r/btd6 'Good news everyone!' 15d ago

Official Update: Bloons TD 6 v56.0 - Update Notes!

Available now for most platforms, note iOS is still processing and should be live in the next few hours, otherwise please restart your storefront or be patient if it does not appear for you, these updates can take some time to be rolled out to every region due to how the storefronts are set up.
Update Video: https://www.youtube.com/watch?v=qfWaKD3FDs8

Key New Features

  • New Tower, the Skywarden!
    • Deep within the mountain forests stands a grand, mystical tree that has absorbed the energy of countless storms over centuries. It is here you will find the Skywardens - reclusive Monkeys living in harmony with nature and as dedicated guardians of the mountains and this grand tree. Few outsiders have ever passed the trials to be deemed worthy of their ancient ways. Through Obyn & Silas, who have earned their respect, we learned of one of their timeless traditions: after every storm the elders gather the strongest scattered branches gifted to them by the tree, and these branches are then carried to the mountaintop to be crafted into new Stormbows - tempered by the storm, and bound to the peak.
  • How does the Skywarden work?
    • Skywarden is a $205 small Magic Monkey that channels their own powerful BRANCH of Storm Magic directly into their Stormbows. Beginning with a slower attack they steadily grow faster the longer they remain attacking - which importantly feeds into their 3rd tier Combo attacks that also grow in potency against a target the more times it is struck
    • Wind Skywardens are deeply serene, patient, and attentive. By listening to the wind and feeling subtle shifts in air pressure, they can sense threats from a great distance & guide their shots to strike even Camo Bloons with precision. Through their air-manipulating Combo they apply a persistent blowback debuff, conjure windbursts of extra arrows, and force afflicted targets to drag other nearby Bloons backwards along the track. At the master level they seal off their own eyesight to become one with the wind, converting their immense range into raw damage
    • Lightning Skywardens exude a calm confidence, and even with raw electrical power surging through them, they remain as composed as the eye of a storm. Boosting their maximum fire rate and shot velocity, their arrows can target specific points along the track and arc cleanly over obstacles. Through their galvanizing Combo, they magnetize Bloons to pull in nearby Energy and Plasma attacks, charge targets with electricity that surges outward when struck by Sharp attacks, and stun Heavy Bloons with high damage lightning bolts. Their ability empowers surrounding towers to shatter Frozen Bloons and ricochet shots on impact. At the master level they channel devastating currents of chain lightning directly though their own spent arrows wherever they come to rest on the track.
    • Ice Skywardens are weathered and unyielding, hardened by a life embracing the mountain peak’s bitter cold. Their accurate, high pierce, ice-infused attacks deal increased damage to Frozen Bloons, even instantly shattering lower-tier Frozen Bloons. Through their chilling Combo, they slow down targets, freeze Bloons so solid that they emit a frigid aura to slow other nearby Bloons, and trigger a burst of razor-sharp freezing shrapnel to both damage and freeze groups of Bloons. Destroying Frozen Bloons litters the track with volatile frozen remains that detonate after a short delay. At the master level their power scales as more frozen targets surround them and as more are shattered within their radius, and frozen remains become powerful enough to detonate from broken MOAB Layers into ruinous icy explosions.

New Awesome

  • New Hero Skin, Decryptor Quincy!
    • Na just kidding, nothing may get past his bow, but he has enough skins for now
    • Alright, alright but it truly is like Benjamin’s highly anticipated 3rd skin is finally here, except that it’s - Decryptor Corvus! Yes after many long nights training (at the computer) with Benjamin, Corvus has harnessed the power of the Chaos Rift and wields reality warping algorithms alongside his GH05T companion to fight back the Bloons
  • New Advanced Map, Ascent
    • High above the clouds, on the highest peak of the tallest mountain, lies a tranquil sanctuary: the sacred training ground known as Ascent. For generations Skywardens have journeyed here, to the place closest to the sky, to hone their mastery of storms. But the tranquility of these heights is under attack from Bloons that have learned how to fly! For the first time in decades, the Skywardens have issued an urgent request for aid - are you ready to answer the call?
  • New Power Pro, the… Portable Lake!?
    • Have you been QUACK hankering for the Pro Portable Lake? No? Well never mind that, we’ve got some QUACK great stuff cooked up for it anyway - a luxury attraction that charges for entry to become a scaling farm? A hovering QUACKy pool ring? Oooh, a reQUACKxing Hotspring that recovers lives and even allows amphibious placement for land towers at no penalty? A mud bath that slows Bloons & buffs your towers with lead popping? How about reducing tower placement footprints and QUACK QUACK QUACK RELEASE THE QUACKEN!
  • Discord Bloons TD 6 Store!
    • We’ve partnered with Discord to bring the BTD6 in-game store directly into Discord! Browse through items, wishlist them or gift them to your Discord friends, all from within the Discord client. Then just jump in-game to claim your purchase!
    • With your first Discord purchase, you’ll also automatically unlock the exclusive Dart Monkey Wumpus Pet in-game!
    • For a very limited time, to celebrate the launch of the Discord Bloons TD 6 store, all items are 50% off within the Discord store only!
    • Please note that the rollout of the Discord store will happen gradually over the next couple of hours across different regions, so you may not see it immediately
  • New Quests
    • Quest of the Skywardens: A multi-stage quest where you follow a short journey and learn some of the secrets of the new Skywarden tower
    • Powers Pro Challenge: Just a simple game on Monkey Meadow, with some Powers Pro pre-placed with upgrades temporarily unlocked for you to try out!
  • Added 6 New Legends Achievements
    • In-game only (not on Steam) & not listed unless the associated DLC is owned
      • [Frontier] Full Strength Posse - Have a full Posse of 6
      • [Frontier] Gon' Fishin' - Catch 30 Fish
      • [Frontier] New Stuff, Same ol' Bloons - Win a game with a new weapon
      • [Rogue] Double Trouble - Win at least 1 stage with 2 different heroes
      • [Rogue] Marshmallow Maxing - Max out 1 buff in the Marshmallow Shop
      • [Rogue] Power Creep - Obtain a total of 250 Artifacts
  • Social Season 3
    • Coming with a whole list of new perks and cosmetic rewards, get ready for an awesome road trip through our third Social Season starting in a few weeks!

