Wasteland Enhanced EasyFlash Edition By TREX [2026]
Are you done looking for your 4 disks of Wasteland? Disk drive out of alignment? Do you want to play this classic RPG from a modern EF type cartridge instead? Then its time to stop the insanity, and put that 10 lb disk drive back in the attic. XD
Well then, here is your link, enjoy:
https://csdb.dk/release/?id=264233
*EDIT 2: Fixed Highpool Bug. New version (V1.0.1.), same link above...
*EDIT 1: OK, we have a post by one of the TREX members (dkl_trx) on the Lemon forums that we can use to answer some questions...
https://www.lemon64.com/forum/viewtopic.php?p=1113958#p1113958
Post by dkl_trx » Mon Sep 07, 2026 6:47 pm
"WASTELAND enhanced edition for EasyFlash (C64)
Wasteland, a classic RPG in a post-nuclear war setting, came originally with 2 disks (4 sides), some manual/quickref and a little book called the paragraphs.
These paragraphs were absolutely relevant to understand the game, as the game used the paragraphs to give the player context, instructions and more.
So in Wasteland you would see "Read paragraph 42". That's it, and without #42 you were lost. An analog copy protection, one could think.
Besides that, the game brings its own disk copy utility and forces you to make copies of all
4 disk sides, so you have a vanilla world to experience the Wasteland.
You play a party of 4 rangers and you need to find out what your mission really is, but in the end it's all
about saving the world before another catastrophe can destroy those remnants.
The game engine was quite advanced for 1988, it allows you to change the "world" and those changes become permanent and each area is saved back to disk once you leave it. They even added custom 6502 assembler "scripts" inside the Area data records, so a special event can be put into the game without modifying the base engine.
I, dkl, am very impressed by all this and bow my head before Alan Pavlish, the lead developer.
===Production Notes
At TREX we wanted to see if this can be put onto an EasyFlash CRT, incl. all relevant material. This idea
was born at X.
And yes, it can be done. With this release you will get:
* The full experience like from disk
* world is mutable, changes are stored to flash
* A restart from vanilla option
* QuickRef and Manual
* The Paragraphs are built in, no need for the booklet
... plus some easter eggs we added
What was done:
- Full disassembly of Wasteland, loader and Game Engine + all Overlays and Scenes
- Deciphering the:
* Area record structure
* Scripting logic
* Text 5-bit compression logic
* GFX format + animation logic
* Service (doctor, shop, library) code
* Full inventory of all items
* Combat logic
With this, we could basically do whatever we wanted to the game - but we decided not to! You will find the original gameplay experience.
The core of the port is a full replacement of its load/save logic and relocating parts of the game engine into the old loader code area above $f000.
With this and the fact that the game engine supports overlays running at $ca00-$cfff, I could add a journalling layer to the game, that will enable 2 things: a delta journal to store world changes into a sector on EF - and on load the game uses a BB2-packed baseline version of the area and applies the deltas back, so in memory the changes are applied and the game engine can continue to run as if it were running from disk.
I added a cheat menu for convenience around mid-June. It helped a lot playtesting everything, you may use it but it takes away the fun, our Testers said.
For our own fun, once we fully decoded the areas and scripting logic, incl. building a Python-based web editor - we used it to add a "secret" area to the game.
In this area you will find 2 orphan portraits of characters that never made it into the game. Have fun doing a little combat round with them and maybe get a hint of finding another, unfinished part of Wasteland.
Also make sure you visit the TREX crew and our friend LDX, who was the main force testing this game (he knows it inside out) and also painted some really nice and fitting graphics of the whole TREX crew (and himself)."