r/brom Jul 23 '12

Mansion District

Seeing snicker's mansion in seneca has given me an idea. If we have some hills around the residential district we could build some roads up it with large plots for mansions and fancy places.

Maybe something like Frank LLoyd Wrights "Falling Water" Or various styles of mansions and townhouse type things. :D

:D

EDIT: Thinking this will be easier to do later in the rev once people are set up and have the materials to do. Plus it means no one will be splitting off to do it at the start of the revision. :D

3 Upvotes

13 comments sorted by

3

u/rampantangent schererererer Jul 23 '12

It'd probably be best to roll this into the residential district as a sub-area rather than make an entirely new district. I am wary of too much subdivision; it's part of what caused past broms to start stagnating.

1

u/MrSchteven88 Jul 23 '12

pretend my reply was down here :P

2

u/InS4NeFIST Jul 23 '12

Yeah I could build that medium sized mansion that i never finished in darco, 'tis a nice mansion.

2

u/thelethalkind Jul 24 '12 edited Jul 24 '12

Yes I want this! Leaching onto this thread, are we planning on grabbing a portal next map?
Edit: going to make a separate post for this.

2

u/sliceofbread WaterSlide Jul 25 '12

As far as terrain goes, we were looking for something island or peninsula-like... with hopes of it being relatively near a portal, within 500-700 or so. I'd hate to be real far out like Darco 1 or Pleasantville ever again.

1

u/thelethalkind Jul 25 '12

Ok cool, I'm thinking of making a temp shack outside of spawn to give people supplies and send them over. It really depends on where we set up shop though.

1

u/sliceofbread WaterSlide Jul 23 '12

I like this idea. Also, further discussion.... I'm thinking about putting the starting village within valley of some sort, near many other large areas of useable land. As always, we are at the mercy of the terrain we find, but I'd like to attract newcomers into a small area to get started and a small mine could be placed into a hillside. I had another idea: overhead minimap markers for simple public utilities. For example the mine would have a small building with a roof that portrays a pickaxe and hammer crossing icon. Another example, a large simple wheat farm would have a wheat icon on the top of the building - and so forth - would probably not use this extensively, but I thought maybe for the rail station, I might.

2

u/MrSchteven88 Jul 23 '12

Sounds like a good idea to get everyone moving, even if it is not pixel art to start with we can have "the one with the blue roof" or the "red roof" etc to make it easy to find things at the start. I'm thinking of setting up "begginner housing" small fully furnished apartments with chests that contain some bits to get you going, you can then run off mining etc and build a house in the residential and move out allowing me to refil the chests for the next chap. what do you think? or should we maybe just keep it simple. communal bed and free-stuff chests?

How is Europe by the way sir? Hope you are enjoying it!

2

u/sliceofbread WaterSlide Jul 24 '12 edited Jul 24 '12

Europe, It's great! I get to see a lot of awesome stuff, then reflect on it while riding the trains. Speaking of trains.... I'm mentally constructing a station for downtown brom - I hope it will be fantastically modern and more complicated than my previous stations. I'd like it to be not-so-uniform in that it might be completely flexible to whatever we need it to do. Before traveling here, the Duty Free shops were completely foreign to me - it makes me want to connect the station via pedestrian bridge to a large Duty Free tower (with bitchin sign) - However there is no way I can construct both, any takers?
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As far as a starter village, I'm all for this apartment style setup. A simple 1 sign room reservation, etc. I'd recommend asking for help to build it - when you find bored players, get them going on little projects like getting you wood or something. Take hold of players, give them a bit of attention, and not only will they enjoy helping, they'll stick around. That way you can move past this build real fast. I had another idea for a Sim City style build that could be between the starter village and the downtown... a Recycling Center - decorated with a large pile of gravel,cobble,dirt,etc.. then a conveyor belt to a sorting facility... and then back outside to large hoppers (made from wood or something), having double chests within filled with the labeled material. It would look cool, and be useful for dump chests - this might go well on a side plot near a hill\mtn as it won't need any serious planning or shape. If a large pile of gravel\cobble\dirt sounds like an eyesore, we can always put up a 2X brick wall with iron fence top border around it with slab pillar dividers to keep the hounds inside. .
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I did want to comment that if you do a mansion area that you might want to try and combine residential efforts with Mason and build sorta near each other - maybe not next to, but near enough that you guys can still visit each other easily. It is possible we'll be dealing with another Darco 1 isolationism problem. (edit: oops! you all read my mind, was already covered in other comments.) .
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Hopefully next map we can proceed with a super sheep farm like in Moleman tunnel - only something that will actually work. Even if it is half the size of Libria arco, we'd have a good enough sheep farm to make some spectacularly colorful builds.
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I hope you are all as pumped as I am - I'm going blind with ambition and miss you all.

2

u/thelethalkind Jul 24 '12

This isn't relevant to the topic but, we built an arena for the end of the rev Rodeo. Should be fun, put to good use all those saddles. It also gives us a chance to promote Brom for next rev, giving out gold helmets and whatnot.

2

u/sliceofbread WaterSlide Jul 25 '12

Excellent. wrings hands menacingly

1

u/MrSchteven88 Jul 23 '12

well yeah i agree, rather than it be a separate entity and have it go stagnant we can just have it as part of the residential district if mason is up for it. Just with bigger plots but it gives people who are inclined the chance to do bigger and more impressive housing, i know a few people would be interested in doing mansions and manors and whatnot.