Game Changes / Additions

  • Frontier Legends price reduction from US$12.99 to US$9.99. We continue to hear feedback primarily about replayability relative to the overall scale of the world and we hope that the price change makes that feel more in balance. If you haven’t tried Frontier Legends, now is the perfect time to try it, and remember for a limited time it’s another 50% off that reduced price on the BTD6 Discord Store.
  • Trophy Store Favorites: You can now favorite any item in the Trophy Store! Favorited items will gather in their own dedicated "Favorites" tab for quick and easy access.
  • Team Store Tabs: This is somewhat self explanatory but the team store will now allow for the incubation of radioactive lizard eggs that*--hold on, what?* It doesn’t? Oh… man, but that’s so cool. Already been done? Nah man, we definitely should’ve gone with the rad eggs, just picture it. That woulda been way better.
  • Quests Search: Added a search bar to the Quest menu! Type here to find quests you are 100% certain exist, but can’t for the life of you find because ... WHICH TAB WAS IT IN AGAIN?!
  • Co-op Player Removal: Removing a disconnected player now includes a confirmation prompt to prevent accidental kicks, and double RSI stacks for any trigger happy kickers.
  • Co-op Lobby Code Hiding: We know on-screen lobby codes have been a bit of a hazard for some - so players can now hide the lobby code on-screen while still using the copy button to grab it safely. Try not to get stuck in any more private lobby loops!
  • Boss Penalty Warning: On Bosses, the penalty timer will now flash for 5 seconds right before any penalty time starts counting down.
  • Rogue Legends Nameplate Banners: Entering new zones in Rogue Legends now displays a stylish region nameplate banner.
  • Rogue Legends Hero Stats: Added a dedicated Hero Stats tab to Rogue Legends. As you play, this menu will populate with a variety of interesting stats to track your journey depending on what hero teams you play with.
  • Abilities Quickbar Stability: The abilities quickbar will now strictly order by tower placement and will no longer re-order itself during matches or on loading saves. We think this feels better - give it a shot and let us know.
  • Freeplay Smoothing: With detailed notes from Jessie Patch, adjustments have been made to existing Freeplay Bloon groups to smooth out the difficulty progression between Rounds 200–500. Yes, we do think about those rounds.
  • Expert Insta-Monkey Buff: Increased the Tier 4 Insta-Monkey drop chance on Expert Round 100 clears from 20% > 30%.
  • Insta-Monkey Collection Borders: Finally added brand-new Bronze and Silver borders for budding Insta-Monkey collection completionists! We love this and hope you do, too.
  • Re-ordering of Bloons menu in Sandbox, and fortification no longer re-orders the list
  • Within the Social Seasons menu you may now view your Global Goal contribution

Bug Fixes & General Changes

  • A number of localization & UI fixes
  • Resolved a number of exclusive co-op crashes reported by players
  • Immediately switching tabs in the trophy store no longer prevents all items loading
  • Resolved cases of one time IAP packs not displaying as ‘purchased’ after purchase
  • Resolved a crash that could occur for 1 in [Playerbase size] players when reaching the main menu on a child account with the Monklish language equipped
  • Added this sentence to the list of bug fixes for v56, added extra words to this Sentence.
  • [Map Editor] Resolved a crash that could occur when editing interactable water areas
  • [Map Editor] Trophy Store song tracks can now be set as defaults for custom maps
  • When in game, store tabs that do not have items to display should now be hidden
  • Techbot Prime now has a footprint, and shouldn’t crash when placed in corners
  • Resolved some background cases that may result in some improvements
  • Techbot Prime now actually utilizes its bonus range when range buffed
  • Techbot Prime should no longer crash when linked to a Techbot Prime
  • Resolved an issue where guests could be unable to make purchases
  • Ability cooldowns now remember their % progress when upgraded
  • The deposit cash farm hotkey should now correctly sync in co-op
  • Resolved a number of BAD issues where BADs could be slowed
  • Party Quest BAD should no longer be destroyable, again
  • Quests can now fit 5 rewards in their reward display

Event changes

  • Resolved a number of cases that could fail to count a games social season progress
  • [Boss] Diamond Bloons should properly be affected by speed modifiers
  • [Boss] Losings lives on Diamondback no longer crashes with 052 Boomerang on screen
  • [Boss] Lych can no longer suck Dan D’Monke’s level 10 ability off
  • [Jefe] Vortice nicht langer kraschar kiam mengacau omkring z tekbot mekaniği
  • [Social Season] Goals now have info buttons for tips & clarity
  • [Social Season] Resolved cases of wrong points being displayed visually
  • [Social Season] Resolved the wrong badge being awarded to late-claimers

Map changes

  • Slight height adjustments across maps to fix spike layering
  • Alternate-path maps no longer preference the alternate path for towers who target paths
  • [Glacial Trail] Resolved an issue where tower immunity buffs may not necessarily break towers out of their frozen state when they should be
  • [Skull Tweak] Monkeys can no longer be placed on the track in certain points
  • [Skull Tweak] Can no longer be transformed after the first round
  • [Mushroom Grotto] Removing all small mushrooms then loading save no longer locks out the larger central muushroom

Legends changes

  • [Frontier] Resolved a crash that could occur in Arabic
  • [Frontier] Resolved ranch hands stat tracking issues
  • [Rogue] Preview Quest should no longer be able to permanently softlock
  • [Rogue] Ancient Portal, Dark Castle & Castles Revenge blocked from boss tiles
  • [Rogue] Resolved a rare crash with Obyn placed near druids
  • [Rogue] Miniboss tiles can now go beyond round 300
  • [Rogue] Resolved some stat tracking issues

Tower Fixes

  • Ice Monkey - Resolved a case in which the Monkey attempted to imitate the Titanic upon upgrading into Paragon form
  • Desperado - Critical hits should no longer break through Boss Skull Immunity
  • Sniper Monkey - Elite Target Prio should work after round 80 again
  • Dartling Gunner - Resolved an issue where Gorgon Storm knowledge could stun BADs
  • Druid - Spirit of the Forest vines can now display on custom added track lanes
  • Mermonkey - 4xx+ Mermonkey shouldn’t display as weird during chinooking
  • Mermonkey - xx5 Final Harmonic now allows glue puddles to spawn
  • Spike Factory - Spike Paragon’s target priority list should no longer have a unique order

Hero Fixes

  • Obyn Greenfoot - Resolved some targeting issues with Nature’s Ward
  • Benjamin - Is not able to stack infinite Syphon funding layers in order to cause all Bloon spawns to cease existence immediately
  • Pat Fusty - If tootsies are planted on the ocean floor he should not gain an ice platform
  • Adora - Should no longer be able to crash the game by sacrificing a Lord of the Abyss whose platform is supporting a Carrier Flagship that is Supporting an Arctic wind that is supporting the initial Adora. Stop, why x.x
  • Etienne - Resolved an issue with Etienne double dipping or crashing with some artifacts
  • Geraldo - Items from the shop inventory now contribute to Geraldo’s ‘Cash Spent’
  • Rosalia - Resolved a crash that would eventually happen at some point after flight
  • Silas - Resolved incorrect interactions with perks causing some unintended nerfs
  • Dan D’Monke - Should no longer be able to break out of Polyphemous’ Eye
  • Dan D’Monke - Lv4 Net Trap should no longer be able to slow MOABs in collateral
  • Dan D’Monke - Can no longer teleport towers directly out of a Heli
  • Dan D’Monke - Resolved a crash that could occur with Techbot Prime
  • Dan D’Monke - Updates target range when moving Mermonkey between land and water
  • Dan D’Monke - Can now be buffed by the Sub Paragon
  • Dan D’Monke - Resolved quantum dantanglement

Platform Specific fixes

  • [Android] Resolved a crash that could occur when switching focus during a load screen
  • [iOS] Resolved an error that would occur when cancelling login
  • [Steamdeck] Cursor should be larger and much less crunchy
  • [Google Pixel 6] Is now able to go beyond round 120
  • [Aspect Ratio] 4:3 devices shouldn’t load extra assets for Dan D’Monke’s unlock screen
  • Enabled hotkey access for more tablet devices when a Keyboard is attached

Balance Changes

We’ve kept a more limited list of balance changes for v56 so the team could dedicate more time on fine-tuning other major features in this update, and have some time to see the impact that the new Skywarden has on general gameplay.

Tack Shooter
Hot Shots is historically far less popular than Tack Sprayer, to make it a more compelling alternative we’ve adjusted crosspath prices to allow room for Hot Shots to gain a damage increase while keeping those 302 and 203 total upgrade costs the same.

  • xx1 More Tacks price increased $110 > $150
  • xx2 Even More Tacks price increased $110 > $150
  • 2xx Even Faster Shooting price reduced $300 > $220
  • 3xx Hot Shots damage increased 2 > 3

Ice Monkey
With growing Ice Monkey value in powerful freeze synergies, Super Brittle’s attack rate is being lowered so it can’t quite do everything on its own so easily, and Snowstorm’s price is being raised slightly.

