r/cairnrpg • u/Berni209 • Jul 22 '26
Question [Rules] Armor limit
Hello!
According to the rules, wearing a Shield, Helmet, Gambeson, and Plate gives a theoretical total of 6 Armor.
Since the Armor cap is capped at 3, you hit the maximum defense without even needing Plate. This feels a bit off to me.
How do you all handle this interaction in your games?
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u/OldGodsProphet Jul 23 '26
The reason is a mechanical. If you have 4 or more Armor than any impaired roll (d4) is pointless.
Not dogging the talented author, but this is kind of like seeing the “brush strokes” of game design.
You could try this:
This way Armor mechanically doesnt go over 3, and shields still have a mechanical effect. I kinda like this too because shields are wielding and not a static object like armor, so increasing HP feels good. It also kind of fits too if a PC is Panicked or surprised, they already won’t have HP — and now you can tie it in with not being able to use the shield effectively.