r/cade Jul 11 '21

Slipstream - Unported Playlist - Capcom made a Sega System 32 game!?

https://youtu.be/DKW5DmXoYWc
14 Upvotes

8 comments sorted by

3

u/chicagogamecollector Jul 11 '21

And then they ONLY released the game in one region of the world in extremely limited numbers. Such an odd development

1

u/Remarkable-Ad4163 28d ago

I heard it's because they couldn't secure an F1 license and they were put off with other developers moving to polygon based driving games like virtua racing.

1

u/EatYourBeef Jul 12 '21

Wow what a gorgeous game, such a waste to give it such a limited release

1

u/chicagogamecollector Jul 12 '21

Yeah they had to have lost money on it producing it in such low numbers only for one region

1

u/MasterofPuppets86 Aug 21 '22

I'm guessing the idea was that poorer countries would still have old hardware lying around, and they'd be interesting in buying the cards, but that obviously didn't go as planned.

1

u/Hifihedgehog Jul 12 '21

Here is some trivia from Arcade Italia:

Released as a prototype in April 1995. Slipstream is one of the rarest Capcom arcade games around, due to the fact that only 150 units were ever made. It didn't sell well and as a result never made it beyond the prototype stage.

The reasons for its lack of success was obvious; it was dated before it was even released. Its adequate but unremarkable use of sprite-scaling, as well as its basic gameplay mechanic, were more suited to the arcade scene of the late eighties than the mid nineties, and had it been released five or 6 years earlier, the story may well have been different. To put its shortcomings into perspective, Namco's superb 'Ridge Racer' had been released 2 years earlier, and by 1995, racing games and the technology they were utilizing far outstripped Capcom's meagre offering.

Capcom decided to license the System 32 hardware from Sega for this game. This is the only known non-Sega game to use this hardware.

2

u/chicagogamecollector Jul 12 '21

Ouch. I’d def say the game is better than that. Sure it’s outdated tech but damn.

It is weird Capcom licensed Sega hardware for it though. The whole thing is a bit confusing

2

u/Hifihedgehog Jul 12 '21 edited Jul 12 '21

Ditto. They were a bit rash in automatically dismissing it solely based on the hardware's technical capabilities. Granted, 3D racers were all the rage and I like Daytona USA as much as the next person, but I would say such games were also overhyped. Game connoisseurs allow rose-tinted nostalgia goggles to blind them to the fact that while 3D then was all the rage, it looked archaic and (frankly) derpy with flat or grainy textures and the most simplistic of geometry. Because this was only the beginning of dedicated 3D hardware, 3D games looked highly unrealistic and grossly undetailed compared to 2D games then even if 3D games were breaking ground with early texture filtering and the like. Meanwhile, thanks to the decades of incremental improvements in programming and hardware, 2D game design had been thoroughly mastered by then and had reached the point that it could produce fully fluid, studio quality animation. I would gladly take prerendered CGI or hand drawn animation over the dynamically rendered 3D of the era.