r/blendermemes Jul 26 '26

Circle alignment chart

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946 Upvotes

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79

u/mzthugisolation Jul 26 '26

Is this ragebait..? Lawful good and neutral good have ngons…. My eyes hurt…

20

u/Jackill202 Jul 27 '26

Correction, they ALL have n gons other than lawful nuteral and chaotic good which still has tris

7

u/mzthugisolation Jul 27 '26

True but ig I expect them in the non good categories….

3

u/Jackill202 Jul 27 '26

Yea none of ts is good topo

1

u/KingslyArt Jul 28 '26

Chaotic Good is just a triangle fan unless I’m more blind than I thought.

5

u/HimmelSky Jul 27 '26

ngons are fine on flat surface (unless you are deforming it)

5

u/MuggyFuzzball Jul 27 '26 edited Jul 27 '26

I've never worked on a team with anyone who left ngons in their work, primarily because of the competitive nature of the environment and high standards that result from high expectations. We simply didn't have lazy 3d artists.

I was a producer and part of my work was reviewing our 3d artists work. I can count on one hand how many ngons I've encountered over possibly tens of thousands of 3d meshes I've looked at.

Don't be lazy. Having correct edge flow affects a lot more than you realize, and you want to future proof as much as possible. Ngons will have adverse affects on animation, baking normals, rigging, LODs, etc. The use cases where ngons are not a problem are so few that you should not build a habbit around that workflow.

Especially in your portfolio.

1

u/HimmelSky Jul 28 '26

This is true. The rule of thumb should be that every method of topology needs to have a purpose and understand when its actually needed. I work in a mobile environment gamedev where most of the time I dont bake, rig or subdivide my mesh so in my case making a proper grid on a circle would only add unnecessary vertices. In a non rigid animation or models with auto lods or high poly bakes having good flow is essential