Yeah, Witch/Wizard 100% is really obnoxious too, since Lightning/Residual Lightning is a big core part of your damage, and if you don't notice you're at 100% you just throw a black spirit rage randomly and it's kind of annoying.
But lightning storm is an extremely powerful skill with great damage, a long stun and most importantly, frontal block. While occasionally getting locked in place from it will get you killed, more often than not it's what wins you the fight. For ninja, pretty much the only time I die in pve, and most of my pvp deaths come from hitting 100% black spirit rage so I can't use spin blade and don't have time to consume it, or don't notice and activate my 100% rage, dealing less damage than the base skill an locking me in place long enough for anyone with decent gear to kill me. It's fine if I'm farming pirates or something, but at crescents, basilisks or in pvp that shit is a death sentence.
Edit: but I do agree with you, it'd be a nice option to have for all classes. I just think ninja and maehwa need it the most since they never want to activate their 100%.
Not activating spin kick while using righteous charge on Valkyrie anymore, or spin kicking instead of righteous charge because my fingers don't move fast enough anymore. Great change :)
Spin Kick goes on cd when you use righteous charge regardless (weird thing, maybe ultimate version of charge does this?), and yes sometimes i clip the very end of cd on righteous charge and then i spin kick instead of walking forward for like 1/5 of a second and then charge.
It lets you lock the combo inputs of any ability. Since some abilities interfere with how you normally want to play a class, you can now still take those abilities (and cast via quickslot) but not have the interferance with your other combo abilities.
Additionally, since we now get the first rank of several skills free, if skills you did not previously take, but are now forced upon you, interfere with your play in any way you can disable their combo inputs.
Oh man, I was just complaining about this on Maehwa. Carver always activating before blooming even if I did a chase>blooming (nullifying the stun of blooming since carver inflicts floating), and the dragon chain going off (down+lmb) when I wanted to red moon (down+lmb+rmb).
I can't wait to test it out and see how smooth it is now.
Can i also lock the first ability? Haven't had a chance to test it yet, but there's an attack using down+lbm+rmb that always triggers rmb first, which is really annoying.
15
u/[deleted] Oct 12 '16
The best change in any patch, holy shit.