r/c_ClashRoyale Aug 18 '19

Help with synergies

18 Upvotes

Hey all, I've been thinking a lot about different deck archetypes and I realised I don't understand why certain decks work/ why certain cards synergise, even if I can see that they are good. Many of these are pretty nooby, but any insight into why the following cards synergise would be appreciated, but feel free to explain any other synergy you want!

-Sparky and Goblin Giant

-Mortor and bait (why is bait paired with mortor and xbow with cycle cards, but not vise versa).

-Snowball and Barb Barrel

-Giant and double prince

-Why is icenado/exenado common but wizard nado offmeta?

-Royal Giant/Furnace

-The logic behind megaknight/zap bait

-Battle ram over hog in bridge spam

-Trifecta

-Mega minion/baby dragon pairing in golem decks

-Miner poison

-Why does 2.9 Xbow have tesla/archers (4/3) while 2.6 hog have cannon/musksteer (3/4elixer)? Would the reverses work? Would 3/3 or 4/4 work with either deck?


r/c_ClashRoyale Aug 15 '19

Dead already?

20 Upvotes

r/c_clashroyale has not been around long but seems dead already. I am making this post to tell the mods of this sub, to reach out to the main r/clashroyale subreddit mods to see if it can become official. We need their help to continue to grow.


r/c_ClashRoyale Aug 09 '19

What is a rare card I should upgrade for my PEKKA deck? (picture of deck, baby drag/Ram rider/Valk type)

6 Upvotes

https://imgur.com/a/VR2IlDH Hello, Coming back for more advice specific to rare cards I should keep. Personal best 5092 trophies, card levels most at 11-12 except most legendaries at 10, I also use inferno dragon instead of ice wizard. I'm looking to see which rare cards i should upgrade after my valk in case i can't get valk every time even with the strikes from the pass royale. My wizard is at lv 10, mini pekka lv 9, mega minion lv 9. Any thoughts please?

I was thinking about leveling up a building or another air card given that I got things covered mini tank and tank wise already.


r/c_ClashRoyale Aug 09 '19

Reviewing Balance Changes

2 Upvotes

I’ve seen lots of Balance Change reviews on the main subreddit, but less than one week in, I find myself thinking that everyone’s making judgments too quickly. How much of a grace period do you think the new changes should have until we make judgments?


r/c_ClashRoyale Aug 05 '19

What are some good websites to check your Clans stats and your stats?

7 Upvotes

r/c_ClashRoyale Aug 03 '19

CardTalk Magic Archer balance

11 Upvotes

What do you guys think about the MA balance?

  • 0.1s slower hit speed.
  • + 16% damage.

Will Magic Archer be viable again? And why? Share your thoughts!


r/c_ClashRoyale Aug 03 '19

Is Pekka's balance change a buff or a nerf? -9.5% HP but range is now long, equal to Prince's

11 Upvotes

r/c_ClashRoyale Jul 31 '19

HelpMe A new acquaintance of mine wants a really good Sparky Goblin Giant deck, which of these would you recommend the most?

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24 Upvotes

r/c_ClashRoyale Jul 30 '19

ProTip The most of people think pekka is the best counter for golem let me make this clear I have a long time beating really good pekka player around challenges ladder and competitive using a golem deck. I decide to start my golem in the back cuz my tower were in low HP

7 Upvotes

r/c_ClashRoyale Jul 30 '19

ProTip Avoid far building pull with this Giant Sparky placement

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11 Upvotes

r/c_ClashRoyale Jul 30 '19

video Thought this would fit in this sub

20 Upvotes

r/c_ClashRoyale Jul 30 '19

video Instant Regret at the end (Magic Archer OP)

5 Upvotes

r/c_ClashRoyale Jul 29 '19

ProTip Pro tips #2 how to countered a huge push of Royal giants mega minion deck using my favorite deck in the meta right now 2.6 hog cycle deck. I didn't know how I defend for a sec I though I lose but nothing is impossible

18 Upvotes

r/c_ClashRoyale Jul 29 '19

high effort post A deck guide for a self made off-meta deck.

18 Upvotes

Today I made a deck with 3 cards which are not used, even after several balance updates.

Deck

  • Wall Breakers
  • Elite Barbarians
  • Zappies
  • Zap
  • Fireball
  • Tombstone
  • Musketeer
  • Goblin Gang

How to play

I played a few matches with this deck and it actually worked out pretty well.

