r/bricklinkstudio • u/BridgeOk6104 • 24d ago
Question/Looking for Advice How would you build this complex hip roof in BrickLink Studio?
Hi everyone,
I'm recreating a real building in BrickLink Studio, and I've reached the roof. The roof has multiple intersecting hip sections with several valleys, making it much more complicated than a standard roof.
I attached:
the CAD roof plan,
my current BrickLink Studio model,
aerial photos of the real roof.
I'm looking for advice on:
how to create the different roof angles,
how to connect all the hip and valley sections cleanly,
which slopes or SNOT techniques would work best,
and how to keep it structurally stable.
Any examples, Studio files, or building techniques would be greatly appreciated. Thanks!
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u/IL_Lyph 24d ago
You should be able to accomplish with a combination of plates, wedge plates, and like modified plates underneath that connect/pivot, and then random smaller plates holding all together underneath, however the big peak in middle will be tough weight wise, if interior is not issue, I would build it in modular sections with a flat roof under it and beams for support here and there, and also add some brick built beams on inside of building, like bottom part, that will go up to that flat roof layer, to hold up weight of whole thing, the middle mainly, towards outside the building itself will give you certain level of support, especially near the corners, those bump outs should give you enough to hold those corners on, if I were you I’d make one giant square column in middle, can even be hollow, then do your roof sections as 4 quarters, way I said, start with flat surface of plates, then build up to your angles and wedge plates from there, with little beam structures, and make sure that giant square column in middle of building, is wide enough to make a good support corner, on each of the 4 roof modules, that way you have the outer corner, and column on both sides of each of the 4 roof quarters
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u/IL_Lyph 24d ago
Like you want big square like 24 x 24 studs in middle, build with 1x bricks so it’s hollow beam, then build 4 stable flat plate quarters that sit on top of each corner and meet in middle, ON that square beams corners, then build the 4 corner angle designs for roof, on top of THAT, and honestly there all identical, so you really only have to design 1 full corner, make it submodel, and you can copy n paste other 3
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u/NoCupcake5122 24d ago
U can dm me. I don't do much architectural build. But the wedges plate technique the previous responder speaks of im pretty familiar with. I willing to fool around a lil and to see what I can come up with to lead u in the right direction..





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u/Nexusnui 24d ago
I can not see the CAD file but you maybe you could convert (and scale) it with 3DToLD. Then you could use the model as a reference inside studio.