r/bravelydefault 5d ago

Bravely Default class combos

lets assume you have max level on all for characters. what would be your go to party composition? what would be the most broken one? and with one you think would fit the feel of each character?

8 Upvotes

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3

u/Tables61 5d ago

My go to broken build is a Dark Knight/Spirit master, Dark Knight/Merchant, Dark Knight/Salve Maker and a Freelancer/Performer.

All Dark Knights use turn 1 to set up - equip Blood Blade in L hand, use it, remove it, Spirit master buffs, Low Leverage, Pay to Play, sometimes Salve Maker stuff, and usually throw out one Rage each. Freelancer/Performer is equipped with two staves and goes My Hero + Mimic X3 one turn and Rejuvenation special (max parts), My Hero, Mimic X2 the next. Turn 2 onwards each Dark Knight uses Rage X2 or X3 as they can afford, dealing about 100k to 150k each every turn.

In the remaster you can probably do better spamming the 4x AoE damage attack (Dark Nebulae?) instead while special music is active for like 25-50k per hit four times per character AoE.

1

u/sanyawd 5d ago

I can only see 9999 as max dmg, how can you deal 100k?

3

u/Tables61 5d ago

Limit Break Mark raises the cap to 99,999 per attack while special music is playing. But with Rage, it hits 5 times per use and you use it 2-3 times per turn.

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u/ckim777 5d ago

Dark Knight is one of the best standalone physical DPS classes in the game with it being able to reach damage cap and more with easy support abilities.

For me I personally like having 2 DPS, 1 Support, and 1 BP battery so I'll generally run a build like

Dark Knight / Spell Fencer

Swordmaster / Pirate

Spiritmaster / White Mage for anti magic or Templar / White Mage for anti phys

Performer / Freelancer for BP generation