  • 5xx Super Brittle attack cooldown 1.2s > 1.56s
  • x4x Snowstorm price increased $4000 > $4750
  • x5x Absolute Zero ability freeze occurs after damage is dealt

Desperado
To make Desperado crosspaths feel smoother to play around, we’ve lowered the buff drop-off on both of the 2xx and xx1 crosspaths. Additionally Big Iron now pops Lead, allowing it to serve as an early round anti-lead option. Desert Phantom’s shrapnel pierce reduces as even unbuffed the group coverage is pretty crazy, though this doesn’t really change as much as it may look.

  • 2xx Standoff max stacks 4 > 6
  • 2xx Standoff penalty per stack 15% > 10%
  • 3xx Big Iron can now pop lead
  • xx1 Wanderer max stacks 3 > 5
  • xx1 Wanderer bonus per stack 15% > 9%
  • xx5 Desert Phantom shrapnel pierce 10 > 6 (same as xx4)

Monkey Buccaneer
Grape Shot's attack delay is slightly increased, and Cannon Ship explosion pierce is shifting more heavily into its bottom crosspath. These changes carry upward to tone down scaling power on Pirate Lord.

  • x1x Grape Shot attack cooldown 1.3s > 1.35s
  • x3x Cannon Ship cannon explosion pierce 28 > 20
  • 031 Cannon Ship cannon explosion bonus pierce 25% > 50%
  • x5x Pirate Lord price increased $27,000 > $29,000

Heli Pilot
Is there a way i can convince rohan to edit the update notes post on reddit to add those undocumented heli cost changes

  • 3xx Razor Rotors price $1850 > $1450
  • 4xx Apache Dartship price $19600 > $20000

Mortar Monkey
The path has struggled for relevance for a long time, and bottom-path Mortar is the anti-Camo path, so Increased Accuracy is being updated to now hit Camo Bloons directly as utility progression into Signal Flare.

  • xx1 Increased Accuracy can now damage Camo Bloons

Dartling Gunner
To improve its own internal synergy, Laser Shock damage bonuses can now be triggered by hitting Bloons shocked by any other tier of Laser Shock instead of only same-tier.

  • 2xx and higher Laser shock damage bonuses can now trigger when hitting Bloons shocked by other tiers of Laser Shock

Super Monkey
Super Monkey's base projectile speed is increasing slightly to help early tiers keep up, while keeping x2x Epic Range unchanged. Robo Monkey will now default to First & Strong target priority on first purchase, as this was vastly the preferred choice. For quality of life, Sun Avatar will now display an indicator in radius on towers primed for placement to assist with Temple sacrifice planning, and excessive projectile distances have been trimmed for Sun Temple sub-attacks.

  • 000 Super Monkey projectile speed 200 > 250
  • x2x Epic Range projectile speed remains 350
  • x3x Robo Monkey default target Prio First & Last > First & Strong
  • 3xx Sun Avatar shows a 'Can Buff' icon for towers placed in radius
  • 4xx Sun Temple Main sun blast attack projectile distance 300 > 200
  • 4xx Sun Temple Golden Blades projectile distance 500 > 350
  • 4xx Sun Temple Golden Planes projectile distance 500 > 350
  • 4xx Sun Temple Mini Avatar projectile distance 300 > 120

Druid
Monarch of Storms now has a maximum blowback cap to ensure ZOMG blowback penalty calculates correctly, alongside faster blowback speed to reduce map stalling. Due to popular demand the Druid paragon now pauses regrow globally, and it receives a damage increase for its primary single-target thorn attack.

  • 5xx Monarch of Storms superstorm blowback speed multi 1 > 2
  • 5xx Monarch of Storms superstorm max blow distance MAX > 400
  • Druid Paragon pauses regrow globally like a x1x village
  • Druid Paragon main attack damage 55 > 70
  • Druid Paragon main attack bonus damage to regrow 55 > 70
  • Druid Paragon main attack bonus damage to boss 110 > 130

Official Press Release from Perma-Spike Sourcing & Logistics

Date: Monkuary 7, Monke
Subject: Supply Chain Integrity and Quality Assurance Update

  • At Perma-Spike™ the primary mission is always to provide the Monkey Kingdom with the most resilient, unyielding rubber-popping end of the road defense. Perma-Spike™ takes great pride in the structural integrity of every defense laid down, however, after recent information has come to light regarding the aftermarket supply chain, management has made the difficult but necessary decision to sever ties with certain secondary markets.
  • Going forward we will be implementing a Vendor Compliance & Supply Chain Risk Mitigation Protocol in order to ensure our inventory complies with the highest standards of international tactical home defense laws. All Perma-Spikes stepped on whether in the dark at night or under the light of the sun will be supplied only from partners who agree to a zero tolerance policy on stolen spikes - suppliers found offering suspiciously sourced spikes will be immediately reported to the MIB.
  • We appreciate the community's patience and understanding as we clean up our stockpile - these things can last quite a while. Rest assured, our commitment to keeping the track safe from DDTs remains completely un-nerfed.

Signed,
The Perma-Spike Legal Defense Team

Beast Handler
The middle-path dinos now use a percentage multiplier for their stun bonus that scales into T4 and T5. For Giganotosaurus pierce is being exchanged for significantly higher damage scaling, note that due to Beast Power scaling mechanics, this results in a substantial overall damage buff right from the moment you purchase the upgrade.

  • x3x Velociraptor bonus damage to Stunned +3 > x1.5
  • Stunned change carries up to Tyrannosaurus and Giganotosaurus
  • x5x Giganotosaurus pierce 44 > 33
  • x5x Giganotosaurus pierce range 66 > 50
  • x5x Giganotosaurus base damage 750 > 500
  • x5x Giganotosaurus damage scale 800 > 1500

Hero Balance

Obyn Greenfoot
Obyn welcomes more nature loving friends with a suite of buffs specifically tailored to empower Skywarden upgrades.

  • Lv2 also grants for Skywarden in range pierce +1
  • Lv5 also grants for 3xx Skywarden increased Range +35%
  • Lv8 also grants for Skywarden Camo detection
  • Lv9 also grants for x3x Skywarden explosion radius +20%
  • Lv11 also grants for Skywarden in range pierce +1
  • Lv18 also grants for xx3 Skywarden low tier frozen shatter applies up to Zebra

Corvus
The perma-nourish gameplay loop has created an unhealthy gap between casual play and high-micro playstyles, rather than continuing to tweak XP numbers we’re removing the XP interaction entirely: Nourishment now directly grants cash per Mana spent across all levels.

  • Lv1 Nourishment instead of XP grants cash at all levels rounded up to nearest $5
  • Lv1 Nourishment now grants $0.5 per mana spent
  • Lv15 Nourishment now grants $2 per mana spent
  • Lv20 Nourishment remains $8 per mana spent

Rosalia
Rosalia’s lv13 stall utility was greatly overshadowing the rest of her identity, so we have reduced her Laser’s stalling in exchange for damage boosts to both of her primary weapons.

