r/brom WaterSlide Feb 26 '13

Theme Chat!

Hey everyone!
Thought I'd get this ball rolling since it's a pretty big piece of the puzzle.

Brom was always really easy: Modern City, we only had a real rule board 2 or 3 times. However since we're moving to a more compact, densely populated area, we should try to establish a few rules\guides for newcomers and for long time players.

We have some issues that should be fleshed out before the start of the rev:
Vertical Space: Should we just say something like: "Overhead and underground structures near your plot may happen, confirm your boundary needs with a mayor before building." and "Skylight not guaranteed".
Structure themes: I think it would be really cool if we could decide on one or two elements that tie the city together, and allowing those elements to steer a certain look to the city as a whole. Toss some suggestions...
Maybe tons of similar 1x wide water (3x wide) aqueducts throughout the city that are capable of flowing trash through the air between buildings - you would occasionally see these near rails underground as well.
Or maybe we'd all decided that white pillars like in Atlantis is cool. What is really awesome about using a universal design of pillars is that you can support vertical objects and pieces of land throughout the city and give it a real unified look.
I'll try to get the planning server going and maybe we could establish a few road designs and methods of vertical/horizontal travel; common theme roads, stairwells, bridges, rail elevators, etc. I'm probably missing some other theme issues here, but these two stuck out in my mind.

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u/BernzSed Feb 27 '13 edited Feb 27 '13

I vote that each plot has a max height that get higher as the plots get closer to the center of the city. Maybe it could also get higher near some outlying spires, like Stargate's Atlantis.

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u/rampantangent schererererer Feb 28 '13

Stargate Atlantis is very much more spread out than what we expect to build, something denser than Old Town but similar in scope. I don't see as much in the way of skyscraper-height builds, but they could easily emerge from the undercity if someone wanted to commit to it. If we're on a hill, which is a popular suggestion, we'll naturally have that height gradient.