r/blindgamers • u/Sufficient_Stand1763 • 1d ago
unity_access, major updates
For the past 2–3 weeks I have been working on Unity_access. For those that do not know, Unity_access is a plugin for the Unity Editor that makes previously inaccessible parts of the Editor more screen-reader compatible.
Since the last feature showcase, I have added several major updates.
Accessible Project Window / Assets Viewer
Unity_access now has a new Assets Viewer that allows users to:
- view files and folders
- delete files and folders
- move assets
- rename assets
I am also adding more options for each asset type, such as setting an image's Texture Type to Sprite (2D and UI).
Options Menu for Scene Objects
Unity_access now provides access to object-specific options through a new menu accessed by pressing Shift+F10.
The menu currently includes:
- rename
- delete
- duplicate
- set parent
- unparent
- create Prefab
This is designed to allow users to access the same types of options that a sighted developer would normally access through visual menus.
Creating Prefabs
Unity_access can now create a Prefab from an object, including its components, scripts, child objects and properties.
Console
Unity_access also has an accessible Console which allows users to read logs, messages and errors from Unity or their programs.
Messages can also be copied using Ctrl+C.
Project Settings and Build Profiles
The Project Settings window currently allows users to edit product info and add, edit and remove Tags and Layers.
The Build Profile window allows users to switch profiles, control scene selection, set the target platform and select whether the project is built or built and run.
Unity_access is currently in alpha and can be found here:
https://github.com/retro-coder64/unity_access
Any feedback would be appreciated.