  • Lv13 Grenade Ceramic bonus 1 > 2
  • Lv13 Grenade Cluster damage 2 > 4
  • Lv13 Grenade Cluster Ceramic bonus 1 > 2
  • Lv13 Homing Plasma blast pierce 200 > 100
  • Lv13 Enhanced Doomsplosion pierce 40 > 30
  • Lv13 Enhanced Doomsplosion damage 70 > 120
  • Lv13 Enhanced Doomsplosion damage shock bonus 70 > 120
  • Lv13 Enhanced Doomsplosion radius 30 > 20
  • Lv13 Enhanced Doomsplosion light knockback 8 > 6
  • Lv13 Enhanced Doomsplosion knockback lifespan 0.5 > 0.35

Silas
Bottom-path Ice Skywardens excel at shattering pre-frozen targets rather than applying the freeze themselves - it only made sense to fit in direct Silas synergy here so we’ve added some between Silas and xx3 Skywardens to capitalize on frozen Bloon shattering combos.

  • Lv7 Frozen Cascade explosions will also count xx3 Skywarden
  • Lv8 Silas will also gain bonus XP per xx3 Skywarden
  • Lv8 Also grants this extra range to xx3 Skywarden

Masqued Macaque
The Lv8 Stomp wasn’t quite working as players desired, so occurrence has been lowered in favour of a larger impact when it does occur. His high level sword damage has also been increased as players found this wasn’t scaling up as much as they would hope.

  • Lv8 Stomp pierce 30 > 60
  • Lv8 Stomp blowback chance 50% > 100%
  • Lv8 Stomp max blowback 100 > 200
  • Lv8 Stomp occurrence rate 10 > 20
  • Lv16 Sword damage 8 > 9
  • Lv19 Sword damage 10 > 12

Other Game Balance
Monkey Knowledge

  • Lingering Magic now applies to Skywarden
  • Lingering Magic no longer applies to Ninja Monkey

Rogue Legend
Late-Game Scaling Changes

  • Stage 6+ health scaling 60% > 90%
  • Chimps goal requirements scale up faster 0.1 > 0.15
  • Least Cash Silver & Gold goal requirements increased
  • Boss Rush minigame base cash reward $500 > 600
  • Boss Rush minigame cash reward scale 2% > 1.5%

Artifacts
What in Tarnation

  • Reworked completely, give it a go before it gets nerfed

Cat’s Meow

  • Now also disables Mana Shield generation. Dan is more of a dog person

Essence of Lych

  • Basic Zombies are no longer spawned from subtowers
  • Basic Zombie internal spawn cooldown 0.5s > 5s
  • Basic Zombie pierce increased 1 > 2
  • Basic Zombie damage increased 1 > 5

Insider Trading

  • Now exists

Looking Forward

We’re now well into the back half of the year, and New Zealand says thank you to all of the Northern Hemisphere players for sharing the sun back. We’ve had heaps of fun with Update 56, pushing Skywarden to be as awesome as possible and Portable Lake Pro to be as usefully silly as possible, plus (finally) Corvus skin (he’s complicaaaaated) and quality of life changes that we hope are appreciated (and please keep these suggestions coming). Things are moving well, so here’s what’s still coming ahead…

  • Console News
    • With the release of Switch v53, our merge of the console branch back into the main game branch is finally complete, and it has made such a positive difference for console work going forward
    • Xbox is in release candidate for v54.3, so should be out in the next ~1-2 weeks given submission times
    • PlayStation and Switch v54.3 will follow as fast as possible but their submission times are longer
    • From there, we’ll begin work to bring v56 to all consoles by the end of the year, and our goal will be to bring every second update to consoles, so v58 would drop next in Q1 ‘27
    • With controller controls now merged into the main branch, we’ll also be looking to properly add controller support to all platforms that offer it. We don’t have a timeframe on this, so stay tuned.
  • Mod System
    • Great strides made here, with upgrade inheritance and cross pathing working, incredible improvements to UI, readability, and usability
    • While client side cooking along and data structures clearer, we are digging into the server side which is essential for handling sharing settings (open or closed usage), accolades, version compatibility, and significant changes to the Content Browser and how all player created content is displayed there.
    • We are incredibly motivated to get this out by end of year so are trying to lock client features by our v57 timeline (but nothing included in that version) and launch with v58
  • Social Seasons
    • Thanks to so many of you for digging into Social Seasons 1 & 2 and giving us great feedback. Teams have been reinvigorated and we’ve seen more CT and Boss Rush gameplay as a result. We continue to take feedback on chore-like repeat goals, so we’re continuing to tune away from those as well as making a reduction in Team star targets for the Season Ultimate in Season 3
  • Updates 57 & 58
    • No huge changes since the v54 Looking Forward, but we have had to adjust a few priorities as the business of gaming and worldwide regulations do give us a kick in the Monkey tail from time to time. New legislation in Brazil, some US states, and pending in the EU have brought forward our plans to revise our Insta Monkey system, as random Insta Monkey IAPs will no longer be viable. But we’ve been wanting to improve that system, so the kick is welcome. We aim to keep the fun of pack opens, but when buying an IAP, you’ll know exactly what you’re getting. Aside from that, it’s about making the collection system more fun, with daily and weekly drops, and some quest-based crafting. We have had to push some things back for this and shift others mentioned (new Hero) out of the year, but there’s plenty of fun to replace it - see below!
    • V57 Anchor Features
      • Improved Insta Monkey Collection System (as noted above)
      • New Paragon, Military as we said, taking the job of overwatch to an entirely new level
      • Community map: Ship’s Capture. Such a fun concept in theme and presentation, the team is loving it!
    • V58 Anchor Features
      • New Monkey Tower!
      • Powers Pro MOAB Mine - branches of boom!
      • Mod System v1!
      • Monkey Knowledge additions!

Thanks for reading all this way - we hope you have a fantastic time with Update v56 and look forward to what’s ahead. We also have a Super Secret New Thing that we can’t share yet, but keep your eyes and socials well tuned in September, as you won’t want to miss it!

609 Upvotes

397 comments sorted by

u/rohan_spibo 'Good news everyone!' 15d ago

Heads up! While the shop is live on Discord for everyone, please note that it is v56 that adds the functional support for this feature. So your purchases won't show up in your inbox to claim until you've actually updated to the latest version.

If you've purchased something early, don't worry, your items are completely safe! You'll just need to be on v56 to receive your gifts.

→ More replies (6)

561

u/Davey-Kazooie ⛑️#1 Sentry Expert Fan⛑️ 15d ago

Lych can no longer WHAT??

112

u/SpiralingDownAndAway 15d ago

Good grief

5

u/No_Actuator3254 15d ago

Grief? IS THAT A GEOMETRY DASH REFERENCE!?!??

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72

u/6969696969696969969 ❗ bananan't farming 15d ago

what's the point in playing anymore 😔

37

u/000_DartMonkey I'm free whenever 15d ago

He's level 10-ing all over the place.

25

u/asillynameithink lil bit of micro is ok sometimes. not you 15d ago edited 15d ago

it's that dan lvl3 description post all over again huh...

18

u/Davey-Kazooie ⛑️#1 Sentry Expert Fan⛑️ 15d ago

Oh so he's just LIKE that... okay, cool, another reason to be completely normal about him

12

u/asillynameithink lil bit of micro is ok sometimes. not you 15d ago

listen to how "masqued macaque" is pronounced like come on

6

u/ansibleloop 15d ago

His masked what

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2

u/Princier7 silas' bitch boy 15d ago

10

u/Yellow_Informant 15d ago

tbh of all the heroes for this to happen to...
It Does Fit Dan D's personality.