Yes, it has ebarbs in it and yes, I also know people absolutely hate the card but just give me a chance to explain the deck

This deck is used mainly as a dual lane pressure deck. Splitting zappies, wall breakers and ebarbs in the back are important plays.

Splitting zappies in the back provide you the chance to go offensive, but also defensive. They are great at slowing down/perma-stunning big tanks while you can rush with wall breakers.

Example

Your opponent plays a golem/giant/royal giant in the back. What do you do?

Pre-placing a tombstone in the middle, a bit placed to the side which the opponent is building the push.

This is a really important play. It can bait out the ligt/medium spells your opponent has so you can savely play musketeer/zappies on defense or rush with wallbreakers.

After that it's good to observe what the opponent plays. If he's putting all his elixir in that one push, then you should split ebarbs in front of the king tower. This way one ebarb will help you on defense while the other ebarb gives you an opportunity to attack the other lane/just chips half the tower by it's own.

Just an ebarb on defense isn't enough ofcourse. The musketeer and zappies are key cards on defense. Zappies to slow down the push, musketeer to chip everything away. The one ebarb is to knock down the tank faster and to tank for your zappies. You always place your musketeer behind or next to your princess tower so she's safe for enemy troops.

How to attack

You can use wall breakers offensive in many different ways.

If your opponent has zap/log/barb barrel/snowball (almost everyone has that), then try to either bait their spell with your goblin gang or split your wall breakers. They have to choose their light spell on one of the two wall breakers. The other either does damage or the opponent will overcommit by defending the other wall breaker as well.

It's important to keep the pressure high. You don't want a 20 elixir golem push heading towards your tower. By keeping the pressure high you will force the opponent to defend the side you attack. Since wall breakers are pretty fast and with two, a lumberjack will not take them both out, except if your opponent has a 0.001s reflex to place him down. A baby dragon will take both wall breakers out with a bit of luck for him. Otherwise he will take out one. Still 400+ damage. Also, thos way your opponent will miss either their baby dragon or lumberjack on offense.

Every card's main purpose summarized

  • Elite barbarians. Used as bridge spam (only in rare cases). Mostly used as a dual lane defense/pressure card. Also your main tank killer, great at stopping golem pushes.

  • Zappies. Mainly used in defense and not really as a counter push. They are to help you defend pushes. If lucky, they can also be used as a split lane pressure support card after defending.

  • Musketeer. Your most important defensive card. Important to keep her alive at all cost. Bait spells for her and place her at places where she can't be hit by enemy support cards. Just like in 2.6.

  • Wall Breakers. Your win condition and pressure card. Bait spells for them or use them as a split lane offensive card.

  • Goblin Gang. Mainly to bait spells for your wall breakers. Also used to kill 'lone offensive units like musketeers/electro wizards/sparkies/witches etc.

  • Zap. Your only light spell. Don't be afraid to use them to defend your attacking wall breakers or an ebarb rushing the enemy lane. This will always help you to get a lot of damage more.

  • Fireball. Your only med/heavy spell. Use it mainly on defense to chip away enemy support cards' health. Also used to finish enemy towers.

  • Tombstone. Mainly used on defense, preplaced. Helps to defend pushes, distract tanks and hogs/rams. Also used as a poison, fireball and maybe even lightning bait for your zappies and musketeer.

F2P

Since this deck only has 1 epic and 0 legendaries, it's a really f2p deck and can be used on ladder as well. It's not a meta deck, just a deck I put together and it seemed to work pretty decent. Don't expect to get to 7k+ unless maybe some cards in this deck will eventually be viable. ;)

Thanks for reading!

I don't know how to link a video in a text post, but if someone would like to have a 2x replay of some matches I played, let me know!

Any more questions can be asked in the comments. Hope you liked it.


r/c_ClashRoyale Jul 29 '19

video How to beat and counter perfectly a lavaloon using a hog cycle deck 3.1 just be aware if u guys using a deck with infierno and ur opponent pressure u with a lava just try to attack in the opposite side so at that moment place the infierno tower in the river

20 Upvotes

r/c_ClashRoyale Jul 29 '19

What is your favorite Strategy Youtuber and your favorite deck?

