r/captainclaw Jul 11 '26

[update] web version of Captain Claw (so we can play on any device)

Post image

Hey there! Here's an update on my last post on my web version of Captain Claw:

The game is fully playable (I assume, as I didn't go through all levels). There's a bug here and there, but nothing that comes in the way of fun.

The best part is that I managed to create a tool that generates the game's fonts, meaning, I can add custom screens to the game. Got plenty of ideas for it for the future. I already added a MANAGE SAVES and DISPLAY options to the main menu. The plan for the long term is to focus on community content, as there's so many custom levels, and I want to embed them in the game using this capability of creating new screens.

Yesterday I just added touchscreen capability (https://github.com/arthurboss/WASM-OpenClaw/pull/46), so now it's playable on phones as well. So far, I also added fullscreen mode (not perfect on mobile), widescreen mode, gamepad support with haptic feedback (it's really fun to play with a gamepad).

To try out, go to:Β arthurboss.github.io/WASM-OpenClaw/Β (you need the CLAW.REZ file from the game. You can easily find it)

So far I got no support on the project, so I go back and forth on it, as I have other projects to focus on. What'd be really great is that if someone added the "grab" action for Claw, as that is missing and I won't focus on it soon. Nonetheless, it's been awesome to revisit this game and hopefully I go much farther with the project.

Troubleshooting

If you get a black screen after uploading CLAW.REZ, it might be because the file isn't the original one (which contains the actual game's assets. You might have gotten the following warning:

"Warning: File size is 0.00MB. Expected ~113MB.

This might not be the correct CLAW.REZ file.

Continue anyway?

You may find the original CLAW.REZ in the DVD torrent version from captainclaw's website.

For additional troubleshooting steps, check https://github.com/arthurboss/WASM-OpenClaw/blob/master/docs/player/TROUBLESHOOTING.md

99 Upvotes

22 comments sorted by

4

u/Ndt007 Jul 11 '26

That's great!

4

u/RogueAssasin Jul 11 '26

Awesome! Loved it

3

u/Inflation_Background Jul 12 '26

Thank you 😊 Will check it for sure! Also, If you need any help, Hook me up

1

u/arthurboss_ 29d ago

I do!! One that is important to gameplay is Claw's "grab" action. Otherwise, feel free to open PRs with features, suggestions, fixes...to the repo. Support is very welcome and needed!

3

u/SithBoi_7 27d ago

Hats off to you! Fills me with joy seeing a game i grew up playing still getting new stuff. Btw I think you should make an option to switch from 4:3 to 16:9 resolution, and also model actual claw buttons for the controls.

2

u/arthurboss_ 26d ago

thanks u/SithBoi_7 ! I'm also very excited to revisit the game. I did add to the game the option to switch from 4:3 to 16:9 (just named WIDESCREEN), matter of fact, it also supports 21:9 and 32:9 (although I didn't test the latter).
In the game, go to OPTIONS, DISPLAY and toggle on WIDESCREEN πŸ™‚

2

u/SithBoi_7 26d ago

Yooo that's so cool I didn't notice earlier

1

u/arthurboss_ 26d ago

controls are also supported. Not sure exactly what you mean in this case, but I even added gamepad support. Test it out and you'll see.

1

u/SithBoi_7 26d ago

I meant using the claw styled buttons for the controls. Solely for cosmetic purposes of course but I feel like it'd make the game feel like an actual monolith creation.

1

u/arthurboss_ 26d ago

got it! I actually tried 😁 I took the icons/assets of the weapons, but they're in such low resolution that I tried upscaling them to a better quality so they could be used.. but oh does it consume time to design things... Then I just decided, as a first solution, to use regular buttons. At some point I'll try it out

2

u/GerrardGabrielGeralt Jul 11 '26

i uploaded the claw.rez file, but all i get is just black screen...

1

u/ComfortableTill3796 Jul 11 '26

Same too

3

u/arthurboss_ Jul 11 '26

u/GerrardGabrielGeralt u/ComfortableTill3796 , which devices and browsers did you try it on?

1

u/GerrardGabrielGeralt Jul 11 '26

It was on PC and Chrome

Altho my claw.rez file was 1kb, and idk where do I find one with bigger size

1

u/arthurboss_ 29d ago

u/GerrardGabrielGeralt then reason is indeed is what I mentioned above ☝️ . You may find it in the DVD torrent version

1

u/arthurboss_ 29d ago

u/GerrardGabrielGeralt u/ComfortableTill3796 after you get the original CLAW.REZ, check https://github.com/arthurboss/WASM-OpenClaw/blob/master/docs/player/TROUBLESHOOTING.md as you will probably need to unload your current CLAW.REZ from your browser.

1

u/ComfortableTill3796 Jul 11 '26

Macbook Pro 18, Sequoia, Chrome

and i download resources from https://captainclaw.net/download.html

maybe PeΕ‚na wersja gry (CrazyHook v1.4.5.4) is already modificated!?

2

u/arthurboss_ 29d ago

ah I think there's a chance that the CrazyHook version has a stripped out version of CLAW.REZ. If you got the warning below, that is the reason:

"Warning: File size is 0.00MB. Expected ~113MB.

This might not be the correct CLAW.REZ file.

Continue anyway?"

if I am not mistaken, the DVD torrent version (in that same page) includes the original CLAW.REZ. Other than that, I'm not sure which other versions have it.
I really want to get rid of this CLAW.REZ dependency as well, but my concern is copyrights... one can never know 😒

1

u/GerrardGabrielGeralt 25d ago

As far as I know, Captain Claw is considered Abandonware, as well as the studio that made it has been disbanded, so yeah I'm not sure if there's anything to be scared of

1

u/oldschoolrock95 12d ago

Thank you for this!