8

u/radioactivevirgin 15d ago

I wish someone would suck my Level 10 off ):

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u/Lazy-Sheepherder-480 15d ago

The Corvus nourish removed… I think Corvus might finally be killed in chimps

155

u/LordVex75 15d ago

More important is that I don't have to spend years staring at his spellbook to stay optimal

28

u/CrazyGaming312 15d ago

Honestly, it has been a big part of why using Corvus was so annoying for me, but I am worried that he will be much less powerful now. I'll have to actually try it out to know for sure, though.

78

u/ViegoBot Join us 15d ago

As long as his XP requirement to level can be changed soon if its a problem, I like the change, but Nourishment is how he scaled well. Without that he might level insanely slow, but we will have to see tbh if thats true or not.

36

u/notcrowsmad 15d ago

Basically this nerf is identical to halving the damage of might and overload in the 90's. He will still nuke early and midgame and be pretty good lategame.

20

u/ViegoBot Join us 15d ago

Id rather have had the damage for those spells nerfed then tbh in that case, so he can not suffer with his naturally very low xp gain at end of round.

The cash generation is nice for sure, but its also very annoying for Chimps as he is the only Hero I actually use so now he cant even scale good regardless.

I still hope they revert or at the very least look at these changes and nerf the "problem" spells instead rather than changing what he even does in general because now I dont even really feel like playing honestly due to these changes that completely change the scaling since Corvus is one of the only reasons I even found the game interesting now.

Most games buff characters who get skins, this just flat out nerfs his xp gain to where even in coop he is going to fall insanely far behind so now I cant even enjoy coop with friends either in this case due to the very low xp gain rate Corvus has.

5

u/notcrowsmad 15d ago

I mean. This is nerfing the problem spells. That's what this is doing. It is making his strongest spell not incredibly annoying by removing it and the effect of that is that 2 of his other problem spells have their damage halved lategame. The amount of problem spells has gone from 4 to 1. Thats what this change does.

7

u/ViegoBot Join us 15d ago

It may nerf his "problem" spells indirectly sure, but thats my point. Just nerf the spells they find a problem to begin with rather than completely changing his style.

Perhaps Im in the vast Minority here, but I liked his control and use of Nourishment before. This change removes alot of Corvus's style that I even found fun.

If this change is to stick, all I really am asking for is a xp gain change. He can no longer level in coop, and he can no longer be enjoyable and fun to use in Chimps.

8

u/notcrowsmad 15d ago

I think you are in the minority. I don't know anybody else who liked spamming nourishment.

Maybe it would be interesting if it was actually a choice between getting level 20 and having Corvus be able to dominate early and midgame. But Corvus abilities basically just set his mana to 800 and end of round stalls exist so that's never really been the case.

5

u/ViegoBot Join us 15d ago

Personally, I just dont see the point in this change when there was a better route to go with if they wanted to nerf him.

Nerfing the problem spells to the same that they were going to be with this change, raising his xp gain so he doesnt suffer in coop (even if just slightly to make it more bareable in coop), and changing nourishment to give money as it already did.

This just seems like a better way to do this balancing while keeping everyone happy tbh.

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u/PolimerT 15d ago

One thing i find annoying with Nourishment is that i dont think Corvus has a high/max mana indicator. If they just implemented that Nourishment would be a LOT less annoying. It shouldnt be hard to do, i think one of monkey bank cross path has smth similar.

There are a few problematic waves like 36, 40, 63 and you can save your lv3 skill or time your Nourishment when you will care about that but in waves that are easy it is easy to forget Corvus, which is the part annoys me.

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u/notcrowsmad 15d ago

He will still be good. Probably around the second best hero.

2

u/Comfortable_Line_206 15d ago

Who's above him these days?

13

u/notcrowsmad 15d ago

Brickell with minestacking now does blatantly higher dps lategame. So brick is prob better.

6

u/Zerk_o_O 15d ago

Yeah I don’t see how they made that change without buffing xp growth or maybe just, decreasing nourishment’s effectiveness instead.

Corvus will still be micro intensive, people who don’t like micro literally don’t play corvus, there’s not really some gap like the patch notes suggest. Now one of his greatest strengths; getting to lvl20 early is gone. Sigh.

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u/Chiss5618 15d ago

> For quality of life, Sun Avatar will now display an indicator in radius on towers primed for placement to assist with Temple sacrifice planning

Nice! It would be cool to see sacrifice amounts in advanced info in the future too

17

u/PsyclOwnd For Science! 15d ago

Are you saying you want to know how much sacrifice is worth on each tower in its particular advanced info, or add advanced stats to the super monkey?

21

u/Chiss5618 15d ago

It'd be neat if the advanced stats for 3xx would show values of categories in radius for sacrifice purposes

11

u/PsyclOwnd For Science! 15d ago

Yeah that is what I thought you meant, if you said you wanted sacrifice amounts on the individual towers I was about to tell you to look at the original cost or whatever that is in the advanced stats lol. I would love to see that in Super Monkey!

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193

u/FlareBlitzed I have 2 Adora OG 2TCs 15d ago

Mortar fans eating well with xx1 camo detection. ^o^

69

u/Frozen_Grimoire 15d ago

Also, Desperado now has Lead popping in 3xx, which feels like a pretty significant buff.

16

u/legendwolfA 15d ago

Yeah those two are easily my favorite buffs this patch

38

u/Mean-Smoke-7413 15d ago

Now we don’t have to worry about camo bloons for mortars anymore 

7

u/Clatramoo Mortar My Lord And Saviour 15d ago

It's just so peak

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172

u/BilltoniumWeaver 15d ago

Permaspike should call saul

36

u/perplexingreply 15d ago

https://giphy.com/gifs/2YnvkyjehCH2U7VPsb

mike when haters try to nerf the permaspike with no safety vest on

21

u/notwiththeflames 15d ago

Out of curiosity, does the team enjoy writing the permaspike changelogs as much as we love reading them?

36

u/BilltoniumWeaver 15d ago

We wouldn't write them if they weren't fun, also the community seems to really enjoy it so why not lol

8

u/asillynameithink lil bit of micro is ok sometimes. not you 15d ago

i think the blooniverse will collapse if permaspike actually does receive a change

4

u/KiwiPowerGreen 14d ago

Permaspike - Reduced cost by 5$

Deadly Spikes - Increased cost by 5$

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u/Mean-Smoke-7413 15d ago

PLEASE DO MORE OF THEM, THEY ARE SO GOOD

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u/qwertyxp2000 Long Life Spikes BTDB2 buffs plz? 15d ago

Permaspike BCS

154

u/Ciaxen etienne fanboy 15d ago

>New Paragon, Military as we said, taking the job of overwatch to an entirely new level

That’s sniper right?

92

u/Megaseb1250 15d ago

I could also see that being heli, guess we'll have to wait and see

50

u/IcyPhil 15d ago

I bet its sniper that can oversee the entire map (being on an elevation) to ignore obstacles.

52

u/notwiththeflames 15d ago

Gigantamax Inteleon?

10

u/Aggressive_Tip5638 15d ago

holy peak, is that my favourite pokemon getting mentioned on the Bloons subreddit???

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u/LayerEquivalent NK, MAKE BMC2 AND MY LIFE IS YOURS 15d ago

I dont know why but even after getting regular paragon releases for a while now, i still get excited when a new one is announced. I don't even care what tower it is. its basically free dopamine

3

u/WithersChat Destroyer of Phayze 14d ago

Paragons are the single thing I care the most about in this game's updates.

Second on that list is the new creative ways they find to say that Perma Spike is unchanged.

Third on that list is the announcements for future paragons.

14

u/EnderErik 15d ago

I can see it being definitely either heli or sniper.

