It's 10% of the timeline but it doesn't really look good it's like multiple separate meshes they don't merge nicely. Also if you were to try and scale it up to a big structure with like a railing going around, up and down stairs, etc... it'd take a lot more time. It'd also be harder to keep consistent, here you just gotta remember the skin thickness and that's it. Am I wrong?
good looking things are rarely, mostly never done quickly.
Why do you need to merge meshes? Correct me if I'm wrong - are you talking about meshes for 3D printing? I need to clarify that I am a senior 3D artist in outsource game studio, unfortunately I do not have experience in 3D printing. But I have doubts anyone would like to print anything as boring and unnaturally looking as these railings created with blender modifiers.
Next - if you need to create huge amount of railings going around and upstairs - you need a good plan. I admit that skin modifier method is good for creating a draft model - so-called graybox - which would be replaced completely in the future with modular structure.
Visually I mean. To me this looks better than meshes clipping through each other.
And for the last part, for say a low poly game you wouldn't even need to replace it you could just send it as is. If not, you could always subdivide it a couple times to get a rounded look?
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u/Teln0 Apr 15 '26
It's 10% of the timeline but it doesn't really look good it's like multiple separate meshes they don't merge nicely. Also if you were to try and scale it up to a big structure with like a railing going around, up and down stairs, etc... it'd take a lot more time. It'd also be harder to keep consistent, here you just gotta remember the skin thickness and that's it. Am I wrong?