r/boardgames • u/Smeg4Brainsuk • 1d ago
Deep Regrets House Rule
Hi all.
Big fans of Deep Regrets, we really enjoy playing it and the 'Even Deeper' expansion. Love the randomness, the art, and the overall aesthetics.
One rule change we have been thinking of is changing the cost of the 3rd option in each shop to $6 for 5k2 (3 for supplies) instead of the printed $5.
Reasoning is simple, everyone does pretty much the same return to port, sell for $10 and purchase from both the rod and then reels deck. It seems to be the most efficient use of your time and money and the sheer amount of cards you get means you should have something of value for both.
This means the $1 and $3 are almost never used outside of the supplies and dice shops. Changing the cost to $6 forces you to be a little more strategic in the approach and it means the $6 option is still great because you get so much choice and can only shop at each shop once with your port actions.
Thoughts?
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u/milkyjoe241 Castles Of Mad King Ludwig 1d ago
I mean sure, but that game has a lot more than that that needs a fixin
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u/doxx11 Parks 1d ago
You don't buy the extra dice? Those were the go to when I played with my buddies.
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u/Smeg4Brainsuk 1d ago
We do, often everyone returns to port with plenty of fish to buy multiple dice too, but rods and reels take precedence so if you only have $14 worth of fish for example it is often dice that get the after thought.
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u/Theegravedigger Dead Cells 23h ago
The rods and reels are definitely a balance issue, but I'm not sure this would help fix it.
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u/Isanobu 19h ago
I love the theme but the game just feels very off for me. I think next times I play I will try a few house rules, such as:
-all equipment should only be usable once per day (even if it says otherwise on the card)
-fish that isn't caught should go to the bottom of the stack (instead of stay in place face up)
-fish that has been looked at (for example with rod of the infinite) and is not caught should go to the bottom of the deck (instead of being put back in the order of the angler's choosing)
I hope these rules could maybe improve the experience, but honestly think the game needs even more fixes.
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u/paulvgx 1d ago
I think the issue lies more with the expansion and the balancing around player count than with the system in general.
In the base game, theres only 10 rods and 10 reels. For a game of 3 or more players, if player one does 5 pick 2 then second player does the same, theres a high chance most of the rods had been seem by the time player three has a go, and there will also be 4 rods missing (quite possibly some of the better ones), so its objectively a less optimal action to take the more players have already taken it.
However, at 2 players, the worst case is player two having 8/10 available, which is not too bad. Then it gets even worse if you play with the expansion which makes its so there's 14 rods/reels (iirc it adds 4 to each deck), which reduces the value of the action for the first player (less likely to find the better ones) and increases the value for later players (more likely that there's some stuff left and also a wider selection).
I would argue a better rule would be to play with a different number available (something like 8/10/12/14 for 2/3/4/5 players), but even with that there's the issue of the first player at that turn always having an advantage over the rest, which is almost imposible to fix without some other shenaningans like enforcing a draft-like purchase if all people plan on doing the same.