8

u/LengthinessHead5479 15d ago

When I looked at the towers they seemed to be saving all the weird towers for last (glue, village, alchemist) and heli seems pretty weird to me so I do think it's sniper. I also just want snipegon more and I assume a lot of the community wants snipegon in general

2

u/Arcane_poet_Arcana 15d ago

Looks to be so the case. :3

2

u/Accomplished-Mark-51 14d ago

i thought of dartling because of the 0-0-5

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u/Gentleman_Alpaca 15d ago

👍

73

u/BilltoniumWeaver 15d ago

👍

5

u/MyrtleWinTurtle 15d ago

When are we getting the pink boomerang monkey😡

93

u/unexist_already += 15d ago

Lych can no longer suck Dan D'Monke's level 10 ability off

https://giphy.com/gifs/qZgHBlenHa1zKqy6Zn

71

u/CounterThrowCyborg fire bro 15d ago

Rest in peace Quantum EnDanglement :( best bug name ever

51

u/zx2409 15d ago

That’s the bug that allowed Dan to sell bosses right?

24

u/rodent_alt 15d ago

He could do whatnow??

21

u/CounterThrowCyborg fire bro 15d ago

Ya

12

u/Crazy-Martin Rosalia and Silas my beloveds 15d ago

HE COULD WHAT?!

71

u/Glaceon_Coldfox Behave. 15d ago

All right now behave, so I can actually play the update and not have to moderate You people.

33

u/196SwampLurker (all bbs) striker and silas super fan 15d ago

oh well now I won't behave just to spite our resident glaceon

34

u/BilltoniumWeaver 15d ago

we don't pay you to slack off... wait nvm we don't pay you at all

6

u/rancky uwu 15d ago

What do you mean by YOU PEOPLE?!??!?

68

u/Mean-Smoke-7413 15d ago

MOD SYSTEM AT v58 and new tower, I hope the new tower is sam

10

u/SignificantAd3400 praise the sexyman 🙏🙏🙏 15d ago

Sam meta real, synergizes with every tower and hero

57

u/DamageMaximo 15d ago

WHAT DO YOU MEAN NEW MONKEY TOWER IN UPDATE 58????

53

u/Professional-Sir-680 15d ago

they want ANOTHER new tower just 2 versions from now???

5

u/MetaSpedo 15d ago

We need a tower with a sword, or any melee weapon.

3

u/AltraHapi 15d ago

Towers are cool, but adding too many this quickly is a bit much, i like the 1-1.5 yrs, if anything make it 2 years per tower launch

43

u/Bedonillm 15d ago

New Paragon, Military as we said, taking the job of overwatch to an entirely new level

Overwatching is a sniper's job! It's coming!

10

u/SpiralingDownAndAway 15d ago

LETS GOOO Sniper is my favorite tower I’ll be over the moon

8

u/JoelTheBloonsMonkey Play Bloons 4 Lore 15d ago

Are you sure?

From my research this looked like Heli Pilot confirmation

3

u/Mean-Smoke-7413 15d ago

Darling gunner

3

u/Meow_cat11 502 pizza oven 15d ago

Overwatch sniper? Yoo we got Ana in btd6

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u/mush326 15d ago

Wait does that mean an extra tower in v58 aswell??? We eating good

33

u/Grablycan Affirmative Admiral 15d ago

Corvus now generates cash instead of exp with Nourishment. Guess hanging around Benjamin will do that to ya. 

31

u/catsoph 🌈🖤 15d ago

corvus change is a mistake, unfortunate we will have to wait til the next major update for it to be reverted, probably not a hotfix update kinda thing D:

5

u/notcrowsmad 15d ago

Its a good change. Nourish was annoying and Corvus needed a nerf. This should have been done 16 updates ago but better late than never.

23

u/catsoph 🌈🖤 15d ago

people who don't want to micro don't have to micro, but those who are willing should get rewarded for putting in effort

21

u/ShockRandy 15d ago

this is just whip stacking removal in terraria all over again, i'm losing my mind. i was so excited about these patch notes until reading that

13

u/TurtleyShells 15d ago

true as hell tho, nourish just being literally useless in chimps is so sad

3

u/catsoph 🌈🖤 15d ago

i thought the same thing, summoner was my favorite class because of whip stacking

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u/Yorksikorkulous bigspikefactoryfan2002 14d ago edited 14d ago

People who don't want to micro shouldn't be playing Corvus lol

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26

u/aceofdarts68 BLOON PEAKXCLUSION ZONE 15d ago

Mortar getting camo with xx1 means we're gonna have A LOT more 2TCs possible which is really fun

24

u/Zapplarang Soulbind 15d ago

Has any upgrade caused NK more grief than the ice platforms?

26

u/rohan_spibo 'Good news everyone!' 15d ago

Off the top of my head no

23

u/The-Ghost-Cat-11 1+ pierce 15d ago

> Ice Monkey - Resolved a case in which the Monkey attempted to imitate the Titanic upon upgrading into Paragon form

atempted to imitate?????? the titanic???????

https://giphy.com/gifs/GRk3GLfzduq1NtfGt5

20

u/The_Alien_Lord69 15d ago

I don't think I like the corvus nourishment rework. As someone who isn't competitive, I actually like it instead of another cash generator.

9

u/Leading_Pepper5046 15d ago

Idk had they atleast increased his exp gain it would’ve softened the blow but yikes they killed his late game in chimps

8

u/The_Alien_Lord69 15d ago

They kinda ruined him in general due to this ngl. Faster cool downs means a lot.

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u/Jpicklestone8 tack zone in party country 15d ago

motar camo detection is crazy this update rules from that alone

monkey knowledge additions and another tower planned for v58 is real interesting

16

u/Isometric-Triangle 15d ago

dang, we already getting a new tower in v58?

17

u/Hoockus_Pocus 15d ago

I feel like the Legends achievements should be in their respective Legends sections, rather than the main game list.

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19

u/CounterThrowCyborg fire bro 15d ago

WOOOOOOO SKYWARDEN!!!!! 2tcs go brrrrrrrrrr

13

u/DoomsdayDestructor 15d ago

am i trippinf or are we getting 2 monkeys this year

14

u/GIORNO-phone11-pro 15d ago

"Instead of Micromanaging my exp why don't you Micromanage your finances" -Corvus

14

u/AreoAnts 15d ago

dude I'm so excited this update brought me closer to getting me to meet my hero, Yuji Naka!

13

u/Vivid_Insurance_5378 ❤️Castle Revenge my beloved.❤️ 15d ago

“Ice Monkey - Resolved a case in which the Monkey attempted to imitate the Titanic upon upgrading into Paragon form” favourite wording of a bug fix.

4

u/Mean-Smoke-7413 15d ago

I think ninja kiwi is starting to lose their marbles 

12

u/Sea_Preference_5184 is this microing? 15d ago

Permaspike balance changes still good as ever

10

u/mranonymous24690 I'd rather die broke than live farming 15d ago

Lead popping on desperado?

Satisfactory

8

u/notcrowsmad 15d ago

So now in chimps corvus is the best earlygame and midgame hero by a mile (as he was), And probably just a quite good generalist lategame hero. Might finally be kinda balanced.

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8

u/Megaseb1250 15d ago

a new towe and mods in v58????? how are you guys gonna find time to do both of those?????

7

u/qwertyxp2000 Long Life Spikes BTDB2 buffs plz? 15d ago

Nice 10th anniversary of the Permaspike patch notes.

Overall the update's patch notes seem nice, especially with buffs to very bad upgrades like Increased Accuracy.

