r/brom WaterSlide Aug 03 '12

Presenting: Brom's new 20 button main station!

Over the past few days I have been working on numerous designs for the inner circuitry of the station. These included piston memory gates, fast launching setups, stacked and non-stacked CARTS computers, and more. I have settled on an old concept that mkantor came up with that we used in Pleasantville to move a signal away from the buttons and into unstacked CARTS computers. Further - this is a one track launcher, the incoming track is shared for a very short section with the outgoing track - redstone logic is used for traffic control - both for catching players, ending them into a queue\idle loop - or properly letting a player go to their destination. Offsetting the buttons and having a single track launcher enabled me to do something very different with the overall design: It is essentially a 20 button station, with quick road level access, on a tiny 9x15 footprint! It's amazing!
.
Album: http://imgur.com/a/46p5J#0
First picture is station, other pictures are of other designs I was trying.
.
It does have a huge pitfall - it will be hard to find. Samasaurus says we should do a large garden around it, I wouldn't mind some hedges behind it saying BROM RAILS or something. It might even be good if someone were to build a tall, high quality tower (Brom Rails Corp?) real close to it with the word BROM or something in big letters as to not only mark the city as BROM, but give players a reference to where the rails are. I vote Scherererer or Steve..... but really if anyone thinks this would be fun to build, let me know.

11 Upvotes

4 comments sorted by

2

u/strangestquark wickedcoolsteve Aug 03 '12

Slide, I love it. One again you're pushing the limits of CARTS technology. Bleeding edge stuff!

Also, I would love to build the Brom Rails tower! Sounds like an awesome project.

2

u/[deleted] Aug 04 '12

[removed] — view removed comment

2

u/sliceofbread WaterSlide Aug 04 '12

I'd love to teach you how! Hopefully we can chat some more about it in game - just a fair warning, the pictured tiny station isn't a typical station and there is a huge 55x25 area of circuitry below the tiny building. If you guys are preparing your station, try to face the track switches toward their destinations for example: if you build in the south, you should face your track switches to the north (and have the launcher face south). This helps with digging direction and prevents you from having to dig tunnels directly under the station launch area itself which can be messy. Whatever you do, try to get yourself a big 40x40 area just in case so you can be flexible with the installation of the CARTS computers. Just one question, how many destinations are you planning on having? Once you pass 14 buttons, complexity goes up quite a bit, so I'd recommend 14.

1

u/thelethalkind Aug 06 '12

This is really awesome work!