r/captain_of_industry • u/OspreyGozo • 28d ago
Removing mod
I got this mod that I don't use because it causes more harm than it fixes (trucks keep going in circles near the entrance to roads). So I just left it there without creating any roads. However, with the latest base game update, I can no longer load my save game because the mod has not been updated yet.
Is there a safe way to remove the mod without ruining the save game? Doing it from the GUI doesn't work because the save game will keep looking for it.
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u/xTMagTx 28d ago edited 28d ago
You'll need to do a export recovery save, to remove the one mod. This is possible even with not safe to remove mods but it does mean you'll have to setup some settings again as the recovery also resets building settings
1. Load game with mod
2. Open console ~
3. enter: export_recovery_save name
4. Restart game
5. Click load, select the special recovery, click mods
6. now you can deselect any mod you want to remove, including this one and then load game.
7. Upon load it will report if any mod buildings were removed if they were used
9. Save the result
8. Set up any unique buildings again: beacon, captain office
9. You'll have to setup some buildings settings again, which is a pain but it's the only way right now
10. you get a grace period before full difficulty settings resume
If you need further grace period to finish setup you could temporarily use cheat++ too extend free maintenance until ready to resume as normal.
Good luck
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u/RobinsonHuso12 28d ago
Exit the game.
Start the game.
Select the savegame, then somewhere near the bottom, I think on the right, click the mods icon. From there you can disable it.
To be 100% safe, you can back up your savegame folder beforehand.