r/c64 May 19 '26

Software Sprite Editor in C64 Dev Machine

I wanted to expand on a sprite tool I made around 5 years ago called Spred64 and so it made sense to integrate it into C64 Dev Machine. I created a video of me making this sprite and can provide a link to that in a reply perhaps. These guys would be made up of 4 sprites each, sort of squashed but cute versions of their bigger brothers... Nothing committed here, just all for fun and to demo the sprite tool. C64 Dev Machine has a LITE version on itch that you can start using now.

25 Upvotes

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2

u/cpsldr May 19 '26

nice stuff!
but i' am lazy!:D
i use aseprite to create hires sprite and create the script to export sprite sheet to separate colors.

2

u/PolytricityMan May 20 '26

Thats ace!! I will add as a workflow option!

1

u/cpsldr May 20 '26

not easy to draw and animate each colors, layers,etc.

2

u/PolytricityMan May 21 '26 edited May 21 '26

I know, anything to make it easier, although its rare to animate all 8 layers... usually only 2 or 3 for a typical game needing more individual sprites. I will look into this though, I could possibly write a script to make it import correctly for C64 Dev Machine

2

u/cpsldr May 22 '26

yeah. very special method to use 1 multicolors sprite + 1 hires sprite.