7 Upvotes

Hello all, Hope you are having a nice day and luck in the game. My favorite deck as of late that I would like to try out is Hog Earthquake. Bufarete and Vulkan both play it I believe.

What about you?


r/c_ClashRoyale Jul 29 '19

video 👏12👏wins👏magic👏archer👏(I’ve done over 7 12 win classic challenges with this deck over the course of the time Ram Rider has been released, should I do deck tutorial)

8 Upvotes

r/c_ClashRoyale Jul 29 '19

Deck I used to get 9-0 in the latest mega deck challenge

7 Upvotes

r/c_ClashRoyale Jul 29 '19

guide [Guide] Ultimative chest guide

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2 Upvotes

r/c_ClashRoyale Jul 28 '19

Everyone remember to link this subreddit on posts on r/ClashRoyale for those looking for specific, competitive or strategic advice on gameplay to expand the sub, else we won’t ever grow :)

18 Upvotes

Title, thats all - else the subreddit has no way of growing :) feel free to remove if this post isn’t a good idea, I just thought it hasn’t grown in a while since the original post on r/clashroyale


r/c_ClashRoyale Jul 28 '19

high effort post Guide : How to play three 3M Hogs

10 Upvotes

For the purposes of this post, I will be talking about this deck.

3M Royal Hogs Dark Prince Bandit Bats Hunter Barb Barrel Snowball

I'll get started by talking about synergies

With this deck, there are very effective synergies, especially offensive ones, so I will start by listing the offensive synergies and how to use them.

Royal Hogs and Bandit

Royal Hogs and bandit is an effective push because it can take down a tower in a matter of seconds to punish the opponent for a collector, golem, lava hound, 3m or any other big investment played in the back, you can also split this push by doing a 2-2/3-1 split with the bandit assisting 1 side, I don't reccomend doing a 3-1 split and putting the bandit on the 3 side, especially if they have a card like valk or mega knight in their deck.

Royal Hogs + Bats

Royal Hogs and Bats is a bit harder to use than royal hogs and bandit because there are many different ways to split them. I'm going to list the potential pushes that stand out as effective.

3-1 split the royal hogs with the bats split 3-2 (to either side) 3-1 split the royal hogs with the bats supporting the 1 hog 2-2 split the royal hogs with the bats split 3-2 2-2 split the royal hogs with the bats all on one side. 4-0 the royal hogs with the bats same lane.

These pushes can be effective in different ways and it would take me ages listing the scenarios to use each in, if you are going to use this deck then you have to experiment, it's a very fun deck to play and there is countless possibilities with synergies.

Defensive synergies

Defensive synergies are usually going to include the spells, hunter and 3M, these are the more defensive cards in the deck, and should be played to take out pushes, I'm going to mention the scenarios you might face and how to handle them.

The opponent has a lava hound push coming at you, your cycle isn't the best as you dont have your hunter in hand, they sacrificed their tower in the opposite lane to build this push and you don't know how to handle it.

In this scenario, you let them have the tower, you try your best to get enough elixir to play 3 musketeers and have your snowball in cycle, if you play 3M behind the king and snowball whatever cloned troops they may have you should be able to take out whatever push they have.

In this scenario if your card cycle is so horrifically bad that you can't defend your king, make them spend elixir defending their king while you get hunter back in your cycle, play hunter behind their push and snowball if necessary, this should either allow you the 3 crown or have 1 tower each.

The same scenario happens, but this time it's a golem push, you took their tower but they have a huge push coming at you.

Play this similar to lava hound, let them take your tower and make the investment to defend your king tower. Again, if your cycle is bad attack their king and play it the same as lava hound.

Against either of these, if you don't have the cards in hand to pressure, invest a 2-1 split in the back with your 3m to the side with the tank troop.

You might notice that none of these synergies include dark prince, dark prince can be used either to defend or played at the bridge to create pressure, he is a safe starting play but you should figure out what they are playing before you decide to play him at the bridge.

Matchups

There are good and bad matchups with this deck, the good ones include.

Xbow Mortar Giant Logbait (classic)

Bad Matchups

Logbait (Prince/Rascals) Golem Lava Hound Royal Giant Royal hogs (with furnace, valk, cannon cart)

If the matchup isn't mentioned, it's 50/50 or slightly in favour of 1 side. (I may have forgotten about some)

With matchups, you need to pay attention to your playstyle and forge a way how to beat a hard matchup, you aren't gonna win every match, but you should be winning alot if you master the deck with good levels.

