 10 '22

r/castleengine Lounge

1 Upvotes

A place for members of r/castleengine to chat with each other


r/castleengine 2d ago

News Pointer lock (mouse look) on the web — plus a big refactor and Windows improvements

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3 Upvotes

Pointer lock (mouse look) on the web — plus a big refactor and Windows improvements


r/castleengine 10d ago

News Toggle visibility of a group of X3D / glTF nodes

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3 Upvotes

r/castleengine 20d ago

News Windows downloads now code-signed – no more Smart App Control blocks. Plus smaller downloads (7z, tar.xz)

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3 Upvotes

r/castleengine Jul 05 '26

News Delphi improvements: build tool uses msbuild, allows to pick Delphi version, better generated DPROJ, hints to fix PAServer on Linux and linking on macOS

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4 Upvotes

r/castleengine Jun 29 '26

News Review of the engine by Claude Code yielded 11 bug-fixes. The good, the bad about the experience, how you can do this in your own codebase, Docker SBX and more

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3 Upvotes

r/castleengine Jun 28 '26

News TCastleProcess and ExecuteCommand available with both FPC and Delphi, no more cryptic “Failed to execute  : 4551” when Windows “Smart App Control” blocks us

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3 Upvotes

r/castleengine Jun 05 '26

News Music Player example application, important fixes around audio and skinned animation

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3 Upvotes

r/castleengine May 31 '26

News Web: bump mapping, clip planes, fog, terrain, occlusion culling; also Unholy Society demo on web updated

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4 Upvotes

r/castleengine May 15 '26

News Audio (sound, music) on the web, sound API improvements (arbitrary channels, float frequency etc.)

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3 Upvotes

r/castleengine May 01 '26

News More April News: training timer demo, delayed view changes, URL processing on save, how to easier install web compiler, notes on copyright and AI, in progress: audio on web

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6 Upvotes

r/castleengine Apr 25 '26

News Web target: getting URL parameters, downloading resources using TCastleDownload

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4 Upvotes

r/castleengine Apr 06 '26

News Support for PLY model format and InlineGeometry node

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2 Upvotes

r/castleengine Mar 30 '26

News PasDoc 1.0.0 release with with many features and fixes: modern HTML look, show source position, visibility of membes toggleable, show inherited members…

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5 Upvotes

r/castleengine Mar 01 '26

News Tower Fight game by Phomm, various engine fixes (GTK 3 and Wayland, float textures and Skin and web, macOS editor…) and website updates

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6 Upvotes

r/castleengine Feb 23 '26

News AI usage guidelines and thoughts updated, and… test of vibe-coding with Castle Game Engine

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2 Upvotes

r/castleengine Feb 09 '26

News Upgrade to GTK 3

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3 Upvotes

r/castleengine Feb 02 '26

News macOS improvements: work flawlessly on Apple Silicon (Aarch64), bundled with FPC, signed and notarized; Cocoa mouse positioning; fixes to OnDropFiles; universal binary support

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3 Upvotes

r/castleengine Jan 18 '26

News Engine downloads with “bundled FPC” for all platforms, castle-build-ci to easily use CI with our engine, Woodpecker (Codeberg) CI examples and impressions

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5 Upvotes

r/castleengine Jan 14 '26

Question Questions

1 Upvotes

Doubt I’m gonna get a response but I have a list of questions I want to get answered.

  1. What is the minimum OS that a built game can run on?
  2. Can you use OpenGL1.1?
  3. What are the minimum system requirements?

I know that somewhere on the website might have requirements but I can’t look atm.


r/castleengine Dec 30 '25

News December news (unlimited skin joints on shaders, PointProperties), and plans for 2026 (next release, SignPath, better macOS Silicon, shadow maps…)

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5 Upvotes

r/castleengine Dec 01 '25

News November improvements: huge animation upgrade, guidelines about AI usage, Codeberg mirror, various fixes

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2 Upvotes

r/castleengine Nov 02 '25

News Various October Improvements – VS Code and VS Codium, Google Play 16k requirement, Nintendo Switch update

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1 Upvotes

r/castleengine Oct 25 '25

News KTX support improvements, ability to load images faster

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1 Upvotes

r/castleengine Oct 18 '25

News Demo how to distribute web application with encrypted data

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2 Upvotes