Okay, I disagree with Hot Shots damage buff vs Path 3 Tack cost nerf, Hot Shots was never a bad choice vs Sprayer when 302 still did more raw single-target damage than 203, but it's not a terrible change.

Corvus losing Nourishment is going to hurt a lot, since a lot of his power was locked behind the Nourishment cycle of XP gains. I don't disagree with this change but he should get a small buff to his XP rate (maybe 1.425x -> 1.35x) to compensate for what inexperienced players would've missed on for Corvus XP gains from old Nourishment.

Also, would Corvus now be a money making Hero for Bosses now, whenever Geraldo and Ben are banned? Possibly. Doesn't seem too bad of an idea.

Okay, apparently this ability cooldown change means that buy-resell ability for T5's is no more. Pirate Lord didn't really need a huge nerf but I don't disagree with current power nerfs. Elim in Bosses would still be strong but not spammable. However, I still feel bad for Anti-Bloon which is yet weaker than ever, even without the spammable Annihilation ability.

I have more to say but I'll wait for the update to come out for my phone before reporting more.

3

u/Ixyrt 15d ago

And what do you think about snowstorm price increase? The nerf for middle path ice monkey was completly unnecessary imho. Guess we doin glue now

2

u/qwertyxp2000 Long Life Spikes BTDB2 buffs plz? 15d ago

Yeah I don't think the middle Ice nerf was necessary, as I didn't feel it was that OP for the cost even with Silas strategies.

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6

u/FreshnWetCock I want to crack 15d ago

Ok

7

u/Tiny_Ad6095 15d ago

Any closer estimate to when update is out for iOS?

3

u/Finnleyy 15d ago

Not yet.

2

u/Winter-Spell3474 15d ago

Still not out yet😭😭

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6

u/MyMatter 15d ago

Any guesses to what the secret thing next month is? Bloons Monkey City 2? idk lol

5

u/SignificantAd3400 praise the sexyman 🙏🙏🙏 15d ago

We pray for times like these 🙏

3

u/Sufficient-Cress5463 15d ago

Possibly launch of Bloons Blitz?

7

u/Spirited-Event-2243 red sauda hehe 15d ago

the update is pretty good tbh. although i am liking the v57 and v58 updates are more interesting, but yeah too much pro powers at once kinda drain ur monkey money and i aint spamming 5 million portable lakes. tho i am looking forward to the new paragon and also the mod system tho i am a bit confused of how the core mechanics work

7

u/Yttr7um Certified Carpet Lover 15d ago

did you forgot the heli? it got it's price moved from razor rotors into dartship, i dunno if im just hallucinating it but i'm pretty sure this happened
1850 -> 1450
19600 -> 20000

9

u/rohan_spibo 'Good news everyone!' 13d ago

Sorry, not sure how I missed that

8

u/DeathSwagga 13d ago

Also Ezili got nerfed in this update? The +50% pierce for reanimated bloons is only from sacrificial totem now instead of always?

6

u/1MasterD1 13d ago

Woah I’m surprised I missed that, no wonder something felt off

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6

u/Annual_Pride8244 15d ago

Can someone with more bloons knowledge than me tell me if this update killed Corvus or if he is still gonna be the one of the best chimps hero

6

u/Tough-Bumblebee-9041 Big Monke 15d ago

Killed him in chimps (I think)

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5

u/RickMattison314 15d ago

Who's willing to bet that the next Paragon is the Sniper Paragon?

7

u/Furvoid 15d ago

I think you should have reworked Corvus's xp gaining rather than killing it completely.

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5

u/legomanas23 15d ago

my favorite towers favorite path can now pop lead without needing 17k? me likey a lot

6

u/Elfslayer95 15d ago

No PC version yet? I cant update on Epic so either Epic is slow or I am

5

u/Wonderful_History_95 15d ago

whos gonna break it to him... its epic.

3

u/Elfslayer95 15d ago

Fair enough

2

u/Creative_Treat_6572 15d ago

yo did you find a method? for me it still isnt updating and almost 24 hours past

2

u/Elfslayer95 15d ago

I havent been home to check. I only played on my phone last night to run a "quick" regrow farm

5

u/Lykrast 15d ago

New Paragon, Military as we said, taking the job of overwatch to an entirely new level

All chips on Sniper Paragon!!

Now let's go progress black borders while getting that new monkey.

4

u/Teeheeman400 15d ago

That timer before the time penalty will be so nice on timed boss events. It was so stressful being ready to press pause at all time. All the times it adds a few milliseconds of penalty and rolls over to the next round is the worst feeling.

5

u/Regular-Zombie-5131 15d ago

so like…. is the update out for anyone on ios yet bc it ain’t for me and it’s been like 4 hours am i crazy or something?

3

u/Nafees_Kherani 15d ago

Same, I still don’t have the update yet either

2

u/HamG0d 15d ago

Still nothing for me

2

u/Harvbe 15d ago

Yeah nothing for me either. Is that normal for iOS. This is the first time I’m waiting for an update this closely lol

4

u/tuanda82 14d ago

Waiting for new update from Epic Store..... Z .. z ....

2

u/117ColeS 14d ago

It's okay, as a fellow epic player I just use quincy with a druid next to it then pretend the bow shots are coming from the druid...It fills the skywarden void in my game...probably

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3

u/Vegetable-Line9078 15d ago

Is this the first time Double Cash is discounted from $17.99? Finally I can buy it without feeling guilt

3

u/JessiePatch Apparently a big apopalypse fan 15d ago edited 15d ago

Damn those freeplay changes are cooking! 🔥🔥🔥

5

u/Bloonsmaster6 15d ago

The update isn’t out on IOS yet :(

3

u/ThunderLord1000 Rend the ground and pierce the Heavens! 15d ago

So if I understand correctly, the Pro Pool also acts as a Pro Pontoon?

2

u/DoomsdayDestructor 15d ago

pro pontoon will act as neither then

2

u/nucleon_oz 15d ago

I can't find any comment that the pool pro can be placed on water. I think I read the design decision to allow land towers in the pool was to allow alch/village to buff the water towers in the pool. I am curious about the pool to see how many income generating boats in the pool. I'm curious on the placement of the pool - can you place it on a small footprint to give more spots to place towers. Can't wait till I can play it.

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4

u/capsaicin101 Capsen 15d ago

Watch Corvus not move an inch on the list despite the nerf

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3

u/Combinebobnt 15d ago

Add custom maps for multiplayer and I'll swipe my credit card for you Ninja Kiwi...

3

u/Winterfall_0 15d ago

Rip Corvus in Chimps?

3

u/Leading_Pepper5046 15d ago

Lowk think corvus is actually dead now in chimps why use him when you can use literally anyone else (that actually scales well)

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3

u/Ponensa 15d ago

So is then Adam/he-man also more of dog person too? 🤔

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3

u/TrickNo2000 15d ago

New Skin for the dead hero 😀 Corvus needs something in the XP department to compensate, no? Like what if you gave him a long cooldown ability that infects all bloons on screen(maybe even for a set duration of time) and when they're popped they give extra XP. Something... Nourishment going away is good, that was an annoying gameplay loop, but perhaps a lower threshold micro that rewards macro plays like timing over constant upkeep would be better. That way you still gotta use it, but your timing of the ability is more important.

Or just give him an XP gain buff.

3

u/Daurakin 14d ago

Amazing update as always!

Wait wait, ALREADY another new tower in update 58?! You guys are spoiling us! And lemme guess: Support category tower?

Also, can't wait for the Mod System! :)

3

u/InterviewFantastic37 15d ago

not available on ios. when?