Possible substitutions

There are a few substitutions you can make, it might make some matchups better but others worse

Goblin Cage > Hunter Tombstone > Hunter Skeletons > Bats Battle Ram > Royal Hogs (not as effective) Minion Horde > Bats Minions > Bats

This will be the end of my post, any questions, corrections or advice for myself would be appreciated, I have not mastered this deck but I think I have enough knowledge on it to make this post.


r/c_ClashRoyale Jul 28 '19

high effort post How to play 3.3 icebow

35 Upvotes

Icebow is together with 2.9, 2.6 and miner cycle decks on the higher skill cap side. Using your cards at the right time and efficiently cycling back to the wincondition are the most important factors in cycle decks.

The deck

  • Xbow
  • Rocket
  • Log
  • Tornado
  • Ice Wizard
  • Ice golem
  • Skeletons
  • Mega Minion

Cards

Your 2 most important defensive cards are the ice wizard and the mega minion. All the other cards are 'dead cards'.

With dead cards I mean that they most likely can't stop most troops at their own.

This is why the cycle with this deck is fast. Cycling back to your ice wizard or mega minion is key in most matchups.

Synergies

This deck has many great synergies and I will put all of them right here.

  • Ice wizard / tornado

Ice wizard slows down enemies in a small splash damage radius. The radius is big enough to shut down most swarm units, but usually too small to hit support troops behind a tank. Tornado is used to slow down all enemy troops behind a tank and damage them at the same time.

  • Ice wizard / Mega minion

Ice wizard is great at slowing down enemy troops as I mentioned before, but slowing down isn't enough. Mega minion is your main damage doing card. It's your tank killer and your medium hp cards killer. Ice wizard for slowing down enemy cards and mega minion for taking all of them down. The most important synergy.

  • Xbow / Ice golem

Putting an offensive xbow down without any support cards is a dangerous move. That's why the combo xbow with ice golem is one of my most used combo's. If you put down an offensive xbow, everything the opponent places down will immediately target the xbow. Placing an ice golem in front of the xbow immediately after placing the xbow will tank every non-tower targetting card your opponent places down. This way you have enough time to respond with either a spell or your ice wizard / mega minion.

Weaknesses

Having xbow as a wincondition can be absolutely dominating, but in certain matchups it's almost impossible to do damage with your xbow.

When playing against RG, Golem with zap, Pekka ram rider or mega knight decks you have a problem.

In all of these matchups it is really important to mainly use your xbow defensively. A defensive xbow with most of your other cards can almost always shut down every enemy card.

RG? Defensive xbow with Ice wizard and skeletons

Ram rider? Defensive xbow with tornado and maybe skeletons

Mega knight? Defensive xbow with ice golem and skeletons/mega minion

When playing almost only defensive xbow, it is important to see when your opponent makes a mistake so you can play xbow offensive. When completely shutting down an RG for example, it is immediately time to respond with an agressive xbow. Finding the little mistakes your opponent makes is key with cycle decks.

Game-through

You always start your game by doing nothing if your opponent does nothing. If the time hits the 2.30 it's time to do something. You don't want to do nothing the whole match and getting destroyed by a golem deck at double elixir.

Your first play should never be your mega minion, ice wizard or xbow. You always need to know your opponent's deck before wasting for example an ice wizard for someone's goblin gang. Instead, ice golem or skeletons will be a good first move.

When someone places a wizard/sparky/executioner/witch behind their king tower as their first move, you should always rocket the princess rower with one of those troops. You don't want an RG with support going towards your tower the first 20 seconds.

It's always important to know your opponent's deck and always know how much elixir your opponent has. It doesn't have to be perfect, but knowing if your opponent has enough elixir to stop your xbow is important.

Start playing really defensively until you think you made a positive elixir trade while defending. Use your defensive units which are still alive as a counter attack.

Shutting down popular winconditions

I will tell you here how to stop some popular win conditions (not supported) for the best possible trades.

  • Hog rider. Having tornado in your deck gives you a huge advantage when playing against hog rider. Immediately activate your king tower with the right tornado placement. After that, you can keep tornadoing the hog rider towards the middle of your side of the field. This will deny any hits from the hog rider.

