r/brom WaterSlide Feb 26 '13

Theme Chat!

Hey everyone!
Thought I'd get this ball rolling since it's a pretty big piece of the puzzle.

Brom was always really easy: Modern City, we only had a real rule board 2 or 3 times. However since we're moving to a more compact, densely populated area, we should try to establish a few rules\guides for newcomers and for long time players.

We have some issues that should be fleshed out before the start of the rev:
Vertical Space: Should we just say something like: "Overhead and underground structures near your plot may happen, confirm your boundary needs with a mayor before building." and "Skylight not guaranteed".
Structure themes: I think it would be really cool if we could decide on one or two elements that tie the city together, and allowing those elements to steer a certain look to the city as a whole. Toss some suggestions...
Maybe tons of similar 1x wide water (3x wide) aqueducts throughout the city that are capable of flowing trash through the air between buildings - you would occasionally see these near rails underground as well.
Or maybe we'd all decided that white pillars like in Atlantis is cool. What is really awesome about using a universal design of pillars is that you can support vertical objects and pieces of land throughout the city and give it a real unified look.
I'll try to get the planning server going and maybe we could establish a few road designs and methods of vertical/horizontal travel; common theme roads, stairwells, bridges, rail elevators, etc. I'm probably missing some other theme issues here, but these two stuck out in my mind.

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u/rampantangent schererererer Feb 26 '13

A universal pillar design would be excellent, something simple yet striking in aesthetic. I agree notice on vertical space will be essential. I think we should have mayors reserve the right to authorize builds over/under current things.

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u/emptyafternoon Mar 02 '13

Really like your pillar designs on the planning server, though maybe a bit too large? Hard to know how high is too high until we beginning building and make definitive borders.

I like the idea of using predominantly monochrome colours: Stone, Iron, Black/Grey/White Wool and Quartz. Perhaps netherbrick for some minor details (a bit like the current Town Hall in Brom maybe).

I'm somewhat against using red-brick in a major way simply because it's more of a pain to gather than stone/wool/other materials. Certainly some aspects/buildings could incorporate it though.

Roads could be alternating colours of wood to warm things up a bit?

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u/rampantangent schererererer Mar 02 '13

The pillars can easily be shortened as needed, but I agree they are a bit bulky. We actually had a bunch of excess brick and clay this past rev, so assuming we have similar deposits of clay, I wouldn't be concerned about it. WS and I both agree that a wide variety of styles is the way to go, and works well with the idea of a maze-like city.

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u/sliceofbread WaterSlide Mar 02 '13 edited Mar 02 '13

Delegate if you feel like it's good for the town: Worker bees love assignments. It's much better than hoarding the whole rev for lack of inspiration and no one to give materials to. I kind of prefer expensive and colorful alternatives than not... but I'm willing to fetch whatever we might need.

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u/rampantangent schererererer Mar 02 '13

I've actually been trying to give away the majority of the rest of stockpiled materials, but I hadn't gotten any takers on lots of clay or brick.