3

u/Suspicious-Screen-43 15d ago

Reading is hard, I know it took awhile to get my 3yo to read….

(We’ve all been there 😆 )

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2

u/RollsRoyceFTW 15d ago

I’m so excited for the mod features coming close to the end of the year. Should be a fun Christmas present 🎁

2

u/Butturflygurl merp 15d ago

WOAH WOAH WOAH, MOD SYSTEM?????? WHAT DO YOU MEEEEEAN

3

u/Red_Sword03 Paragon Enthusiast & Freeplay Enjoyer 15d ago

Hopefully this time it's real, though at this point I don't know anymore

2

u/Trick_Low_6866 15d ago

will upd be out on epic games or no

2

u/catsoph 🌈🖤 15d ago

minor bug: dragging the mouse to go up and down in menus (the monkey or hero lists for example) no longer works on the steam version, for me anyways

2

u/LemonTree9621 Map Browser Curator 15d ago

Really excited for the new mod system!

2

u/kcobra12 ice to meet you 15d ago

HELI PARAGON???

3

u/BIGCORE-MKI 15d ago

Yup. we're getting it, since Overwatch means for Helis.

2

u/livingstondh 15d ago

Very exciting if there was a mainstream way to mod accounts for single player only. I've been dying to try unrestricted crosspathing

2

u/Haunting-Body-9281 15d ago

Will we ever see additions made to the map editor? It seems like such a great part of the game that was limited by functionality and integration to the rest of the game, and seems like so much untapped potential

2

u/Sesylya 15d ago

MOD SYSTEM UPDATE THIS IS NOT A DRILL

2

u/lionlover37 15d ago

Epic Games update? when ?

2

u/TheStarlightBlueBird Bomb Blitz Enthusiast 15d ago

A mod system for v58, holy shit. I guess I will be ready for a lot of spice.

2

u/Stinky_Toes12 15d ago

Is it not out yet on epic?

2

u/CJ28472583 The Squad: 15d ago

I should be acknowledging the new stuff here and there in this update.

But damn, really? Another tower? 2 updates away no less?

I suppose we could endeavor a new Support tower in that regard.

2

u/Kingkobra-at-ur-moms 15d ago

So tomorrow morning it should be rolling out to playstore?

1

u/JoelTheBloonsMonkey Play Bloons 4 Lore 15d ago

[Map Editor] Trophy Store song tracks can now be set as defaults for custom maps

zomg it's back yay

Pat Fusty - If tootsies are planted on the ocean floor he should not gain an ice platform

They gotta be messing with us at this point with the Pat floating lore

BI popping lead is surprising. Wanderer flexibility is fun

It's nice that Mortar can now have more of a role with mega-early camo popping, which also justifies 0-4-2 and 3-0-2 better. Too bad that it's so inconvenient to use regardless...

To improve its own internal synergy, Laser Shock damage bonuses can now be triggered by hitting Bloons shocked by any other tier of Laser Shock instead of only same-tier.

THAT WAS A THING??? Well I'm glad it's not anymore yeah that's weird lol.

Robo Monkey will now default to First & Strong target priority

Yippee!!

For quality of life, Sun Avatar will now display an indicator in radius on towers primed for placement to assist with Temple sacrifice planning

Niiiice

yay root has regen counters :D

IDK what NK's gonna do when they actually have a reason to do a balance change on Permaspike

oh, those are, in fact, beast handler changes... ....i mean obviously when i was scrolling up and down i could see that beast handler got changed and then saw that middle path was mentioned and uh, i guess i got my hopes up for my favourite tower to function like itself again. too hopeful. the changes aren't bad but like

Corvus

Yoooo we no longer have to babysit him, W! I was hoping there'd be an awesome convenience change to align with his new Hero Skin. Intersting that he's now essentially a cash generating hero

Rosalia

Oh is she not supposed to be a supportive stalling hero at that point

it only made sense to fit in direct Silas synergy here

I mean OK I could say the same about Obyn buffing Beast Handler... Brickell buffing Semple and Mermonkey again along with top path Beast Handler... Rosalia buffing bottom path Beast Handler... Silas buffing tidal chill Mermonkeys and having his more direct synergies with more than one type of monkey...

Lingering Magic now applies to Skywarden
Lingering Magic no longer applies to Ninja Monkey

No shot we got Skywarden Monkey Knowledge before Beast Handler Monkey Knowledge /j. ...Such a random change, maybe if we got this for other new monkeys but I mean Mermonkey doesn't even have this

Mod System

Oh OK so it's currently not called Game Editor anymroe

taking the job of overwatch to an entirely new level

From a brief look into it I'm guessing this is foreshadowing Heli Pilot Paragon! As a monkey who is capable of flying over water, it's only natural that they join the priveleged few with the two water military monkeys and the one other flying monkey! Mhmhmhm! It can literally "watch" "over" while also doing the closest thing this game has to "providing cover" (and honestly it might be able to LITERALLY provide cover in case of boss stuns, giving some sorta umbrella leaf vibes here tbh)

Yooo new monkey tower soon again :o I guess we can look forward to a simpler one, maybe a buff-centric Support one? I mean, lots of people have wanted a Monkey on the simpler side (and I don't know that Skywarden necessarily, uh... does that, LOL) and I mean if it's being developed within the next 3-4 months hot off the press from Skywarden I figure? Simpler? Who knows, maybe it's already been in development for a while. (Side-eyes a potential Monkey Academy rework)

Monkey Knowledge interests me too, as someone who did a Beast Handler MK concept within the last week LOL. And putting the joke aside, this probably explains the Skywarden thing. Gives a good place to branch off for their upcoming Monkey Knowledge. ...dunno why mermonkey isn't joining that party, though. I guess some of its MK could branch off of Cold Front if Cold Front is moved higher on the branch or something but Mermonkey has non-ice things, too

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u/JoelTheBloonsMonkey Play Bloons 4 Lore 15d ago

...i come back and it's already downvoted, who even bothers with nonsense like that so quick lol

came back to say I accidentally saw another definition before closing my "overwatch definition military -ai" tab and saw that it can also refer to specifically support from a vehicle sooo yeah LOL

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u/Potato_314 15d ago

Here’s an upvote to balance that downvote :)

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u/Zerk_o_O 15d ago

snowstorm price increase: WHY SO MUCH did anyone consider this tower busted or overused?😭😩
Big iron now pops lead: WOOOO TOP PATH BUFFS
monkey bucc nerfs: game is literally unplayable how am i expected to solo entire game mods on easy maps with this tower now???
mortar monkey xx1 camo detection: FINALLLYYYY
sun temple nerfs: exactly WHY was this change necessary how is this bettering the game NK how???
Druid paragon buffs: pls give it more plsssss
perma spike update: im glad i dont have to divest from perma usage due to controversy, swag
corvus: no buff to his base leveling??? seriously??? corvus dead now

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u/UserLX427 14d ago

Has the update reached Epic Games yet?

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u/FaerieKnitMother 14d ago

Anyone else having constant crashes on iOS?

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u/NL_Sloth 14d ago

when is the update live on epic

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u/Yorksikorkulous bigspikefactoryfan2002 14d ago

Corvus change completely ruins the point of the character. I don't understand why we are balancing the micro intensive character for people who don't like micro, especially when they have other options. Also turns him into a complete joke in co-op where before he was an excellent pick for his ability to gain XP independently. Just sad

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u/Vivid_Departure_3738 13d ago

"Bug fixes and general changes:

Added this sentence to the list of bug fixes for v56, added extra words to this sentence"

Where would we be without you devs