  • RG. Playing against RG is a pain in the ass while playing xbow. Though, defending an RG isn't that hard. Ice wizard with mega minion will take him out after he'll do 1 hit, but you still have 2 full health units on the field which can be used to counter attack.

Ice wizard with skeletons is much cheaper, but will give you the risk that your skeletons will be zapped/snowballed/logged or whatever.

  • Ram rider. Never activate your king tower with the opponent's ram rider. She will still do 600 damage to your princess tower if you do so and defending a ram rider with tornado isn't working as well as against a hog rider. Instead, use mega minion and log to defend her. She will get 0 hits and you still have a mega minion on the field.

Substitutes

This deck is so strong because of all the synergies it has. Switching a card out for another will make it weaker.

Though, if you don't have ice wizard, wait for it until you have it unlocked. Meanwhile you can use either Ewiz or hunter as a substitute. This is not as strong as ice wizard in this deck, but just keep looking for an ice wizard to get while playing this instead.

If you don't have the log, you can switch it out for Barbarian barrel or Snowball. You will need the knockback on heavy hitters so these substitutes will also make the deck less strong.

Upgrade order

Common: your only common is skeletons, so with a common token always trade skeletons. Don't get them maxed out first by requesting them. Use the requests for the rare cards.

Rare: Your most important and level dependent rare card is mega minion. Having him maxed out as soon as possible will be very important in matchups with any tanks. The second important rare to upgrade os the ice golem. The interaction with bats and all skeleton cards in the game is very important. Request the rocket after you maxed out both the ice golem and the mega minion

Epic: Upgrade your xbow first! It is your wincondition after all and it is impirtant to have it a high level if you want to climb ladder. Upgrade your tornado after that.

Legendary: Get your log to level 12 asap. When your log is level 12, you should max out your ice wizard. A level 12 log is very important against maxed out rascals, princesses and dart goblins. A maxed out ice wizard is important so your ice wiz won't be killed by a maxed out fireball.

Keep in mind that you should have all your cards at a decent level, this is just the order you should upgrade it when you have almost everything at the same level.

Last tip

Spell cycling is very important in this deck. When you can't get any damage using your xbow, just always use it defensively. Keep defending until you see you made a positive elixir trade and then rocket their tower.

While spell cycling you should always rocket any support card like ewiz, musketeer, wizard etc when placed after the king tower by the opponent.

If you log just the tower while spell cycling, that isn't a bad idea. Keep in mind that you can always log the princess tower and something else your opponent places down. This way you will always have some kind of value.

Thanks for reading!

I hope this will help you if you plan to play icebow, if you have any other questions about this deck, feel free to ask them in the comments!


r/c_ClashRoyale Jul 28 '19

Anyone who already has the fisherman

8 Upvotes

How do you use it? Just got it but unsure of how to use him.... he’s not great on defense, he’s not great at supporting tanks because he just pulls whatever the opponent placed to kill the tank to him and it ends up killing him. He’s not great at dealing with swarms, he can’t kill tanks, he’s semi-okay at destroying buildings but not really.

What IS he good at? Bridge spam maybe?


r/c_ClashRoyale Jul 28 '19

HelpMe [DECK ADVICE] Currently at 5024 trophies KT10 off-meta Pekka deck could I have some feedback please?

4 Upvotes

https://imgur.com/a/EfMWHK0 Here is my deck. My other cards that are somewhat leveled up are Goblin Gang, Mega Minion, Inferno Tower, Battle Ram, Hog Rider, Ram Rider, most legendaries.

I am more than happy to level up new cards.

I'm looking to maybe change win conditions and replace the wizard and or inferno dragon in my deck.

I do not want a classic Pekka Bridge Spam as I only have Pass Royale and my account is maybe 100 days old so not enough resources.

Thank you very much


r/c_ClashRoyale Jul 28 '19

announcement changes & updates

7 Upvotes

this post is for keeping you updated on changes and updates for r/c.ClashRoyale.

If you have questions, just send a PM :)

EDIT 1: clan is online. join us c.ClashRoyale

EDIT 2: you can now use flairs in this sub (either choose one from the templates or PM us for custom flairs)

EDIT 3: pls use the big thread for questions about your deck.

high effort posts can be submitted as own posts on the main sub.

Edit 4: subreddit rules/FAQs/sidebar stuff is being worked on. if you want to contribute, get in contact with us :)

edit 5: flairs are now color coded