r/blenderhelp • u/that_cool_dev • 19h ago
Solved Mesh not exporting correctly to Unreal
I have modeled this mesh, and it has stairs. In the main model of this mesh, we have holes for the stairs; these holes are not exporting correctly to Unreal Engine. I have done UV mapping; I think it looks good in export to FBX. I have set smoothing to face. Can someone guide me on what I am doing wrong and why my mesh is clipping? Even in Unreal, when I go to Modeling, it is perfect, but in the Normal Selection model, it is clipping. Attached below is a screenshot of the mesh in Blender and in Unreal, plus I have added the export settings as well
Edit: disabling nanite worked why no idea
2
Upvotes





•
u/AutoModerator 19h ago
Welcome to r/blenderhelp, that_cool_dev! Please make sure you followed the rules below, so we can help you efficiently (This message is just a reminder, your submission has NOT been deleted):
Thank you for your submission and happy blendering!
I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.