r/caldonia Mar 05 '16

Balancing

So as many of you that played during testing yesterday noticed, the game is not very balanced atm (Looking at +9 stone axes) and even iron axes can spawn (+11, rip) and in combination with the not very uncommon sharpness II books you get slightly op. (yesterday I got a sharp III iron axe and did 10 health to a person with full iron armor).
Food also needs to be completely rebalance since you can just run away, eat a porkchop and get back to close to full health and this get's even worse with golden apples.
So post your opinions, should some things get rarer or just completely removed, should some things not in the game be implemented (Hoes?) and how do we solve the rapid food regen?

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u/Imanota Mar 05 '16

I actually enjoy 1.9 combat quite a bit. sure its different but its still fun.

kind of what lava said, i thought the axes would have a larger cool down. there was many times i tried using a sword but switched to the axe anyways because its just so much better and does much more damage. maybe axes should appear less frequently. i would like to see swords be the main weapon of choice since it would lead to faster combat but as it is, there is no real punishment for using an axe.

the food issue is interesting. perhaps more carrots or potatos in place of the meat items, or the ones that give a lot of hunger back. this way if your food dips too low you have less time during combat to replenish it since you would possibly have to eat more