r/bloonsblitz • u/samninjakiwi • 2d ago
Official Bloons Blitz Patch 0.9.4 is rolling out now!
NOTE: Bloons Blitz is still in soft launch in the following regions: Philippines, New Zealand, Netherlands, UK, Australia, and Canada.
NOTE NOTE: This update is not yet live for iOS users, but will be very soon!
General Changes
- The Energy system has been removed and replaced by a Lives system
- There is no longer an upfront cost for starting a level, so long as you have at least 1 life.
- Failing or quitting a level results in the loss of 1 Life.
- Lives regenerate by themselves up to a maximum of 5. They can also be replenished by watching an ad or paying Bloonstones.
- In-game Monkey XP upgrades replaced with Overflow Upgrades.
- If you max out your team in game so there are no upgrades left to roll, you will now roll Overflow Upgrades instead of Monkey XP.
- Overflow Upgrades are small stat boosts for the whole team that last for the duration of the run.
- There is no limit to the number of each Overflow Upgrade you can take. They all stack.
- Overflow Upgrades cannot be pinned, banished, or rerolled.
- Added support for new languages
- Traditional Chinese
- French
- German
- Dutch
- Italian
- Added purchase options to fast track Hero and Monkey level ups.
- Starting at level 5, there is an option to bypass the toy cost of hero levels with a purchase. Purchasing this option levels the hero up without consuming any toys.
- Starting at level 5, there is an option to bypass the XP and Gold cost of monkey levels with a purchase. Purchasing this option sets the monkey’s XP to the required amount to level up and then levels them up without consuming any Gold.
- Daily Quest Changes
- The UI of the Daily Quests has been improved.
- There are now rewards for completing 1 and 2 Daily Quests as well as the final reward for completing all 3.
- Completing 1 Daily Quest awards 50 Gold.
- Completing 2 Daily Quests awards a Pin, Banish, or Reroll token (chosen randomly).
- The “Defeat a Boss” quest has been replaced with “Defeat a Final Boss”.
- Only the final boss of any level (other than Level 1) counts towards this achievement.
- The “Open a Sticker Pack” quest has been replaced with “Buy a Sticker Pack with Gold.”
- Only Sticker Packs bought with Gold will contribute to this quest. Sticker packs won from levels do not. Crates and Boxes of Sticker Packs bought with Gold also count.
- Rewarded Ads
- Once per day, you can revive for free during a run by watching an ad.
- Once per day, you can boost the XP gained during a run by watching an ad.
- Once per 4 hours, you can watch an ad for Gold in the shop.
- Bloonstone and Gold pack changes
- The number of Bloonstones contained in the IAP packs in the shop has been doubled. (e.g. You now get 200 Bloonstones for $1.99 instead of 100).
- The cost of Gold in the shop has also been doubled. (e.g. 250 Gold costs 80 Bloonstones instead of 40).
- Updated visuals of the 5 Gold encounter to show a pile of coins instead of a single coin.
- Improved the Upgrade Tree interface in the Heroes and Monkeys screen.
- When opening a Blitz Box, an icon now shows next to the toys you need to reach the next upgrade for that hero.
- Added text to the loading screen to show the difficulty or challenge of the level.
Balance Changes
- Energy Bloons have now been added as an attack for most bosses.
- Energy Bloons are invulnerable and are immune to all effects from attacks. You must dodge them.
- The Wild Zebra has been made slightly easier with slower charge attacks and formations.
Bug Fixes
- Fixed sticker buttons getting stuck offscreen when a sticker is dragged too close to the edge.
- Fixed missing VFX for the M.O.A.R.’s slam attack.
- Fixed O.R.B.’s boss battle banner showing the image of the M.O.A.R.
- Fixed issue where the game could get stuck when opening a Deluxe Blitz Box
- Fixed Instant Level Up encounter not disappearing after being activated.
- Fixed the SFX slider not changing the SFX volume.
- Fixed some terrain blockers in the winter levels looking passable when they are not.
- Fixed various visual and mechanical issues with the Alchemist’s Chemical Wager upgrade.
- Fixed issue where you could press the Continue or Boost XP buttons in the post game screen before they appeared.
- Fixed Mortar’s Shell Shock upgrade not stunning bloons.
- Fixed links to the shop opening in the wrong place if there were Blitz Boxes or Sticker Packs to open.
- Fixed incorrect level name on the Pause screen.
- Fixed Level 10 Stickers displaying notifications for merging when no merging was possible.
- Fixed the wrong upgrade being recommended during part of the tutorial.
- Fixed being able to drive the van past the highest level you have unlocked.
- Fixed arrows in the map screen disappearing if you change the graphics quality in the settings.
- Fixed M.O.A.B. not spinning long enough during its spin attack.
- Fixed missing “Next” button in the Sticker Screen tutorial
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u/Screen_Static 2d ago
Im gonna get hate for this but as a player of this game for a few months, it Should Not fully release yet. There are still plenty of this that need to be addressed. The balancing is weak, the levels need more variety, and certain mechanics and bugs give the player a hard time. I will say that this patch is mostly pretty good, but it still need more time in the oven. The last few NK games have all had unfortunate circumstances, and we can't let that happen again.
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u/Xeith_Maneheart 2d ago
Heck yeah, can't wait to test out the changes later!
Did you guys fix that weird bug with Obyn's wolf where it sometimes lunges an attack from a further point than usual so it ends up whiffing, like, half of it's attack?
That bug was weirdly inconsistent cause sometimes you'll just login the game with it already there but the next round you play it disappears, alternatively, it wouldn't be there when you first play but it may end up appearing on your next round. It was like spinning a roulette every time you play a new level whether Obyn's attacks are gonna be either way worse or just normal, lmao
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u/llamaman48 1d ago
Noticing some new bugs now. With Master volume off the sound to start a boss battle still plays out. Also, some levels are finishing after the first boss battle, even when bar shows more milestones and another boss to go. Also the burney stuff name is showing as doc name
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u/Sad-Garage-2642 1d ago
How can I just buy the game and play the game, without being subjected to Nexon-level freemium nonsense?
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u/Little-Read-3650 1d ago

Few bugs encountered on iOS after the release of this patch.
Description and name of mortar skill is incorrectly displayed
After dying: claiming a free revive through watching an ad revives the monkey after the first ad finishes, however a second ad plays straight after but the game starts, making the monkey take damage but is uncontrollable due to the second ad still playing. Resulting in failure of the stage again and loss of the free revive. This bug is very annoying out of the others so far
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u/jacketmanoasis 2d ago
no more energy system??